Search found 47 matches

by eddie
Wed Mar 19, 2014 9:16 am
Forum: Mapping and Modding
Topic: Terrain sheet overflow
Replies: 14
Views: 10180

Adding "SheetSize: 1024" stopps the game from crashing. Thank you.

However some of my tiles do appear in game as black squares (see screenshot below). This is strange as they do look absolutely perfect in the map editor. May this issue be connected to the issue concerning the sheet size?
by eddie
Tue Mar 18, 2014 11:35 am
Forum: Mapping and Modding
Topic: Terrain sheet overflow
Replies: 14
Views: 10180

Terrain sheet overflow

I am having difficulties adding new tiles to the temperat terrain. The game crashes giving me this exception log: Red Alert Mod at Version release-20131223 Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 2.0.50727.5477 Exception of type `OpenRA.Grap...
by eddie
Thu Mar 13, 2014 9:43 am
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

I finished the pixel pixel work and started converting the files to .shp and testing them. However looking into the discussion at https://github.com/OpenRA/OpenRA/pull/3549 I get the feeling that this is futile work and a waste of time. Don't get me wrong. Criticism and suggestions are always welcom...
by eddie
Thu Mar 06, 2014 9:04 am
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

I see. In that case I go for Plan B and use different grass tiles instead.
by eddie
Wed Mar 05, 2014 10:11 am
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

I'm pretty sure this time it's not my fault but a bug. What I did: - I used openra.utility.exe --png to convert CombineC's files to .png - I edited them using Gimp. Therefore I imported temperat.pal and haven't had any problems yet editing and saving the files. - I used openra.utility.exe --shp to c...
by eddie
Tue Mar 04, 2014 10:36 am
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

I replaced the grass with black color as I thought black would not be shown in game but replaced by grass instead. The wiki on GitHub tells me to use a black background when creating new shps and some of the original files (i.e. gem01.tem) have a black background as well. However instead of grass th...
by eddie
Mon Mar 03, 2014 10:20 am
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

@Cmd. Matt: Thank you for clearing that up. Fixing this is no big deal. I'll do this later this week and post the files here. @CombineC: I hope it's alright for you that I edited some of your files. I think you did a pretty good job and I really want to see your work in game. @Unit158: The most rece...
by eddie
Sat Mar 01, 2014 5:08 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

I'm not sure if I get you right. Do you want me to remove the red marked tiles and put them into their own separate files?
by eddie
Sat Mar 01, 2014 3:57 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

@Cmd Matt.: Thank you for posting this on GitHub. Unit158 was right: the contrast wasn't right yet. So I added dirt between stone and ground. Furthermore I sharpened some of the edges. I think it looks pretty good now. There are some tiles missing that might be useful. I will create those when the p...
by eddie
Fri Feb 28, 2014 7:10 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

I'm afraid I messed up some of the files i posted earlier today. Please use these instead.
by eddie
Fri Feb 28, 2014 1:19 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

@katzsmile: that looks cool!

Here are the cobblestone files I edited. I think they look better now but aren't perfect yet. I need a second opinion on this.
by eddie
Tue Feb 25, 2014 1:26 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

Using your files crashes the map editor, too. This is the error description: Beschreibung: Stopped working Problemsignatur: Problemereignisname: CLR20r3 Problemsignatur 01: openra.editor.exe Problemsignatur 02: 0.0.0.0 Problemsignatur 03: 52b75e75 Problemsignatur 04: mscorlib Problemsignatur 05: 2.0...
by eddie
Mon Feb 24, 2014 2:35 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

So... I managed to covert those files to .png and edited them. How do I covert those files back to .tem? How do I test them afterwards? When I copy the files to the mods/ra folder (like CombineC suggested) the map editor crashes.
by eddie
Sun Feb 23, 2014 2:24 pm
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

Why not adding the houses without the pavement? I would polish those roads for you. Unfortunately I have no clue how to open those .tem files.
by eddie
Sun Feb 23, 2014 9:32 am
Forum: Mapping and Modding
Topic: Urban Terrain Expansion
Replies: 70
Views: 164929

Why haven't we seen these new houses ingame yet? They really should replace the current civilian buildings which are totally out of scale. Every tank is bigger than those existing houses. Even the kennel is about four times as big as the biggest civilian structure...