Search found 73 matches

by dzine
Wed Dec 16, 2015 11:02 pm
Forum: General Discussion
Topic: A little suggestion
Replies: 6
Views: 4936

Zoom would be wonderfull but its not so easy to do code wise It would also change the game in quite a deep way and fundamental way ....great care has to be taken NOTE: Getting a bigger monitor is nearly always a good idea for multiplayer gameing of any kind! Some people have big enough monitors that...
by dzine
Wed Dec 16, 2015 10:37 pm
Forum: General Discussion
Topic: Blocking a war factory or ore refinery
Replies: 25
Views: 16592

I think its a valid tactic allbeit a bit cheesy...bit like blocking a factory with a live tank It is only OP early game if u have only one refinery, otherwise u just send your oretruk to your second refinery or even an allied refinery...i did that in several games when the enemy was using 'refinery...
by dzine
Wed Dec 16, 2015 10:17 pm
Forum: General Discussion
Topic: Redalet Mig with air to air capability
Replies: 32
Views: 26287

ref That said, Anti-Air capable Migs would only make sense, im my view, if a similar air-unit would be available to the allied faction as well. umAllied Longbow anyone ! Which is one in game balancing reason ( apart from its natural role as an interceptor) that Mig's should have air to air capabili...
by dzine
Thu Nov 26, 2015 5:27 pm
Forum: General Discussion
Topic: > Fixed M.A.D. Tanks destroying trees
Replies: 4
Views: 3774

In the original game you could destroy trees. (some of them anyway)

It took ages, but adds a little extra to gameplay and map design potential
by dzine
Thu Nov 26, 2015 5:24 pm
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 13682

thx 4 the link
by dzine
Thu Nov 26, 2015 5:19 pm
Forum: General Discussion
Topic: Get map on server ? Eg Europe best SOLVED thx Ray
Replies: 9
Views: 6311

Maybe we should compile a list of maps that 'we the players' would like to see on the servers.

That would encourage and give map selection confidence to the people who host the servers.




*when i get time ill re upload the map
by dzine
Thu Nov 26, 2015 5:16 pm
Forum: General Discussion
Topic: pulse maps
Replies: 24
Views: 16076

My thoughts

My thoughts

Consider buildable areas....too many straggler trees and misc rocks just makes life a pain

When designing a map 'play the map' in your head.



Whats the difference beteen 'great maps' and maps that just dont get played ?

101 tiny details

Bad design is 'death by a 1000 cuts'
by dzine
Thu Nov 19, 2015 4:11 pm
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 13682

Even small code changes are hard, agreed. but balancing what is allready in existance is pretty easy and does not take a huge amount of time..we are talking a few minutes work to alter the stats of a single unit or building, ie changing, price, speed, ownership, weapon, rate of fire etc ..it realy i...
by dzine
Thu Nov 19, 2015 3:40 pm
Forum: General Discussion
Topic: Redalet Mig with air to air capability
Replies: 32
Views: 26287

Redalet Mig with air to air capability

Redalet Mig with air to air capability I, like many other players, were disapointed that this wasnt enabled in the original game. You could enable it by tweaking the rules.ini file Migs are currently underused, there key role in wartime is an air superiority fighter / interceptor. Its a 2 minute tw...
by dzine
Thu Nov 19, 2015 3:18 pm
Forum: General Discussion
Topic: Get map on server ? Eg Europe best SOLVED thx Ray
Replies: 9
Views: 6311

ref Try uploading the map to your own account. Maybe stick in an explanation of why you are doing it. ??? I dont understand what you are saying, i allready created an account on the mapserver ages ago and uploaded the map there ages ago....some time after i did this it became available for multipla...
by dzine
Mon Nov 16, 2015 6:57 am
Forum: General Discussion
Topic: Open RA Unit Balancing how to
Replies: 18
Views: 13682

this is the take away line Realism should be brought to the table where ever it is 'practical to do so' . Realism reduces 'brain strain' it allows prior knowledge of the real world to be put to good use in virtual worlds. Realism and natural instincts are bedfellows, aka 'True to life' Making a goo...
by dzine
Mon Nov 16, 2015 3:35 am
Forum: General Discussion
Topic: Redalert Colour picker design
Replies: 15
Views: 22167

Redalert Colour picker design

Great Designers 1:07 interesting vid 10 Heuristics ( Teslacoils included ) https://www.youtube.com/watch?v=rdH8Kuku9tA Microsoft paint has a simple grid box. Something like that would work well. Q How to design ? Imagine it was your day job to pick colours hour after hour, pretty tedious right! So y...
by dzine
Mon Nov 16, 2015 2:46 am
Forum: General Discussion
Topic: Why the original Redalert was so popular
Replies: 5
Views: 4958

ref A fixed dropdown color palette is a pain in the ass to be set up Its not that difficult at all, in fact its standard practice in 90% of computer games ! Im not the worlds greatest coder but i could knock one up in a day ! Microsoft paint has a simple grid box. Something like that would work wel...
by dzine
Mon Nov 16, 2015 2:35 am
Forum: General Discussion
Topic: Get map on server ? Eg Europe best SOLVED thx Ray
Replies: 9
Views: 6311

Get map on server ? Eg Europe best SOLVED thx Ray

Get map BACK on server ? Eg Europe best....ao it can be used for multiplayer games Cant seem to find this map on any server , It used to be on the german servers. Its a heavily edited and lag free version of the Europe map by Ricepower. Took about a week to do all the edits and testing! I Would like...
by dzine
Sun Nov 15, 2015 11:15 pm
Forum: General Discussion
Topic: Teslatank deploy
Replies: 13
Views: 8931

you got me thinking raffy Usage Scenarios Deploy in the middle of an ore feild Deploy on a small island Deploy on ridge pocket Graphics wise nothing is jumping out at me, but a 'killercool animation' with 'usage scenarios' just might warrant some game code attention. Im not on the Dev team or anythi...