Search found 641 matches

by abcdefg30
Wed Nov 16, 2022 9:25 pm
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 43069

Re: 2022 devtest builds

A final devtest before the next playtest was just released. I updated the download links in the original post once again. (Or you go directly to devtest-20221116 .) Changes include: - Fixed various Pathfinder crashes and bugs - Fixed the cash ticking sounds in all mods - Fixed the GDI barracks rally...
by abcdefg30
Fri Nov 11, 2022 1:47 pm
Forum: General Discussion
Topic: C&C missing missions?
Replies: 7
Views: 5313

Re: C&C missing missions?

Yes, once you update to a newer OpenRA version, you will also have all newly available missions. There is no need to install again from the CD.
by abcdefg30
Fri Nov 11, 2022 1:46 pm
Forum: Mapping and Modding
Topic: Crates appearing after destroying a building
Replies: 2
Views: 3188

Re: Crates appearing after destroying a building

Hi. Yes, it is doable. You will have to create a new actor for the civilian building (duplicate the existing one) and add "SpawnActorOnDeath:" to it (I suggest looking at https://docs.openra.net/en/release/traits/ and the existing default rule definitions for how to use it). Then create a new crate ...
by abcdefg30
Fri Nov 11, 2022 1:36 pm
Forum: General Discussion
Topic: Install assets from different languages releases
Replies: 1
Views: 1729

Re: Install assets from different languages releases

Hi. There's currently some work done towards translating the UI, but allowing assets from different languages is not being worked on at the moment. I expect it will take quite some time until that works as well.
by abcdefg30
Wed Nov 09, 2022 8:48 pm
Forum: General Discussion
Topic: C&C missing missions?
Replies: 7
Views: 5313

Re: C&C missing missions?

Yes, those mods don't have all of the missions either.
by abcdefg30
Tue Nov 08, 2022 9:55 pm
Forum: General Discussion
Topic: C&C missing missions?
Replies: 7
Views: 5313

Re: C&C missing missions?

Hi. You didn't do anything wrong: Unfortunately not all missions of the original games have been ported to OpenRA yet, so not all missions are playable at the moment.
by abcdefg30
Mon Nov 07, 2022 7:32 pm
Forum: Mapping and Modding
Topic: Lag on my Monsters' Archipel map
Replies: 4
Views: 3605

Re: Lag on my Monsters' Archipel map

Great to hear, thanks for trying it out!
by abcdefg30
Sun Nov 06, 2022 9:54 pm
Forum: General Discussion
Topic: Need help running OpenRA
Replies: 5
Views: 2342

Re: Need help running OpenRA

OpenRA has a bit more requirements than the original? Windows 7 might indeed be a problem. The error message indicates that the game can't create a window using OpenGL. If you are lucky this is due to a buggy driver and can be solved by updating graphics drivers. I'd recommend trying https://forum....
by abcdefg30
Sun Nov 06, 2022 12:58 pm
Forum: Mapping and Modding
Topic: Lag on my Monsters' Archipel map
Replies: 4
Views: 3605

Re: Lag on my Monsters' Archipel map

Hi. That is indeed a known issue that is hopefully mitigated on the devtest, see OpenRA/OpenRA#12435.
by abcdefg30
Fri Oct 28, 2022 9:29 pm
Forum: General Discussion
Topic: Need help running OpenRA
Replies: 5
Views: 2342

Re: Need help running OpenRA

Hi. Can you share the contents of your graphics.log? It is in the same folder as the exception log.
by abcdefg30
Tue Oct 11, 2022 2:48 pm
Forum: General Discussion
Topic: Developer mode, UI Scale, asset installation location using AppImage on Debian
Replies: 1
Views: 1275

Re: Developer mode, UI Scale, asset installation location using AppImage on Debian

You can set the "OPENRA_DISPLAY_SCALE" environment variable to change the display scale. As for enabling the developer flag, start the AppImage with the arguments "Settings.DisplayDeveloperSettings=true". https://github.com/OpenRA/OpenRA/wiki/Game-Content#linux lists the available mount points for t...
by abcdefg30
Fri Oct 07, 2022 8:39 pm
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 43069

Re: 2022 devtest builds

A new devtest is available now, thanks to everyone participating in testing the first one. I updated the download links in the original post to lead to devtest-20221007 now. Changes include: - Fixes to UI and translations - Various crash fixes, notably for a crash when a server was restarting - An i...
by abcdefg30
Mon Oct 03, 2022 8:22 am
Forum: Mapping and Modding
Topic: Where is Sleipnir's Stuff?
Replies: 6
Views: 9578

Re: Where is Sleipnir's Stuff?

See https://web.archive.org/web/20190514044 ... 81&t=20549 which is the archived version of the announcement thread of closing Sleipnir's Stuff.
by abcdefg30
Sat Oct 01, 2022 11:53 am
Forum: General Discussion
Topic: Playing on matchmaker?
Replies: 2
Views: 4711

Re: Playing on matchmaker?

There are servers with "Competitive 1v1 Ladder" in the name which are tied to a community moderated ladder: https://oraladder.net/
by abcdefg30
Sat Oct 01, 2022 11:38 am
Forum: Mapping and Modding
Topic: Help Finding a List of Conditions Used by Traits
Replies: 1
Views: 3101

Re: Help Finding a List of Conditions Used by Traits

There is no list of those conditions, as they can be arbitrarily defined by other traits. For example GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical grants the condition "cloak-force-disabled", and other traits can then consume that condition. The na...