Search found 860 matches

by Sleipnir
Wed Sep 29, 2010 8:09 pm
Forum: General Discussion
Topic: unplayable frame rate
Replies: 0
Views: 13061

The older macbooks have a gma950 graphics chip, which don't support OpenRA very well currently. There is a work around that works with some graphics cards, so may work for you: Open the app bundle (right click on OpenRA.app, then "Show Package Contents") and open the file Contents/Resources/shaders/...
by Sleipnir
Wed Sep 22, 2010 8:22 pm
Forum: General Discussion
Topic: huge FPS drops
Replies: 3
Views: 6200

Could you post your perf.log? If you're running windows it is in your My Documents\OpenRA\Logs directory.
by Sleipnir
Fri Sep 10, 2010 2:32 pm
Forum: General Discussion
Topic: Need complete info on switches for manpage(s)
Replies: 4
Views: 6902

Our current args are `SupportDir=<filepath>` which sets the path to the user support dir where we save settings, logs etc, and overrides for any settings flag that can exist in settings.yaml, in the form `<type>.<flag>=<override>` -- eg `Game.Mods=cnc` or `Player.Name=foobar`. See OpenRA.Game/GameRu...
by Sleipnir
Thu Sep 09, 2010 12:18 am
Forum: General Discussion
Topic: C&C graphics messed up 99%. RA graphics 50% broken
Replies: 11
Views: 17394

Sounds like an interesting issue. Can you post some screenshots?

Does the game crash, or run slowly, or is everything fine aside from the graphical problems?
by Sleipnir
Thu Sep 09, 2010 12:14 am
Forum: General Discussion
Topic: Crashes with debug logs
Replies: 3
Views: 6674

This is what is known as a `desync'. If the game state on different machines diverges, we crash instead of letting the game continue (which would lead to very odd behavior, as you would be essentially playing different games). To track down the cause of the desync, we need the sync.log of the two di...