Search found 61 matches

by Chimpo
Wed Apr 19, 2017 8:18 am
Forum: General Discussion
Topic: Easy & high value gameplay polishes.
Replies: 12
Views: 11178

1. why cant you just hover your mouse over the mcv? Well, yeah, fair point, but it would be a little easier if you could see. Further to that, since they are distinct factions there's a case for making them look different - in line with the general feature of allies vs soviet versions of structures.
by Chimpo
Tue Apr 18, 2017 7:30 am
Forum: General Discussion
Topic: OpenRA unit and structure abilities etc
Replies: 10
Views: 8881

I diden't remember where i have read that but someone said that stealing enemy tech doesn't grant enemy vehicule. I tested a thing and it does. When ou have the enemy conyard, you just have to undeployed every conyard of your own technology to leave the build menu exclusyvely with opponent tech and...
by Chimpo
Sun Apr 16, 2017 3:55 pm
Forum: General Discussion
Topic: Current units (buildings) selection panel
Replies: 22
Views: 14497

what for
by Chimpo
Fri Apr 14, 2017 8:29 pm
Forum: General Discussion
Topic: OpenRA unit and structure abilities etc
Replies: 10
Views: 8881

You can even put an mcv in a chinook if you know the special method. Also your mechanic recovery thing applies to opposite faction, so is highly useful for gifting soviet tech to allied player in team matches. Anti-air with missile subs is something quite a few people don't know or use . You need to...
by Chimpo
Thu Apr 13, 2017 7:13 pm
Forum: General Discussion
Topic: Looking to help contribute
Replies: 2
Views: 2185

Just goto bountysource and start from the top!

https://www.bountysource.com/teams/open ... _ids=36085
by Chimpo
Fri Apr 07, 2017 9:32 am
Forum: Competitions and Events
Topic: Play/Game of the Season
Replies: 31
Views: 22929

How can we watch these plays?
by Chimpo
Mon Apr 03, 2017 9:01 am
Forum: General Discussion
Topic: Balancing Soviets
Replies: 20
Views: 15954

Re: Balancing Soviets

It is quite clearly obvious that RA has a big problem, Allies are much better than Soviets. Finally found someone that is clear sighted and honest enough to point out what is obvious to me. Thought I was living in some strange parallel universe. Of course there's the problem of the proportion of th...
by Chimpo
Fri Mar 24, 2017 7:56 pm
Forum: General Discussion
Topic: Toxic community.
Replies: 52
Views: 82522

Happy wrote:
Chimpo wrote: I facepalm quite a bit and try and bite my tongue when I see some newbie mistakes ( early infantry spam)
LOL, I'm guessing these are team game errors? I'm sure double ref opener is very legitimate strategy?

Usually off a single ref or no ref.
by Chimpo
Fri Mar 24, 2017 5:05 pm
Forum: General Discussion
Topic: Toxic community.
Replies: 52
Views: 82522

On the whole it is pretty tough being new. I facepalm quite a bit and try and bite my tongue when I see some newbie mistakes (poor ref placement, early infantry spam etc etc). The problem is that it's hard to help in game.

I'm making a nub guide to help people out.
by Chimpo
Tue Mar 21, 2017 10:32 am
Forum: General Discussion
Topic: Minelayer mini-buff.
Replies: 11
Views: 7948

On the topic of the proposed change to minelayers (friendly detection). I share the view raised by Soscared that it will likely have a fairly huge impact on the gamestyle we see, whether it will be positive or negative is hard to say. For one it will make turtling much more viable, and will offer be...
by Chimpo
Sat Mar 18, 2017 6:01 pm
Forum: General Discussion
Topic: The problem with dogs?
Replies: 22
Views: 13521

I dont know why dogs cant have a few more hit points.
by Chimpo
Fri Mar 17, 2017 10:32 pm
Forum: General Discussion
Topic: Minelayer mini-buff.
Replies: 11
Views: 7948

Minelayer mini-buff.

In my view minelayers are a pretty weak, perhaps purposely to prevent cagey games, in any case I welcome the mini buff that friendly units will be able to navigate mine fields (I think I am correct in saying). This will allow better base defence, especially against (fcking) chrono. The extra mini bu...
by Chimpo
Thu Mar 16, 2017 7:28 pm
Forum: General Discussion
Topic: The problem with dogs?
Replies: 22
Views: 13521

I agree dogs are pretty lame, especially since allies have plenty of legitimately useful special units. They can be savage but it's a real art to get the into a blob of infantry since they get dicked by rifles so easily. Basically it's the landscape of the game where soviets have to make do with uni...
by Chimpo
Mon Mar 13, 2017 3:06 pm
Forum: General Discussion
Topic: Snipers, Spies and the French
Replies: 21
Views: 14685

I think spies would be even more OP if more players actually knew their full range of abilities. I am doing tutorial and am a little loathe to tell people about them, For me their are plenty of mini nerfs for spies that could be trialled eg, very close to enemy infantry = detection, more sniff range...
by Chimpo
Fri Mar 10, 2017 10:29 am
Forum: General Discussion
Topic: On the subject of getting a better mappool (for RAGL etc.)
Replies: 25
Views: 19241

Thats a measure of player creativity not skill...... Imo this would apply moreso in the lower levels of players. The better/top players i think would be able to counter any tactics that suit a particular map due to their skill of accessing battles. Also i think any little tricks on a map would be d...