Search found 96 matches

by scorp
Sun May 03, 2015 1:47 pm
Forum: General Discussion
Topic: Grenadiers need a buff
Replies: 11
Views: 7975

i'd buff them modestly. Grenade spread, damage output against unarmored targets.

and their own risk of getting blown up reduced by a bit.

Their speed makes them a decent scouting unit. Better than dogs in the way that a pack of grenadiers can deal with enemy buildings.
by scorp
Mon Apr 13, 2015 10:21 pm
Forum: General Discussion
Topic: Designation: a duel map similar to Destination
Replies: 6
Views: 5857

played some games on it, i like it. could also work for 2 vs 2 game
by scorp
Tue Apr 07, 2015 10:48 am
Forum: General Discussion
Topic: My thoughts on the new play test
Replies: 51
Views: 32905

i would have preferred had the subfactions be removed instead of the main factions, giving broad options to players of each faction instead as to which units to build and use, but oh well. personally, i like the tesla tank. It is fast, agile, zaps certain otherwise annoying units such as arties or a...
by scorp
Tue Feb 24, 2015 11:15 pm
Forum: General Discussion
Topic: Thoughts on changes to helis in the latest release
Replies: 6
Views: 4254

there's a few oddities with air Units in the new playtest. For example i don't understand when and why they land on their pods and when or why they circle around instead. at Allies, i tend to have a mechanic between my Heliports to repair incoming damaged helis. When they don't land on their pads, t...
by scorp
Tue Feb 24, 2015 11:11 pm
Forum: General Discussion
Topic: Soviet tactic -- Flamethrower infantry
Replies: 58
Views: 33725

We could move grenadiers to the allies faction so they also get a strong early game anti buildings infantry to compensate. I like this. The grenadiers kind of fit with the artillery as they both have chain explosion. i stopped using grenadiers completely. Arties blowing up is fine, they're supposed...
by scorp
Tue Feb 24, 2015 11:07 pm
Forum: General Discussion
Topic: News over Faction on Playtest 2015
Replies: 37
Views: 23234

i'm kinda sceptical. Logic wise, "Allies" is a faction and those countries (Germany, France, UK) are subfactions. The main faction should have Access to all units. But then it makes no sense to play any subfaction unless for conscious limitations. Separating Soviets from Russia on the other side is ...
by scorp
Sat Jun 21, 2014 10:13 am
Forum: General Discussion
Topic: Rules of Engagement?
Replies: 28
Views: 22076

yeah, that's what i've done with some Units, but for example with Artys it didn't work for me. gonna have to try it once more in the yaml. Still, maybe it can be discussed whether or not initialstance attackanything should be the Default autotarget value or not. which Units do generally benefit from...
by scorp
Thu Jun 19, 2014 6:02 pm
Forum: Mapping and Modding
Topic: New skin for 1tnk aka Light Tank
Replies: 22
Views: 26493

many thanks :)
by scorp
Wed Jun 18, 2014 9:35 pm
Forum: General Discussion
Topic: Rules of Engagement?
Replies: 28
Views: 22076

maybe it would be worth a discussion whether or not to change a few default stances for certain units that are especially prone to this issue of unintenionally following enemy units. arty's following enemy harvesters into the enemy base is an example. I remember i tried assigning Initial stance defe...
by scorp
Wed Jun 18, 2014 9:27 pm
Forum: Mapping and Modding
Topic: New skin for 1tnk aka Light Tank
Replies: 22
Views: 26493

BaronOfStuff wrote: Image
Icon, if anyone's interested.
Looks good. :D
Do you upload it in .SHP?
by scorp
Wed May 21, 2014 5:16 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45791

Phrohdoh wrote: We will need your "exception.log" (preferably at a site like pastebin.com) to help with this.
To find the file I'll refer you to the wiki: https://github.com/OpenRA/OpenRA/wiki/F ... st-crashed
the Crash log can be found 4 posting further back. No, i don't have a time machine :lol:
by scorp
Sun May 18, 2014 10:48 am
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45791

i've had this again.

again crash in the midst of a larger battle. What it had in commn with the last time it happened is the use of Missile Subs. I haven't made changes to those, though.
by scorp
Tue May 06, 2014 7:52 pm
Forum: General Discussion
Topic: Why does the allies not have an AA vehicle?
Replies: 6
Views: 5115

There's that MAAG unit that perfectly fits the spot...
by scorp
Mon Apr 28, 2014 7:28 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45791

don't think i can trigger it on purpose. Could have been anything really
by scorp
Mon Apr 28, 2014 1:52 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45791

okay... this Crash (see log below) i can't really tie it to any changes i made. happened in the midst of a battle, can't tell what exactly triggered it :oops: Red Alert Mod at Version release-20131223 Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR ...