Search found 61 matches
- Wed Apr 19, 2017 8:18 am
- Forum: General Discussion
- Topic: Easy & high value gameplay polishes.
- Replies: 12
- Views: 11178
1. why cant you just hover your mouse over the mcv? Well, yeah, fair point, but it would be a little easier if you could see. Further to that, since they are distinct factions there's a case for making them look different - in line with the general feature of allies vs soviet versions of structures.
- Tue Apr 18, 2017 7:30 am
- Forum: General Discussion
- Topic: OpenRA unit and structure abilities etc
- Replies: 10
- Views: 8881
I diden't remember where i have read that but someone said that stealing enemy tech doesn't grant enemy vehicule. I tested a thing and it does. When ou have the enemy conyard, you just have to undeployed every conyard of your own technology to leave the build menu exclusyvely with opponent tech and...
- Sun Apr 16, 2017 3:55 pm
- Forum: General Discussion
- Topic: Current units (buildings) selection panel
- Replies: 22
- Views: 14497
- Fri Apr 14, 2017 8:29 pm
- Forum: General Discussion
- Topic: OpenRA unit and structure abilities etc
- Replies: 10
- Views: 8881
You can even put an mcv in a chinook if you know the special method. Also your mechanic recovery thing applies to opposite faction, so is highly useful for gifting soviet tech to allied player in team matches. Anti-air with missile subs is something quite a few people don't know or use . You need to...
- Thu Apr 13, 2017 7:13 pm
- Forum: General Discussion
- Topic: Looking to help contribute
- Replies: 2
- Views: 2185
Just goto bountysource and start from the top!
https://www.bountysource.com/teams/open ... _ids=36085
https://www.bountysource.com/teams/open ... _ids=36085
- Fri Apr 07, 2017 9:32 am
- Forum: Competitions and Events
- Topic: Play/Game of the Season
- Replies: 31
- Views: 22929
- Mon Apr 03, 2017 9:01 am
- Forum: General Discussion
- Topic: Balancing Soviets
- Replies: 20
- Views: 15954
Re: Balancing Soviets
It is quite clearly obvious that RA has a big problem, Allies are much better than Soviets. Finally found someone that is clear sighted and honest enough to point out what is obvious to me. Thought I was living in some strange parallel universe. Of course there's the problem of the proportion of th...
- Fri Mar 24, 2017 7:56 pm
- Forum: General Discussion
- Topic: Toxic community.
- Replies: 52
- Views: 82522
- Fri Mar 24, 2017 5:05 pm
- Forum: General Discussion
- Topic: Toxic community.
- Replies: 52
- Views: 82522
- Tue Mar 21, 2017 10:32 am
- Forum: General Discussion
- Topic: Minelayer mini-buff.
- Replies: 11
- Views: 7948
On the topic of the proposed change to minelayers (friendly detection). I share the view raised by Soscared that it will likely have a fairly huge impact on the gamestyle we see, whether it will be positive or negative is hard to say. For one it will make turtling much more viable, and will offer be...
- Sat Mar 18, 2017 6:01 pm
- Forum: General Discussion
- Topic: The problem with dogs?
- Replies: 22
- Views: 13521
- Fri Mar 17, 2017 10:32 pm
- Forum: General Discussion
- Topic: Minelayer mini-buff.
- Replies: 11
- Views: 7948
Minelayer mini-buff.
In my view minelayers are a pretty weak, perhaps purposely to prevent cagey games, in any case I welcome the mini buff that friendly units will be able to navigate mine fields (I think I am correct in saying). This will allow better base defence, especially against (fcking) chrono. The extra mini bu...
- Thu Mar 16, 2017 7:28 pm
- Forum: General Discussion
- Topic: The problem with dogs?
- Replies: 22
- Views: 13521
I agree dogs are pretty lame, especially since allies have plenty of legitimately useful special units. They can be savage but it's a real art to get the into a blob of infantry since they get dicked by rifles so easily. Basically it's the landscape of the game where soviets have to make do with uni...
- Mon Mar 13, 2017 3:06 pm
- Forum: General Discussion
- Topic: Snipers, Spies and the French
- Replies: 21
- Views: 14685
I think spies would be even more OP if more players actually knew their full range of abilities. I am doing tutorial and am a little loathe to tell people about them, For me their are plenty of mini nerfs for spies that could be trialled eg, very close to enemy infantry = detection, more sniff range...
- Fri Mar 10, 2017 10:29 am
- Forum: General Discussion
- Topic: On the subject of getting a better mappool (for RAGL etc.)
- Replies: 25
- Views: 19241
Thats a measure of player creativity not skill...... Imo this would apply moreso in the lower levels of players. The better/top players i think would be able to counter any tactics that suit a particular map due to their skill of accessing battles. Also i think any little tricks on a map would be d...