Search found 481 matches

by Murto the Ray
Fri Sep 01, 2017 11:07 am
Forum: General Discussion
Topic: This is now your RAGL people.
Replies: 42
Views: 64572

@Happy: your final update has been removed as it simply abusive and nonconstructive. If this continues this topic will be locked and/or removed.
by Murto the Ray
Fri Sep 01, 2017 10:33 am
Forum: General Discussion
Topic: This is now your RAGL people.
Replies: 42
Views: 64572

A reminder to those who are participating in this discussion: If this topic turns abusive it will be locked and/or removed. The responsibility of the RAGL and any decisions regarding it's running belong to the RAGL officials. If you do not like what they are doing then bring it up with them (Example...
by Murto the Ray
Sun Aug 20, 2017 2:35 pm
Forum: General Discussion
Topic: Public Discord Server
Replies: 7
Views: 22370

Stickied
by Murto the Ray
Sun Aug 13, 2017 4:23 pm
Forum: General Discussion
Topic: Auto-firing game mecanic for vehicule while moving.
Replies: 10
Views: 9159

hey WhoCares, I and others spoke to you on the Forum a bit and wanted to confirm what was discussed: The change would be on the engine side, it cannot be scripted/traited in. If a unit has a turret and would attack if it was stationary in the same position then it should attack when moving through t...
by Murto the Ray
Fri Aug 11, 2017 7:32 am
Forum: Competitions and Events
Topic: RAGL S04 Official map selection.
Replies: 29
Views: 24090

This thread has been stickied.
by Murto the Ray
Fri Aug 11, 2017 7:32 am
Forum: Competitions and Events
Topic: Red Alert Global League - Public Registrations - Closed
Replies: 44
Views: 42660

This thread has been added as an announcement.
by Murto the Ray
Fri Aug 11, 2017 7:31 am
Forum: Competitions and Events
Topic: Red Alert Global League - The Rulebook
Replies: 38
Views: 43769

This thread has been added as an announcement.
by Murto the Ray
Thu Aug 10, 2017 12:06 pm
Forum: General Discussion
Topic: Automatic Win
Replies: 15
Views: 12605

Sleipnir wrote: -Snip-
Would it be possible to implement it as a choice for the server owner or the first player in a server rather than a constant? Then at least there is a choice for players, though i can understand if you would rather not pollute the options menu with these kinds of thing.
by Murto the Ray
Sun Aug 06, 2017 1:22 pm
Forum: Mapping and Modding
Topic: Campaign Maps
Replies: 9
Views: 8944

jaZz_KCS wrote: Wait, you're starting to work on the campaign maps? I'm pretty certain that we already have a lot of them. Or did you mean to start working on the remaining ones we're still missing?
Ill be working on the remaining ones to try and complete at least the original RA campaign.
by Murto the Ray
Fri Aug 04, 2017 1:34 pm
Forum: Mapping and Modding
Topic: Campaign Maps
Replies: 9
Views: 8944

Campaign Maps

I'm starting to work on the RA campaign so I've just converted all of the original Red Alert campaign maps to oramaps.
In case anyone wants to use the maps to recreate missions in future or make multiplayer maps with them, I have provided them below:

Original RA Campaign Maps
by Murto the Ray
Mon Jul 31, 2017 10:53 pm
Forum: General Discussion
Topic: I'm pulling out of OpenRA.
Replies: 38
Views: 27882

It's really sad to see you go SoScared. You have given so much to the community for the best part of half a decade and no doubt your work has drawn many people into the community. Whatever it is that you go onto do I wish you the best. You are a great guy and when you are passionate about something ...
by Murto the Ray
Mon Jul 31, 2017 3:19 pm
Forum: Competitions and Events
Topic: RAGL Season 3 - Discussion, Feedback, Development
Replies: 62
Views: 66659

If not that, I'd recommend at the very least making all masters players play as 'any'. -1. I think this introduces too much chance into the tournament. Some players will definitely be better with certain factions and a bad draw from 'any' could leave a superior player using a faction they aren't go...
by Murto the Ray
Mon Jul 10, 2017 8:52 am
Forum: Mapping and Modding
Topic: Trying to test a few new nations for openRa
Replies: 7
Views: 6003

-SNIP- Pretty much what MustaphaTR said. Though you could implement pilots by creating inheriting definitions of aircraft and redefining their ejection rate to 100%. Aircraft carrier logic has been done before with OpenRA (see Nolt's nomad galaxy or look for an older post somewhere on this forum ab...
by Murto the Ray
Fri Jul 07, 2017 9:38 pm
Forum: Mapping and Modding
Topic: Trying to test a few new nations for openRa
Replies: 7
Views: 6003

Hi Nethlafin, can you expand on your idea? Are you talking about new factions or something more complicated?
by Murto the Ray
Sun Jul 02, 2017 3:06 pm
Forum: Mapping and Modding
Topic: Murto's Tower Defence Assets Guide
Replies: 18
Views: 23584

Added support for cost, shares, minWave and maxWave for unit types in wave-config.lua