Search found 255 matches
- Wed Dec 07, 2016 3:17 am
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 24898
CAMPS ('allies' 'soviets') Wins ............46........30 Losses ........32........44 W/L Ratio ....1.44.....0.68 CAMPS ('allies' 'soviets') Wins : 111, 93 Losses : 96, 108 W/L Ratio : 1.16, 0.86 Shouldn't the Allies wins equal the Soviet loses and vice versa or am I a bit slow? Maybe they're includ...
- Mon Dec 05, 2016 11:53 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 1950556
Holly molly ! :eek: Great match ! I though that late demo truck would have been the game-changer, since it killed most of your army, but you still managed to continue. The second one wasn't effective, that shows how much demo trucks are a hit-or-miss unit. I like to see Ukraine VS Ukraine match-ups...
- Mon Dec 05, 2016 11:30 am
- Forum: General Discussion
- Topic: Red alert. Soviets vs Allies balance (or lack thereof)
- Replies: 39
- Views: 24898
Allied units and buildings are cheap, fast, efficient, and easy to use. Soviet units are expensive, slow, difficult to trade effectively with, and are buggy and/or have poor utility. In a nutshell, even if you're good at using soviets, more often than not, you'd probably be able to do more with alli...
- Sat Dec 03, 2016 6:55 pm
- Forum: Competitions and Events
- Topic: Holiday Invitational Tournament
- Replies: 13
- Views: 9629
How about instead of a tourney, we just do a king of the hill competition? Person with the longest win streak takes home the prize, second longest gets 2nd place, etc. +No limit on people who can attend +No-shows won't screw the order up +Playing order can be planned spontaneously +More games, less ...
- Sat Dec 03, 2016 2:28 am
- Forum: General Discussion
- Topic: If the devs implement mutators, what kind would you want?
- Replies: 17
- Views: 15281
- Thu Dec 01, 2016 2:58 pm
- Forum: General Discussion
- Topic: OpenRA Strategy Thread and Guides
- Replies: 17
- Views: 14586
I've attached a couple replays of Lorrydriver, Smitty, Barf, and myself showcasing some general strategy and build orders. I think they'll be okay with me releasing these replays, as these are rather short games that are not indicative of their respective playstyles. The games are good to watch to l...
- Thu Dec 01, 2016 2:42 pm
- Forum: General Discussion
- Topic: OpenRA Strategy Thread and Guides
- Replies: 17
- Views: 14586
is this intended for RA only? I have a nice TD tip sheet with strats etc. I originally intended this for RA only, but now that I think of it, it would be better if we expanded it to TD as well. It'll be nice for newer players to come to one thread and ask questions instead of having to redirect the...
- Mon Nov 28, 2016 11:48 am
- Forum: General Discussion
- Topic: OpenRA Strategy Thread and Guides
- Replies: 17
- Views: 14586
Lets turn newbies into sharpies! Pointer #1: Macro The trifecta of OpenRA macro, or rather, the macro in every RTS game are economy, scaling/tech power, and map control/vision. You have 5 main production tabs: Structures, defensive structures, infantry, vehicles, and aircraft (and navy, but we're go...
- Mon Nov 21, 2016 11:47 am
- Forum: General Discussion
- Topic: OpenRA Strategy Thread and Guides
- Replies: 17
- Views: 14586
OpenRA Strategy Thread and Guides
Queue 50 pillboxes. Salt. Pepper. Art of RA. Done. ... ...just kidding. For reals though, I thought it would be nice to make a compilation of useful build orders, basic strategy tips, and meta game thoughts so newer players don't have to go through what I went through to learn how to play this game....
- Sun Nov 20, 2016 4:58 am
- Forum: General Discussion
- Topic: Idea to modify sandbags / walls building
- Replies: 16
- Views: 10437
- Wed Nov 16, 2016 10:33 pm
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 87410
MAD Tank Why is it rarely built? + Slow movement speed. + Expensive at 2000 credits. + Single-use (destroyed after deployment). + Shakes the screen. + Doesn't do THAT much damage... What would maybe make it more worth building them for pros? + Reuseable! Can deploy, repack, move, deploy again etc. ...
- Mon Nov 14, 2016 6:50 am
- Forum: General Discussion
- Topic: Red Alert: Let's make everything worth building! + ideas etc
- Replies: 68
- Views: 87410
Change MAD tank damage from percentage based to flat damage to buildings only. Make it so that 1 mad tank can kill a field of pillboxes. Allow supply trucks to deploy in order to increase the rate of fire of vehicles and static defense, such as V2s, artillery, tanks, pillboxes, flame turrets etc. Th...
- Mon Oct 31, 2016 6:39 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 1950556
Hi FiveAces, Thought I would upload a couple of fun (for me, not sure I can same for Barf) games between me and Barf. First one is a back and forth England vs England game (no pillbox wars, i promise), and the second is a fun/trolly Ukraine vs Ukraine game with Demo Truck derby. Hope you find them e...
- Sun Oct 30, 2016 12:35 am
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 50571
Played a couple games on Frame's new maps, and so far, I'm enjoying the build time nerf the most. Much more testing is needed to see if there are any unintended consequences with the changes, but so far, I think the nerfs are headed down the right path. The increased cost of the pillbox is negligibl...
- Fri Oct 28, 2016 11:13 am
- Forum: General Discussion
- Topic: The Elephant in the room
- Replies: 65
- Views: 50571
Hi guys I'm in favor of some slight cost/build time/damage adjustments to deter spamming the pillboxes, but I would also like to propose increasing the damage tanks to do pillboxes in particular. Clearly, pillboxes are meant to be anti-infantry, and they do an excellent job at that. However, the all...