Search found 83 matches

by PizzaAtomica
Sat Jul 18, 2015 4:48 pm
Forum: General Discussion
Topic: Lets discuss Shock Troopers (Red Alert)
Replies: 170
Views: 179712

Maybe keep them as they are but just make them more expensive? Personally I quite like the Shock Troopers as very powerful infantry at the end of the tech tree, but at $400 they just seem too cheap to me.
by PizzaAtomica
Sat Jul 18, 2015 1:30 pm
Forum: General Discussion
Topic: Some of my maps :)
Replies: 80
Views: 69730

Quarantine looks like a really good 1v1. Nicely placed expansions and details. Have you considered moving the ore mines by the bridges right beside them? A player could then walk a REF from spawn to the bridge and have the ore trucks mine across the bridge. Would make an interesting and unique earl...
by PizzaAtomica
Fri Jul 17, 2015 6:17 pm
Forum: General Discussion
Topic: GameReplays.org adds OpenRA support
Replies: 2
Views: 2770

Cool, I'll be looking forward to many great replays :)
by PizzaAtomica
Fri Jul 17, 2015 6:14 pm
Forum: General Discussion
Topic: Some of my maps :)
Replies: 80
Views: 69730

And a new 2 player map: http://resource.openra.net/maps/3681 http://i146.photobucket.com/albums/r257/PizzaAtomica/Quarantine.jpg This one is completely symmetrical except for the placement of trees, debris and houses. No navy this time but there are lots of different paths through the mountains. :) ...
by PizzaAtomica
Thu Jul 16, 2015 4:24 pm
Forum: General Discussion
Topic: Some of my maps :)
Replies: 80
Views: 69730

Good 3 player maps are also rare! Well, I decided to make one! (A 3 player map that is, whether it's good or not is up for you to decide ;) ) (Edit 18/7: This map has undergone some adjustments, the new one with link can be found a couple of posts below) http://i146.photobucket.com/albums/r257/Pizz...
by PizzaAtomica
Tue Jul 14, 2015 6:58 am
Forum: General Discussion
Topic: Some of my maps :)
Replies: 80
Views: 69730

The problem is probably pathfinding. Units are constantly looking for routes from A to B. Maps with alot of narrow bridges/crossings or bottlenecks get laggy because the bridges/crossings get cluttered and then the units need to recalculate their route. There is still a possibility that this map do...
by PizzaAtomica
Mon Jul 13, 2015 4:33 pm
Forum: General Discussion
Topic: Some of my maps :)
Replies: 80
Views: 69730

Thanks for testing it out, I'm glad to hear your positive comments :) I'm going to watch the replay now, too bad to hear about the lag, do you think that can be caused by the big map size (128x128) or amount of players? On a side note, I made the map in the latest playtest version, not the latest of...
by PizzaAtomica
Sun Jul 12, 2015 8:01 pm
Forum: General Discussion
Topic: Some of my maps :)
Replies: 80
Views: 69730

Some of my maps :)

Hi Guys! (EDIT 25/7) I made this thread originally to showcase one new map, but since then I've made a few additional maps, so I've decided to compile them all in this first post. I hope you like them, and if you have any comments, suggestions, feedback, or maybe even requests for what kind of maps ...