Search found 38 matches

by Nolt
Mon Jan 18, 2016 5:06 am
Forum: Mapping and Modding
Topic: Shattered Paradise
Replies: 11
Views: 14118

Shattered Paradise

Opening Note: This mod uses public assets, and all authors will be credited upon release. [align=center]Shattered Paradise[/align] Shattered Paradise is a mod that I have been working on for the past 10 months. It's goal is to rework Tiberian Sun, adding a few factions that I always thought should h...
by Nolt
Sat Jan 16, 2016 1:15 pm
Forum: Mapping and Modding
Topic: 3DSMax Unit/building rendering script
Replies: 2
Views: 3213

Nice, I am going to test your script once I can, I have been rendering units by hand for a longs time already. Does it support rendering the same animations on different facings?
by Nolt
Mon Jan 11, 2016 11:00 pm
Forum: Mapping and Modding
Topic: Flying MCV's
Replies: 7
Views: 6840

I hope I'm not stealing the thread, here's a little example of this. just grab the helicopter code, and add the transforms trait, grab the code of a conyard for a good example. Transforming a plane would be a little messy, cuz it won't land or anything, it will just transform in the spot.
by Nolt
Sun Jan 10, 2016 1:10 pm
Forum: General Discussion
Topic: Thank you so much!!!!
Replies: 12
Views: 9649

Thanks for making the game so easy to mod aswell, codding shps is so simple compared to ts/ra2.
by Nolt
Sat Jan 09, 2016 10:58 am
Forum: Mapping and Modding
Topic: Flying MCV's
Replies: 7
Views: 6840

Hm... make it a helicopter and copy the tag "landableterraintypes" from the chinnok, your mcv should do its work after that.
by Nolt
Sun Nov 22, 2015 3:13 am
Forum: Mapping and Modding
Topic: How to reduce unit size proper?
Replies: 11
Views: 10948

You're going to have to use some image editing program to be able to reduce the size of the shp.You could also use the resize option of the shp builder, but personally I don't consider it that good, it kinda reduces the quality of the shp. On the other hand, you can code a new size using the "Scale"...
by Nolt
Wed Nov 18, 2015 11:13 am
Forum: General Discussion
Topic: Teslatank deploy
Replies: 13
Views: 8911

Looks cool, you made this by hand or w/ a 3d program?
by Nolt
Fri Nov 13, 2015 8:03 pm
Forum: Mapping and Modding
Topic: WWI Mod [0.21A]
Replies: 63
Views: 57027

What program are you using to make those models? The structures look fine but they could really use some textures, I mean, I believe that a wood texture blended with the remap colour would do a far better job than just a plain green colour on those walls. Also I would give a little more love to that...