Search found 641 matches
- Wed Nov 16, 2022 9:25 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 43069
Re: 2022 devtest builds
A final devtest before the next playtest was just released. I updated the download links in the original post once again. (Or you go directly to devtest-20221116 .) Changes include: - Fixed various Pathfinder crashes and bugs - Fixed the cash ticking sounds in all mods - Fixed the GDI barracks rally...
- Fri Nov 11, 2022 1:47 pm
- Forum: General Discussion
- Topic: C&C missing missions?
- Replies: 7
- Views: 5313
Re: C&C missing missions?
Yes, once you update to a newer OpenRA version, you will also have all newly available missions. There is no need to install again from the CD.
- Fri Nov 11, 2022 1:46 pm
- Forum: Mapping and Modding
- Topic: Crates appearing after destroying a building
- Replies: 2
- Views: 3188
Re: Crates appearing after destroying a building
Hi. Yes, it is doable. You will have to create a new actor for the civilian building (duplicate the existing one) and add "SpawnActorOnDeath:" to it (I suggest looking at https://docs.openra.net/en/release/traits/ and the existing default rule definitions for how to use it). Then create a new crate ...
- Fri Nov 11, 2022 1:36 pm
- Forum: General Discussion
- Topic: Install assets from different languages releases
- Replies: 1
- Views: 1729
Re: Install assets from different languages releases
Hi. There's currently some work done towards translating the UI, but allowing assets from different languages is not being worked on at the moment. I expect it will take quite some time until that works as well.
- Wed Nov 09, 2022 8:48 pm
- Forum: General Discussion
- Topic: C&C missing missions?
- Replies: 7
- Views: 5313
Re: C&C missing missions?
Yes, those mods don't have all of the missions either.
- Tue Nov 08, 2022 9:55 pm
- Forum: General Discussion
- Topic: C&C missing missions?
- Replies: 7
- Views: 5313
Re: C&C missing missions?
Hi. You didn't do anything wrong: Unfortunately not all missions of the original games have been ported to OpenRA yet, so not all missions are playable at the moment.
- Mon Nov 07, 2022 7:32 pm
- Forum: Mapping and Modding
- Topic: Lag on my Monsters' Archipel map
- Replies: 4
- Views: 3605
Re: Lag on my Monsters' Archipel map
Great to hear, thanks for trying it out!
- Sun Nov 06, 2022 9:54 pm
- Forum: General Discussion
- Topic: Need help running OpenRA
- Replies: 5
- Views: 2342
Re: Need help running OpenRA
OpenRA has a bit more requirements than the original? Windows 7 might indeed be a problem. The error message indicates that the game can't create a window using OpenGL. If you are lucky this is due to a buggy driver and can be solved by updating graphics drivers. I'd recommend trying https://forum....
- Sun Nov 06, 2022 12:58 pm
- Forum: Mapping and Modding
- Topic: Lag on my Monsters' Archipel map
- Replies: 4
- Views: 3605
Re: Lag on my Monsters' Archipel map
Hi. That is indeed a known issue that is hopefully mitigated on the devtest, see OpenRA/OpenRA#12435.
- Fri Oct 28, 2022 9:29 pm
- Forum: General Discussion
- Topic: Need help running OpenRA
- Replies: 5
- Views: 2342
Re: Need help running OpenRA
Hi. Can you share the contents of your graphics.log? It is in the same folder as the exception log.
- Tue Oct 11, 2022 2:48 pm
- Forum: General Discussion
- Topic: Developer mode, UI Scale, asset installation location using AppImage on Debian
- Replies: 1
- Views: 1275
Re: Developer mode, UI Scale, asset installation location using AppImage on Debian
You can set the "OPENRA_DISPLAY_SCALE" environment variable to change the display scale. As for enabling the developer flag, start the AppImage with the arguments "Settings.DisplayDeveloperSettings=true". https://github.com/OpenRA/OpenRA/wiki/Game-Content#linux lists the available mount points for t...
- Fri Oct 07, 2022 8:39 pm
- Forum: General Discussion
- Topic: 2022 devtest builds
- Replies: 30
- Views: 43069
Re: 2022 devtest builds
A new devtest is available now, thanks to everyone participating in testing the first one. I updated the download links in the original post to lead to devtest-20221007 now. Changes include: - Fixes to UI and translations - Various crash fixes, notably for a crash when a server was restarting - An i...
- Mon Oct 03, 2022 8:22 am
- Forum: Mapping and Modding
- Topic: Where is Sleipnir's Stuff?
- Replies: 6
- Views: 9578
Re: Where is Sleipnir's Stuff?
See https://web.archive.org/web/20190514044 ... 81&t=20549 which is the archived version of the announcement thread of closing Sleipnir's Stuff.
- Sat Oct 01, 2022 11:53 am
- Forum: General Discussion
- Topic: Playing on matchmaker?
- Replies: 2
- Views: 4711
Re: Playing on matchmaker?
There are servers with "Competitive 1v1 Ladder" in the name which are tied to a community moderated ladder: https://oraladder.net/
- Sat Oct 01, 2022 11:38 am
- Forum: Mapping and Modding
- Topic: Help Finding a List of Conditions Used by Traits
- Replies: 1
- Views: 3101
Re: Help Finding a List of Conditions Used by Traits
There is no list of those conditions, as they can be arbitrarily defined by other traits. For example GrantConditionOnDamageState@UNCLOAK: Condition: cloak-force-disabled ValidDamageStates: Critical grants the condition "cloak-force-disabled", and other traits can then consume that condition. The na...