Search found 641 matches

by abcdefg30
Tue Nov 21, 2017 12:37 am
Forum: Mapping and Modding
Topic: Map crashes
Replies: 4
Views: 3138

Sorry for the very late response. I somehow forgot about this. :/ Found only a few errors and it works now for me. - OnKilled and OnCapture only use a single actor as input. So you don't need to use "RadarDome = { RadarDome }" and "ForwardCommand = { SovietForwardCommand }" (and shouldn't use it her...
by abcdefg30
Tue Nov 21, 2017 12:28 am
Forum: Competitions and Events
Topic: The Dark Tournament - post mortem
Replies: 10
Views: 13688

noobmapmaker wrote: Several people request the Dark16 map without intro. He (or she) who can edit out the intro is welcome to do so and reupload to the Resource Center!
I quickly made https://resource.openra.net/maps/24016/ . Hope that works for everyone. :)
by abcdefg30
Sun Nov 19, 2017 1:41 am
Forum: General Discussion
Topic: Why do replays exhibit pauses in games (And how to stop it)?
Replies: 9
Views: 6182

Unfortunately you can't simply turn that off in the settings. I assume it has something to do with how replays work. Those store all orders the players gave during the match. Those need to be "replayed" (re-given) in exact order to simulate the right game state, so we can't simply skip some of them....
by abcdefg30
Sat Nov 11, 2017 12:47 am
Forum: General Discussion
Topic: hosted accounts
Replies: 14
Views: 12028

Afaik the feature is hold up by a rewrite of the forums to support user authentication.
by abcdefg30
Sun Nov 05, 2017 10:33 pm
Forum: General Discussion
Topic: FORCE FIRE ON CAMOBOX
Replies: 23
Views: 25191

I don't know if this is a bug or intentional feature but it's bullshit, unrealistic and I hate it. This is a bug, yes: OpenRA/OpenRA#11265 cant understand why there have been so many patches but that shit isnt still fixed. The fix is unfortunately not trivial and we're low on manpower anyway. Progr...
by abcdefg30
Fri Oct 27, 2017 12:46 am
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 72943

Maybe answering this is a bad idea. It'll just feed the trolls and prolong the discussion without any gain. I'd probably feel bad for the people wanting a reasonable conversation if I didn't answer, though. Sorry in advance for the wall of text. However, those questions got asked often lately, so I ...
by abcdefg30
Tue Oct 24, 2017 9:19 am
Forum: Mapping and Modding
Topic: PassengerConditions on Cargo not working?
Replies: 9
Views: 10652

Why do you have that "self.World.Map.Contains(self.Location)" check? It shouldn't be necessary.
by abcdefg30
Tue Oct 24, 2017 9:17 am
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 72943

Just to make one thing clear: After all, the change was implemented to make it easier to deal with basepushes. No, it was not. To quote pchote, nerfing basepushing was only a "side effect" of that long-planned change. It simply wasn't done earlier for technical reasons (e.g. the AI had trouble with ...
by abcdefg30
Mon Oct 23, 2017 7:32 pm
Forum: Mapping and Modding
Topic: AI doesn't play on my map
Replies: 1
Views: 1820

Re: AI doesn't play on my map

Do you have the map uploaded somewhere?

It sounds like the AI is trying to attack something which cannot be reached. You can try enabling the "Bot Debug Messages" (Settings > Advanced) to see what is going on.
by abcdefg30
Mon Oct 23, 2017 7:29 pm
Forum: Mapping and Modding
Topic: PassengerConditions on Cargo not working?
Replies: 9
Views: 10652

It looks like you never revoke the condition when unloading. You should try using the INotifyAddedToWorld interface for that (which can also replace the revoking in INotifyCreated).
by abcdefg30
Tue Oct 17, 2017 10:10 pm
Forum: General Discussion
Topic: Mod selector on startup
Replies: 17
Views: 18858

Re: Mod selector on startup

Maybe you could even have a mod launcher with a "market place" where custom mods could be hosted for browsing and easily downloaded/update/uninstalled from (almost like the way steam works). Yeah, I also like the idea of an "external mod chooser". Unfortunately it doesn't seem to be well received b...
by abcdefg30
Thu Oct 12, 2017 9:09 am
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 35156

I added a link to https://github.com/OpenRA/OpenRA/wiki (for now).
by abcdefg30
Mon Oct 09, 2017 11:05 am
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 35156

Ah right. I guess we're fine with lower-case names then.
by abcdefg30
Mon Oct 09, 2017 9:21 am
Forum: General Discussion
Topic: The effects of double chrono - bug or feature?
Replies: 14
Views: 7208

Just a side note (so you guys aren't surprised again :D ): pchote/Sleipnir proposed OpenRA/OpenRA#14155 for the release coming after the next release. The Pull Request has already been merged. Feel free to continue discussing though, we have plenty of time left if we wanted to change it again.
by abcdefg30
Mon Oct 09, 2017 9:19 am
Forum: General Discussion
Topic: OpenRA - Red Alert Wiki created
Replies: 54
Views: 35156

But what about referring to units and structures? Should we say "A Mobile Flak" or a "mobile flak"? We're not consistent in that regard esp. in inter-article links. I think the latter form makes more sense. In the game world, a "mammoth tank" is just a noun, like apples. Hm, it is a noun yes, but i...