Search found 47 matches
- Sun Dec 07, 2014 8:56 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191447
- Thu Dec 04, 2014 3:23 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191447
- Sun Nov 30, 2014 12:17 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 191447
- Sun Mar 30, 2014 8:30 am
- Forum: Mapping and Modding
- Topic: Terrain sheet overflow
- Replies: 14
- Views: 10199
The bug is not in the map editor but in the game itself. That may be the reason why the same bug shows up in your map editor just as well. If I try to place tiles that are defined in the YAML file as »PickAny« but have less than 16 frames some of them appear black in your map editor too. Btw I reall...
- Sat Mar 29, 2014 1:00 pm
- Forum: Mapping and Modding
- Topic: Terrain sheet overflow
- Replies: 14
- Views: 10199
The problem occurs in the stable release as well as in the development version. I finally know what is causing this: The files that use PickAny and work have 16 frames. Seems to me you can not use PickAny if you have created files with more or less than 16 frames. The game will use 16 frames if they...
- Thu Mar 27, 2014 10:44 am
- Forum: Mapping and Modding
- Topic: Naval Units in TD?
- Replies: 3
- Views: 3707
Unfortunately naval units will not be added to the official c&c mod (https://github.com/OpenRA/OpenRA/issues/4486).
Luckily KaneCVR created a mod that includes naval units for GDI and Nod (http://www.sleipnirstuff.com/forum/view ... 83&t=16375).
Luckily KaneCVR created a mod that includes naval units for GDI and Nod (http://www.sleipnirstuff.com/forum/view ... 83&t=16375).
- Thu Mar 27, 2014 8:53 am
- Forum: Mapping and Modding
- Topic: Terrain sheet overflow
- Replies: 14
- Views: 10199
I've been playing around with existing and fine working files. Now I am sure the problem is the PickAny parameter. However I just don't know why. I edited the YAML file: I changed the size of existing files to "1,1" and added "PickAny: True". Now the same thing happened to those files as to mine. So...
- Wed Mar 26, 2014 11:53 am
- Forum: Mapping and Modding
- Topic: Terrain sheet overflow
- Replies: 14
- Views: 10199
I don't think the problem is in the YAML file. I've created some road images that are non rectangular. So I only added those tiles to the YAML file that do exist. There is no frame no. 3 and 5 in those files. However the non rectangular images work fine in game. Only those files which have »PickAny:...
- Sat Mar 22, 2014 9:19 am
- Forum: Mapping and Modding
- Topic: Scaling and perspective issues
- Replies: 8
- Views: 9254
I did some adjustments to the tesla coil . IMHO the new perspective fits better to the rest of the structures. Well... most of them. At least it's a first step towards more consistency. The .zip file contains all required files: - tslab.shp with the normal and the damaged tesla coil - tslabmake.shp ...
- Fri Mar 21, 2014 10:17 am
- Forum: Mapping and Modding
- Topic: Scaling and perspective issues
- Replies: 8
- Views: 9254
- Thu Mar 20, 2014 8:42 pm
- Forum: Mapping and Modding
- Topic: Scaling and perspective issues
- Replies: 8
- Views: 9254
I am worried about this. And I will at least fix those roads as they are totally out of scale.BaronOfStuff wrote: ↑ As for resizing the maptile art for a consistent perspective across everything, I really wouldn't bother. I don't think anyone's worried about this aspect of the game at all.
- Thu Mar 20, 2014 8:39 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 165134
- Thu Mar 20, 2014 10:01 am
- Forum: Mapping and Modding
- Topic: Terrain sheet overflow
- Replies: 14
- Views: 10199
I posted the .tem files here: http://www.sleipnirstuff.com/forum/view ... c&start=45
I hope you can figure out what's wrong with them as I really would like to finish this project. I really appreciate your help.
I hope you can figure out what's wrong with them as I really would like to finish this project. I really appreciate your help.
- Thu Mar 20, 2014 9:59 am
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 165134
After being disappoint for a couple of days I decided to finish this work despite the fact it won't be part of the official game. Maybe some one else can use those files. Maybe I will create a mod... I don't know yet. These are the files I've been working on when the plug was pulled. There are still...
- Thu Mar 20, 2014 9:43 am
- Forum: Mapping and Modding
- Topic: Scaling and perspective issues
- Replies: 8
- Views: 9254
Scaling and perspective issues
At GitHub (https://github.com/OpenRA/OpenRA/pull/3549) people complained about scaling issues in the SHPs CombineC provided. On the one hand they are right on the other hand they are wrong. IMHO it is almost impossible to create structures that really fit to the original ones as there are a lot of s...