Search found 191 matches
- Sun Apr 16, 2017 8:49 pm
- Forum: General Discussion
- Topic: Original Ra - Open Ra - Competitive Ra
- Replies: 18
- Views: 13954
When supcom was doing a balance leader and made the first round of changes that I, personally, thought were pretty good, there was an uproar from a vocal portion of the community. That guy's life became hell and he started avoiding the community. Isn't that exactly what we have now sans the last pa...
- Sun Apr 16, 2017 4:16 pm
- Forum: General Discussion
- Topic: Current units (buildings) selection panel
- Replies: 22
- Views: 14812
I like the idea. But I believe it would only look good as part of a greater polished HUD at the bottom of the screen. The problem there is if we start talking about what people would like to see in such a space, you're going to run into a very long and hard to implement laundry list of ideas. (I've ...
- Sun Apr 16, 2017 3:12 pm
- Forum: General Discussion
- Topic: Removing kill bounties from RA
- Replies: 108
- Views: 145947
- Thu Apr 13, 2017 2:50 pm
- Forum: General Discussion
- Topic: General Discussion / Simple Questions, Simple Answers
- Replies: 101
- Views: 126425
I think it's mostly for balance reasons. Hidden nukes/gps would break the game pretty easily. I'm not entirely convinced, is the game been tested competitively without that or has it been around for ever mostly for turtle/basic/ffa players who play sim-city for 20 min until starting worrying about ...
- Sun Apr 09, 2017 7:12 pm
- Forum: General Discussion
- Topic: Need replays for a new video game trailer.
- Replies: 2
- Views: 2155
- Sun Mar 26, 2017 2:05 pm
- Forum: General Discussion
- Topic: HYPE the redesign of OpenRA's statistics tab.
- Replies: 34
- Views: 37253
Shout out to rob-v! It's great seeing someone come in and spend so much effort making other people's ideas come to life. Now excuse me as I'll run naked into the woods, calling upon the ancient oragods to bless us with good fortune: https://www.youtube.com/watch?v=_r0n9Dv6XnY&t=18s I can think of no...
- Fri Mar 24, 2017 1:31 am
- Forum: Mapping and Modding
- Topic: [RA] [Modded Maps] SoS Playtest v1.6
- Replies: 29
- Views: 20336
@Smitty: As for the Spy I'm leaning on a bit less intrusive solution by Frame Limiter (see update). Also I know some devs incl pchote aren't big fans of the sniper asset being part of the RA mod so there's that too. Really looking forward to see your grenadier and engi solution move forward! If you...
- Thu Mar 23, 2017 2:41 pm
- Forum: General Discussion
- Topic: Sam Site Discussion (RA)
- Replies: 25
- Views: 16775
In my experience SAM's are weak but I'll still use them and I've had opponents effectively use them against me. They're certainly not worthless. The role of static anti-air defense isn't to destroy the enemy air force, it is to protect areas (usually tech) from air attack. If you convince someone no...
- Thu Mar 23, 2017 1:17 pm
- Forum: General Discussion
- Topic: Sam Site Discussion (RA)
- Replies: 25
- Views: 16775
The sam site vs aa gun situation is definitely awful, however I do think that if anything we should rather look into nerfing the aa gun (for example -1.5 range) instead of buffing the samsite. That would not only make the Soviets vs Allies matchup more balanced but also improve the quality of arty/...
- Wed Mar 22, 2017 11:43 pm
- Forum: Mapping and Modding
- Topic: [RA] [Modded Maps] SoS Playtest v1.6
- Replies: 29
- Views: 20336
TIL walls give xp! If you went ahead and pr’d the wall change I don’t think you’d see much opposition. Walls needing an MCV nearby is just common sense. I was considering making a playtest myself after the release. Here’s what I was planning on so far: Grenadiers: Change Explosion to UnitExp...
- Sun Mar 19, 2017 12:34 am
- Forum: Competitions and Events
- Topic: Red Alert Global League - Tables, Fixtures, All Divisions
- Replies: 61
- Views: 65855
Huh, didn't know there wasn't an order. I've been going by whose name is on the left since they seem to alternate each week.SoScared wrote: ↑@mechANIC: There are no rules set in place for that. I'm open for suggestions on this for future season but it would have to be something SIMPLE to implement.
- Thu Mar 16, 2017 2:36 pm
- Forum: Competitions and Events
- Topic: Map Design Contest - Popular Vote
- Replies: 19
- Views: 18554
- Wed Mar 15, 2017 6:55 pm
- Forum: Competitions and Events
- Topic: Competitive Map Making Discussion
- Replies: 52
- Views: 52600
As for altering authors maps, asking for the original authors blessings for alterations of official maps, one ought to compare that somewhat with replacing an earlier developers code with new/tweaked code. Impractical in regards to open-source projects but also would have made the RA map pool overh...
- Wed Mar 15, 2017 6:09 pm
- Forum: Competitions and Events
- Topic: Competitive Map Making Discussion
- Replies: 52
- Views: 52600
Looks like I’m late to the party, there are however some things I’d like to weigh in on. Backlash vs the ‘meta’ This one is a bit hard for me to wrap my head around. For the longest time artillery spam was the style of play that was the most vilified. Now it seems several people look at tank...
- Sat Mar 11, 2017 3:28 am
- Forum: General Discussion
- Topic: Snipers, Spies and the French
- Replies: 21
- Views: 15365
Sorry I've just seen this happen more times than I can count. I'm pretty sure Smitty specifically intended for this thread to surround his ideas. Eh, no worries. I'm flying out tomorrow for week long vacation so I didn't plan on being around to babysit this thread. My goal here was to get the idea ...