Search found 137 matches
- Tue Dec 29, 2015 5:47 am
- Forum: General Discussion
- Topic: Bad design of new user interface
- Replies: 13
- Views: 9113
Re: Bad design of new user interface
When life gives you lemons.
- Sat Dec 26, 2015 4:37 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 1864970
- Thu Nov 19, 2015 9:05 pm
- Forum: Competitions and Events
- Topic: North American 1v1 Tournament (November 21)
- Replies: 11
- Views: 9095
- Sun Nov 15, 2015 9:23 am
- Forum: Competitions and Events
- Topic: Big Team Tournament Rules / Teams / Scores / Challenges
- Replies: 74
- Views: 55036
- Mon Nov 09, 2015 11:39 pm
- Forum: General Discussion
- Topic: Defense Balance Discussion - Red Alert
- Replies: 31
- Views: 23318
I would like to see how longer build times for turrets/coils play out. I'm unsure of nerfing PBs/FTs as I think BARR walking would be harder to defend against - mainly for sovs. Allies have hinds, artys, tanya and PBs to push back infantry, sovs only have FTs and V2s really... Either that or have MC...
- Wed Oct 28, 2015 8:23 am
- Forum: General Discussion
- Topic: Just.....Thanks
- Replies: 3
- Views: 3168
- Tue Oct 13, 2015 8:22 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 1864970
I can't be sure as it was converted.PizzaAtomica wrote: ↑Are you sure?
http://resource.openra.net/maps/361/
- Sat Oct 10, 2015 11:16 am
- Forum: General Discussion
- Topic: HYPE the redesign of OpenRA's statistics tab.
- Replies: 34
- Views: 35607
- Sat Oct 10, 2015 10:48 am
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 874
- Views: 1864970
'Puddles' is the WW original.PizzaAtomica wrote: ↑I'm pretty sure Puddles Redux is not an original RA map.
Think puddles redux but with only those two tiny mud bridges as land crossings...
- Wed Sep 30, 2015 6:53 am
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 179627
The problem with fake buildings being almost as strong as the real one build more than one fake silo will be good. Prince Blueblood I did not suggest either of those as that would make France incredibly OP. Please reread my modest proposal. 1v1 games ... I'm not sure Russia is always going to be wi...
- Tue Sep 29, 2015 9:39 pm
- Forum: General Discussion
- Topic: Lets discuss Shock Troopers (Red Alert)
- Replies: 170
- Views: 179627
I still think incremental changes would be easier to test and feedback on (although I do agree with many of the balance suggestions). Personally I think the factions should be balanced out before we change other units. Shocktroopers are probably going to be nerfed in some fashion next release. With ...
- Sat Sep 26, 2015 8:12 pm
- Forum: General Discussion
- Topic: The Art of Pausing
- Replies: 22
- Views: 16659
- Sat Sep 12, 2015 10:07 am
- Forum: General Discussion
- Topic: Dune 2000 mod - what's to be done with it? - discussion
- Replies: 15
- Views: 14937
I love the idea! Except instead of a crate, why not the (non burning) husk of the previous vehicle they just ate?abcdefg30 wrote: ↑Just throwing an idea in (regarding the neutral carryall with the crates):
What if sandworms would (only on sand terrain ofc) spit crates out?
- Fri Sep 11, 2015 5:09 pm
- Forum: General Discussion
- Topic: HYPE the redesign of OpenRA's statistics tab.
- Replies: 34
- Views: 35607
- Fri Sep 11, 2015 5:07 pm
- Forum: General Discussion
- Topic: Dune 2000 mod - what's to be done with it? - discussion
- Replies: 15
- Views: 14937
Re: Dune 2000 mod - what's to be done with it? - discussion
superweapons were not ever meant to be large, destructive gamechangers as they are in C&C and RA I never implied they should be (they never were in the original C&Cs either). All support powers in the other mods have this nice feature, I don't see how this cosmetic change would change the feel of t...