Search found 96 matches

by scorp
Mon Nov 09, 2015 12:30 pm
Forum: General Discussion
Topic: Defense Balance Discussion - Red Alert
Replies: 31
Views: 23327

is it really a problem of base defenses being too strong or, rather, of base walking being the only best allied strategy in competitive MP?
by scorp
Mon Nov 09, 2015 12:27 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45637

yeah i saw that it is obsolete. But i don't know on which kind of actors it is used. i never *consciously* used it so now i'm searching all possible locations :oops: *okay* found one in misc.yaml. oh well. bet it won't be the only occurence :zip: "RenderBuilding" seems to have been removed from defa...
by scorp
Mon Nov 09, 2015 11:13 am
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45637

So I tried updating my mod to the new playtest. Since my mod inhereits almost all its content from ra, this should have been easy, no? no, it isn't. after resolving a number of issues related to what appears to be a redesign of mod.yaml, the mod still can't load and the game crashes with the followi...
by scorp
Sat Oct 17, 2015 8:02 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45637

abcdefg30 wrote: I just opened the .shp with OS Ship Builder again and re-saved it as SHP(TS).
yeah i did that as well and it works.

Thanks a lot really. It would be a gamble otherwiese every time i try to use custom shp's.
by scorp
Sat Oct 17, 2015 7:33 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45637

Well, I never had that issue but I also know that most custom SHPs around the internet are TS SHPs... but seriously without a crashing example I can only suggest adding ShpTS into mod.yaml>SpriteFormats: if that haven't been done before. hmm i use a copy of the red alert mod.yaml (with alterations ...
by scorp
Sat Oct 17, 2015 2:31 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45637

i Keep getting this for a lot of custom shp's.

has the code for shp rendering been altered recently? or does anybody know what Kind of issue may have caused this?
by scorp
Thu Oct 01, 2015 12:30 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 45637

so after a few releases have gone by, and with pretty much every release changing yaml logics and other mod-relevant things, i tried to recover some content from my older mods for the current release Now a certain .shp i used in the old Version causes a Crash at Startup: It uses the same sequences t...
by scorp
Tue Aug 25, 2015 11:16 am
Forum: General Discussion
Topic: New sticky and/or new category in OpenRA's forum index.
Replies: 4
Views: 5303

+1 for Sticky thread
by scorp
Sat Jul 18, 2015 7:58 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179935

they were buffed because they were previously mostly useless. simple solution: nerf them, but not to the extend that they're again as bad as before. I think they were mostly buffed in terms of having a more effective weapon (range, possibly sighting range, damage output). don't like cost or health n...
by scorp
Sat May 16, 2015 10:32 pm
Forum: General Discussion
Topic: OpenRA Red Alert Community Balancing
Replies: 15
Views: 10974

i'd suggest to change the Longbow's rockets (Hellfire AG) to be fired in faster, short bursts. There's hardly ever a need for a longbow to fire just one rocket. Burst should match with the number of ammo ticks so as to not confuse players. That way, longbows can deal some damage faster and then retr...
by scorp
Sun May 10, 2015 8:55 pm
Forum: General Discussion
Topic: Navy Discussion
Replies: 15
Views: 11513

pretty cool idea. which unit do you use for planting the mines?
by scorp
Mon May 04, 2015 10:44 pm
Forum: General Discussion
Topic: Swap The Range AND Ownership of Artillery and V2?
Replies: 24
Views: 24170

Arty's high rate of fire does indeed look a bit odd at times. Was it always this high?
by scorp
Mon May 04, 2015 10:41 pm
Forum: General Discussion
Topic: Trying to decide whether to Uninstall this... balance issues
Replies: 15
Views: 15114

The OpenRA devs gave you indeed quite a few options that you can use. Editing the game files is one way, but there's also a few ingame options. For example if you take on a few rush-AI opponents, you might consider teaming up with a turtle or naval AI to have some more free defenses on your side. Su...
by scorp
Mon May 04, 2015 9:15 am
Forum: General Discussion
Topic: Trying to decide whether to Uninstall this... balance issues
Replies: 15
Views: 15114

This has been discussed a few times lately. There appears to be a group that insists on this balancing decision and there seem to be a few guys that don't like it. Now, when you write you play against AI (and if you don't plan to play online against competetive players) then nothing stops you from t...
by scorp
Sun May 03, 2015 7:32 pm
Forum: General Discussion
Topic: Grenadiers need a buff
Replies: 11
Views: 7931

i don't like that single little Grenadier to blow up like an arty. Seems a bit silly imo. But of course if you raise the explode Chance to 100% you get suicide Bombers. Funny idea. I agree that Longbows (and i think also Migs, at least compared to Red Alert) are somehow underwhelming. I dunno, this ...