Search found 268 matches
- Sat Jun 09, 2018 12:24 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 233120
Re: Team maps Mapmaking Workshop (2v2, 3v3)
3v3 map : Frostmourne [X] - by FRenzy Current status : published - WIP again, v9 https://resource.openra.net/maps/29729/ http://i.imgur.com/jio6VDH.png *************** FRenzy's [X] mod maps include : - Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR) - Garrisonable buildings...
- Mon Jun 04, 2018 10:42 pm
- Forum: Mapping and Modding
- Topic: [Idea] OpenRA MapCreator
- Replies: 9
- Views: 6875
- Mon Jun 04, 2018 10:01 pm
- Forum: Mapping and Modding
- Topic: [Idea] OpenRA MapCreator
- Replies: 9
- Views: 6875
- Fri Jun 01, 2018 9:37 am
- Forum: Mapping and Modding
- Topic: [Idea] OpenRA MapCreator
- Replies: 9
- Views: 6875
Re: [Idea] OpenRA MapCreator
I have been asked how to obtain the MapImporter, here's how I did (compiling steps + some troubleshooting) : 1- Get the code from : https://github.com/CH4Code/OpenRA/tree/MapSketchImporter ("Clone or Download", then "Download ZIP", then unzip it) 2- Before compiling, some code seems outdated and mig...
- Fri Jun 01, 2018 8:59 am
- Forum: Mapping and Modding
- Topic: [Idea] OpenRA MapCreator
- Replies: 9
- Views: 6875
Re: [Idea] OpenRA MapCreator
Alright, so I've been able to build SirCake's MapSketchImporter https://github.com/CH4Code/OpenRA/tree/MapSketchImporter , works pretty well ! The importer uses color ranges for 13 possible colors, 9 of which are used by default for standard assets. The color ranges allow to finely choose distinguis...
- Thu May 31, 2018 11:58 am
- Forum: Mapping and Modding
- Topic: [Idea] OpenRA MapCreator
- Replies: 9
- Views: 6875
Re: [Idea] OpenRA MapCreator
(reserved for future usage )
- Thu May 31, 2018 11:57 am
- Forum: Mapping and Modding
- Topic: [Idea] OpenRA MapCreator
- Replies: 9
- Views: 6875
Re: [Idea] OpenRA MapCreator
Oh wait, the idea is already there ... https://github.com/OpenRA/OpenRA/pull/14533
- Thu May 31, 2018 11:52 am
- Forum: Mapping and Modding
- Topic: [Idea] OpenRA MapCreator
- Replies: 9
- Views: 6875
[Idea] OpenRA MapCreator
The idea In the objective of facilitating the process of mapmaking, I've came across the idea of a tool that could generate a map from a bitmap image . The idea was inspired from this 2014 work from "umairazfar" : https://forum.openra.net/viewtopic.php?f=83&t=16890 He developed a tool that generate...
- Wed May 30, 2018 1:59 pm
- Forum: Mapping and Modding
- Topic: [mappack] 40 Red Alert maps, converted to OpenRA
- Replies: 8
- Views: 10479
Re: [mappack] 40 Red Alert maps, converted to OpenRA
So I found this post, apparently the maps are outdated, and current Utility tool couldn't update them (at least not directly). So I grabbed the original maps from the CDs (using XCC Mixer), and converted the .ini maps into .oramap. Many maps were still "outdated", having 'waypoints' instead of playe...
- Tue May 29, 2018 1:18 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 233120
Re: Team maps Mapmaking Workshop (2v2, 3v3)
3v3 map : Daybreak - by FRenzy Current status : Published Link : https://resource.openra.net/maps/29488/ https://i.imgur.com/8EvWkIW.png VERSIONS : v7 : Removed the unwanted spawn of neutral Harvesters. Capturable buildings : 2 Refineries, 2 Barracks, 2 Oil derricks, and 2 Airfields (with Ukraine's...
- Sun Jan 28, 2018 12:36 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 233120
- Mon Jan 15, 2018 12:43 am
- Forum: General Discussion
- Topic: Iron Curtain Intentional Feature or Bug?
- Replies: 10
- Views: 8209
- Sun Jan 14, 2018 2:46 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 233120
Update ! http://www.sleipnirstuff.com/forum/view ... 254#306254
New version 0.2 : A at 160cells, B at 128cells.
(Also, added mo's post as WIP / and materia's as abandoned, as discussed in-game. Feel free to correct if any error)
New version 0.2 : A at 160cells, B at 128cells.
(Also, added mo's post as WIP / and materia's as abandoned, as discussed in-game. Feel free to correct if any error)
- Sat Jan 13, 2018 6:47 pm
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 233120
First version of "Union sacrée" is out !
http://www.sleipnirstuff.com/forum/view ... 254#306254
http://www.sleipnirstuff.com/forum/view ... 254#306254
- Sat Jan 13, 2018 11:25 am
- Forum: Mapping and Modding
- Topic: Team maps Mapmaking Workshop (2v2, 3v3)
- Replies: 139
- Views: 233120