Search found 156 matches

by Petrenko
Wed Jun 29, 2011 11:57 am
Forum: Mapping and Modding
Topic: Trait Documentation for modders
Replies: 14
Views: 10058

I got it! To make the transport helicopter a mobile barracks i changed it like this, TRAN: Inherits: ^Helicopter Valued: Cost: 1500 Tooltip: Name: Chinook Transport Icon:tranicnh Description: Fast Infantry Transport Helicopter.\n Unarmed Buildable: BuildPaletteOrder: 10 Prerequisites: hpad BuiltAt: ...
by Petrenko
Wed Jun 29, 2011 10:01 am
Forum: Mapping and Modding
Topic: Trait Documentation for modders
Replies: 14
Views: 10058

Shalom, i added two traits from my own list to the wiki. Hope they are still compatible. Edit: I added 1 and made up a new branch (ammo-related) in dev 6/28 the cnc-aircraft it able to reload itself. i added the trait to the documentation. afterwards i looked at the ra-aircraft and at the helipad. W...
by Petrenko
Tue Jun 28, 2011 5:38 pm
Forum: Mapping and Modding
Topic: Adding New Infantry Crashes The Game
Replies: 5
Views: 5656

Shalom, you also need a shp file. Use XCC-Mixer to get the shp of the original unit you copied. Afterwards, rename it and put it in this folder. => mods/cnc/bits (you also need to copy and rename an icon (also from some .mix file in /documents/openra/content) By example your original unit was E1 and...
by Petrenko
Tue Jun 21, 2011 12:22 pm
Forum: Mapping and Modding
Topic: SHP Files?
Replies: 2
Views: 3578

Shalom,

You can get them by opening .mix-files
I got only XP though so i found them at:
documents/openra/content

people at #openra will surely help you further and someone did a guide howto make your own.

have fun.
by Petrenko
Wed Jun 15, 2011 12:42 pm
Forum: Mapping and Modding
Topic: Trait Documentation for modders
Replies: 14
Views: 10058

Shalom,

i already started something like yours a few weeks ago. But for now i stopped it but if you would like to use some of them: please do.

http://www.sleipnirstuff.com/forum/view ... 83&t=15113

Keep up the good work!
by Petrenko
Fri May 20, 2011 4:25 pm
Forum: Mapping and Modding
Topic: SHP Tools
Replies: 20
Views: 23882

Greetings,

I got a little problem:

how do i make the xcc-mixer load the palet you attached to your post?

i already tried to add the directory where the palet is saved to the xcc-mixer directory-options.

thanks in advance
by Petrenko
Fri May 20, 2011 3:22 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66178

There a few bugs i can't get out of my mod and it would be great if somebody could give me an advice: 1. The Transporthelicopters ability to build infantry only works after a barracks is built after constructing the helicopter. One got to do this for every new transport-helicopter to make it work. S...
by Petrenko
Tue May 17, 2011 12:37 pm
Forum: Mapping and Modding
Topic: ProductionQueue in Red Alert like C&C ?
Replies: 1
Views: 2962

Chris told me how to do it.

So i'm going to post it in the tweak-list.

This can be closed, or deleted or...
by Petrenko
Sun May 15, 2011 7:07 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66178

Heh... for now my plan is to learn by doing and by asking.

When the developers release some info on traits i will go more into gameplay anyway.

But being able to atleast add some scenery and buildings would be great.
by Petrenko
Sun May 15, 2011 12:44 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66178

Tested it out myself. Jope... you are now able to build on bridges and i absolutely got no idea why. But building defenses on water might be cool. If there is anyone who is able to make a few icons for the buildings and units it would be great. As i said before i got not shp-knowledge nor talent.
by Petrenko
Sat May 14, 2011 3:38 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66178

[RA - Mod] Red Alert - Entrenched

Heyho, I Revisioned my mod to work with 20111024-RA. It still needs lots of testing. Also: You got to put the maps from /mods/ra to /mods/ra-entrenched. Don't replace shellmap! todo-list: Sounds Changelog: Helicopters got infinite Ammo. (There are a lot more AA-Units now) Helicopters attack ...
by Petrenko
Sat May 14, 2011 1:50 pm
Forum: Mapping and Modding
Topic: ProductionQueue in Red Alert like C&C ?
Replies: 1
Views: 2962

ProductionQueue in Red Alert like C&C ?

Shalom, is there a way to make every building in RedAlert have its own queue like in C&C ? I'm asking because i want to mod the heli-transporter to recruit infantry. Everything works well, but i can't set it to "primary building" so i thought it might be easiert this way. (already deleted the entry ...
by Petrenko
Mon May 02, 2011 6:24 pm
Forum: Mapping and Modding
Topic: Tweak-List
Replies: 11
Views: 9941

@ nudalz i've read a bit about editing dll's. Is it possible to manage tweaking them in a few minutes? (i know it kind of a luxus-problem (hope this word exists in english)) Question:: Is there a way to make special powers cost money and set time to zero? Problem: After a unit gets a rank up it does...
by Petrenko
Thu Apr 21, 2011 9:14 am
Forum: Mapping and Modding
Topic: Tweak-List
Replies: 11
Views: 9941

Alright then, i tried adding Selfhealing: Step: 5 Ticks: 5 Healifbelow: 1 But i got an exception log: System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.InvalidOperationException: Cannot locate type: SelfhealingInfo bei OpenRA.ObjectCreator.<...
by Petrenko
Mon Apr 18, 2011 4:35 pm
Forum: Mapping and Modding
Topic: Tweak-List
Replies: 11
Views: 9941

My bad.

I didn't know something like this already exist.

So... close/kill topic? How to?