Search found 96 matches
- Mon Nov 09, 2015 12:30 pm
- Forum: General Discussion
- Topic: Defense Balance Discussion - Red Alert
- Replies: 31
- Views: 23327
- Mon Nov 09, 2015 12:27 pm
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45637
yeah i saw that it is obsolete. But i don't know on which kind of actors it is used. i never *consciously* used it so now i'm searching all possible locations :oops: *okay* found one in misc.yaml. oh well. bet it won't be the only occurence :zip: "RenderBuilding" seems to have been removed from defa...
- Mon Nov 09, 2015 11:13 am
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45637
So I tried updating my mod to the new playtest. Since my mod inhereits almost all its content from ra, this should have been easy, no? no, it isn't. after resolving a number of issues related to what appears to be a redesign of mod.yaml, the mod still can't load and the game crashes with the followi...
- Sat Oct 17, 2015 8:02 pm
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45637
yeah i did that as well and it works.abcdefg30 wrote: ↑I just opened the .shp with OS Ship Builder again and re-saved it as SHP(TS).
Thanks a lot really. It would be a gamble otherwiese every time i try to use custom shp's.
- Sat Oct 17, 2015 7:33 pm
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45637
Well, I never had that issue but I also know that most custom SHPs around the internet are TS SHPs... but seriously without a crashing example I can only suggest adding ShpTS into mod.yaml>SpriteFormats: if that haven't been done before. hmm i use a copy of the red alert mod.yaml (with alterations ...
- Sat Oct 17, 2015 2:31 pm
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45637
- Thu Oct 01, 2015 12:30 pm
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45637
so after a few releases have gone by, and with pretty much every release changing yaml logics and other mod-relevant things, i tried to recover some content from my older mods for the current release Now a certain .shp i used in the old Version causes a Crash at Startup: It uses the same sequences t...
- Tue Aug 25, 2015 11:16 am
- Forum: General Discussion
- Topic: New sticky and/or new category in OpenRA's forum index.
- Replies: 4
- Views: 5303
- Sat Jul 18, 2015 7:58 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 179935
they were buffed because they were previously mostly useless. simple solution: nerf them, but not to the extend that they're again as bad as before. I think they were mostly buffed in terms of having a more effective weapon (range, possibly sighting range, damage output). don't like cost or health n...
- Sat May 16, 2015 10:32 pm
- Forum: General Discussion
- Topic: OpenRA Red Alert Community Balancing
- Replies: 15
- Views: 10974
i'd suggest to change the Longbow's rockets (Hellfire AG) to be fired in faster, short bursts. There's hardly ever a need for a longbow to fire just one rocket. Burst should match with the number of ammo ticks so as to not confuse players. That way, longbows can deal some damage faster and then retr...
- Sun May 10, 2015 8:55 pm
- Forum: General Discussion
- Topic: Navy Discussion
- Replies: 15
- Views: 11513
- Mon May 04, 2015 10:44 pm
- Forum: General Discussion
- Topic: Swap The Range AND Ownership of Artillery and V2?
- Replies: 24
- Views: 24170
- Mon May 04, 2015 10:41 pm
- Forum: General Discussion
- Topic: Trying to decide whether to Uninstall this... balance issues
- Replies: 15
- Views: 15114
The OpenRA devs gave you indeed quite a few options that you can use. Editing the game files is one way, but there's also a few ingame options. For example if you take on a few rush-AI opponents, you might consider teaming up with a turtle or naval AI to have some more free defenses on your side. Su...
- Mon May 04, 2015 9:15 am
- Forum: General Discussion
- Topic: Trying to decide whether to Uninstall this... balance issues
- Replies: 15
- Views: 15114
This has been discussed a few times lately. There appears to be a group that insists on this balancing decision and there seem to be a few guys that don't like it. Now, when you write you play against AI (and if you don't plan to play online against competetive players) then nothing stops you from t...
- Sun May 03, 2015 7:32 pm
- Forum: General Discussion
- Topic: Grenadiers need a buff
- Replies: 11
- Views: 7931
i don't like that single little Grenadier to blow up like an arty. Seems a bit silly imo. But of course if you raise the explode Chance to 100% you get suicide Bombers. Funny idea. I agree that Longbows (and i think also Migs, at least compared to Red Alert) are somehow underwhelming. I dunno, this ...