Search found 393 matches
- Fri Sep 18, 2020 4:19 pm
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 81290
Re: Dome Tech Revamp
Obviously the harvester is poorly microed, it could have easily be put to work closer to the AA gun, denying the mig any angle of attack. Also, as a mig-veteran like me knows, you can 2-shot a harvester with 2 migs (2 attack runs), not 3 shot/burst. Migs can also easily be deterred by rocket soldier...
- Fri Sep 18, 2020 6:42 am
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 81290
Re: Dome Tech Revamp
Come on, competitive games rarely see high tech. It's tanks+inf all game.
A Mig is basically a flying rocket soldier with limited ammo and a close combat attack.
A Mig is basically a flying rocket soldier with limited ammo and a close combat attack.
- Sat Sep 12, 2020 6:23 pm
- Forum: General Discussion
- Topic: Dune 2000 Panel
- Replies: 5
- Views: 19904
Re: Dune 2000 Panel
Hi ysgamor,
you can change the UI-Scale to 150%, then the panels in-game are bigger.
Open the main menu > settings > display > Ui-Scale dropdown.
(only possible in fullscreen mode I think).
Cheers
PS: if you are looking for dune players, sunday is good day for dune (on discord and in the lobby)!
you can change the UI-Scale to 150%, then the panels in-game are bigger.
Open the main menu > settings > display > Ui-Scale dropdown.
(only possible in fullscreen mode I think).
Cheers
PS: if you are looking for dune players, sunday is good day for dune (on discord and in the lobby)!
- Fri Sep 11, 2020 1:01 pm
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 81290
Re: Dome Tech Revamp
Range doesn't matter if the unit you are shooting at can't shoot back. See d2k siege tanks. They have way less range, they do less damage and they still shred infantry like nothing. Infantry getting hit by arty will have to crawl, so they'll have a hard time closing in. Also reducing range actually ...
- Fri Sep 11, 2020 11:13 am
- Forum: General Discussion
- Topic: Dome Tech Revamp
- Replies: 17
- Views: 81290
Re: Dome Tech Revamp
1) Not at all a fan of the arty reload speed increase, which basically means you lose 33% more infantry to an arty. The 10% damage reduction won't change that. It means attacking into PB line + arty behind would be even more impossible than right now. 2)Don't like Mig health decrease (why?). It has ...
- Mon Aug 31, 2020 12:37 pm
- Forum: General Discussion
- Topic: [Solved] OpenRA - Map Modding - Mini-Yaml - Syntax error of internal parser flaw/bug?
- Replies: 5
- Views: 5421
Re: OpenRA - Map Modding - Mini-Yaml - Syntax error of internal parser flaw/bug?
So, a 2 minute research on docs.openra.net later (https://docs.openra.net/en/latest/relea ... ts/#shroud)
you need to use this ExploredMapCheckboxLocked.
You already did this correctly in the other thread!
you need to use this ExploredMapCheckboxLocked.
You already did this correctly in the other thread!
- Sat Aug 29, 2020 4:40 pm
- Forum: Competitions and Events
- Topic: RAGL through the seasons
- Replies: 57
- Views: 96216
Re: RAGL through the seasons
Phah!.. Fifty-Nine grens in a game, what a paltry ammount!
- Sat Aug 29, 2020 4:34 pm
- Forum: Mapping and Modding
- Topic: OPENRA - Learning Mini-Yaml questions
- Replies: 10
- Views: 7125
Re: OPENRA - Learning Mini-Yaml questions
In addition to LawAndOrders's comment,
please don't open issues on GitHub until you have familiarized yourself sufficiently with how a working mod-code/script looks and how things come together in the end.
Most the time it's a really simple mistake which keeps you wondering for the longest time.
please don't open issues on GitHub until you have familiarized yourself sufficiently with how a working mod-code/script looks and how things come together in the end.
Most the time it's a really simple mistake which keeps you wondering for the longest time.
- Thu Aug 27, 2020 3:02 pm
- Forum: Mapping and Modding
- Topic: OpenRA - Startup settings (player / mapoptions) location
- Replies: 16
- Views: 34786
Re: OpenRA - Startup settings (player / mapoptions) location
Unfortunately that page is now 2.5 years old and probably outdated..
The one with everything in it.
The one with everything in it.
- Thu Aug 27, 2020 2:47 pm
- Forum: General Discussion
- Topic: [Solved] OpenRA - Map Modding - Mini-Yaml - Syntax error of internal parser flaw/bug?
- Replies: 5
- Views: 5421
Re: OpenRA - Map Modding - Mini-Yaml - Syntax error of internal parser flaw/bug?
As I said, you also need to lock the checkbox. Just setting the value won't do anything.
- Thu Aug 27, 2020 2:36 pm
- Forum: General Discussion
- Topic: Suggestion : Developer Funding for OPENRA TBS Engine
- Replies: 12
- Views: 8215
Re: Suggestion : Developer Funding for OPENRA TBS Engine
Not sure if you are aware, EA just OpenSourced the updated original cnc/ra engine source code with C&C remastered. (Which is very cool, all hail EA) They had the power to reveal the previously closed source, so it was theirs in the first place. OpenRA is, as far as I am aware a completely new progra...
- Thu Aug 27, 2020 10:23 am
- Forum: General Discussion
- Topic: Suggestion : Developer Funding for OPENRA TBS Engine
- Replies: 12
- Views: 8215
Re: Suggestion : Developer Funding for OPENRA TBS Engine
@abcdefg30: Are these facts somewhere (legally) documented about: I don't think so. They have to be, and publicly available. that's the purpose of copyright and trademarks. I just don't know where... Of course for interpreting those, you have to be an attorney. Are you an attorney, Ronald? Let's no...
- Thu Aug 27, 2020 7:55 am
- Forum: Mapping and Modding
- Topic: OpenRA - Startup settings (player / mapoptions) location
- Replies: 16
- Views: 34786
Re: OpenRA - Startup settings (player / mapoptions) location
The [AR] maps (action ready) do this with standard competitive options, you may want to download such a map and look at the code in map.yaml and other .yaml's there.
Cheers
Cheers
- Thu Aug 27, 2020 7:53 am
- Forum: Mapping and Modding
- Topic: OpenRA - Startup settings (player / mapoptions) location
- Replies: 16
- Views: 34786
Re: OpenRA - Startup settings (player / mapoptions) location
It's a bit tricky. By default map options carry over from the previous map. You can edit the rules of the map and "Lock" the options you want, however (and you have to, just defining the value you want doesn't do anything). So set and lock the options you want. See here, it's a bit of trial and erro...
- Wed Aug 19, 2020 8:51 pm
- Forum: Mapping and Modding
- Topic: OpenRA - A deep dive into its source-code
- Replies: 13
- Views: 11984
Re: OpenRA - A deep dive into its source-code
Hey Adrian, it would certaily be a good idea to get c# basics going before asking the devs, and in my opinion the only way is to write some code yourself. Looking at it won't help much. If you are new to programming in general, there are excellent tutorials all around the web, with example programs ...