Search found 156 matches
- Wed Jun 29, 2011 11:57 am
- Forum: Mapping and Modding
- Topic: Trait Documentation for modders
- Replies: 14
- Views: 10058
I got it! To make the transport helicopter a mobile barracks i changed it like this, TRAN: Inherits: ^Helicopter Valued: Cost: 1500 Tooltip: Name: Chinook Transport Icon:tranicnh Description: Fast Infantry Transport Helicopter.\n Unarmed Buildable: BuildPaletteOrder: 10 Prerequisites: hpad BuiltAt: ...
- Wed Jun 29, 2011 10:01 am
- Forum: Mapping and Modding
- Topic: Trait Documentation for modders
- Replies: 14
- Views: 10058
Shalom, i added two traits from my own list to the wiki. Hope they are still compatible. Edit: I added 1 and made up a new branch (ammo-related) in dev 6/28 the cnc-aircraft it able to reload itself. i added the trait to the documentation. afterwards i looked at the ra-aircraft and at the helipad. W...
- Tue Jun 28, 2011 5:38 pm
- Forum: Mapping and Modding
- Topic: Adding New Infantry Crashes The Game
- Replies: 5
- Views: 5656
Shalom, you also need a shp file. Use XCC-Mixer to get the shp of the original unit you copied. Afterwards, rename it and put it in this folder. => mods/cnc/bits (you also need to copy and rename an icon (also from some .mix file in /documents/openra/content) By example your original unit was E1 and...
- Tue Jun 21, 2011 12:22 pm
- Forum: Mapping and Modding
- Topic: SHP Files?
- Replies: 2
- Views: 3578
- Wed Jun 15, 2011 12:42 pm
- Forum: Mapping and Modding
- Topic: Trait Documentation for modders
- Replies: 14
- Views: 10058
Shalom,
i already started something like yours a few weeks ago. But for now i stopped it but if you would like to use some of them: please do.
http://www.sleipnirstuff.com/forum/view ... 83&t=15113
Keep up the good work!
i already started something like yours a few weeks ago. But for now i stopped it but if you would like to use some of them: please do.
http://www.sleipnirstuff.com/forum/view ... 83&t=15113
Keep up the good work!
- Fri May 20, 2011 4:25 pm
- Forum: Mapping and Modding
- Topic: SHP Tools
- Replies: 20
- Views: 23882
- Fri May 20, 2011 3:22 pm
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66178
There a few bugs i can't get out of my mod and it would be great if somebody could give me an advice: 1. The Transporthelicopters ability to build infantry only works after a barracks is built after constructing the helicopter. One got to do this for every new transport-helicopter to make it work. S...
- Tue May 17, 2011 12:37 pm
- Forum: Mapping and Modding
- Topic: ProductionQueue in Red Alert like C&C ?
- Replies: 1
- Views: 2962
- Sun May 15, 2011 7:07 pm
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66178
- Sun May 15, 2011 12:44 pm
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66178
- Sat May 14, 2011 3:38 pm
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66178
[RA - Mod] Red Alert - Entrenched
Heyho, I Revisioned my mod to work with 20111024-RA. It still needs lots of testing. Also: You got to put the maps from /mods/ra to /mods/ra-entrenched. Don't replace shellmap! todo-list: Sounds Changelog: Helicopters got infinite Ammo. (There are a lot more AA-Units now) Helicopters attack ...
- Sat May 14, 2011 1:50 pm
- Forum: Mapping and Modding
- Topic: ProductionQueue in Red Alert like C&C ?
- Replies: 1
- Views: 2962
ProductionQueue in Red Alert like C&C ?
Shalom, is there a way to make every building in RedAlert have its own queue like in C&C ? I'm asking because i want to mod the heli-transporter to recruit infantry. Everything works well, but i can't set it to "primary building" so i thought it might be easiert this way. (already deleted the entry ...
- Mon May 02, 2011 6:24 pm
- Forum: Mapping and Modding
- Topic: Tweak-List
- Replies: 11
- Views: 9941
@ nudalz i've read a bit about editing dll's. Is it possible to manage tweaking them in a few minutes? (i know it kind of a luxus-problem (hope this word exists in english)) Question:: Is there a way to make special powers cost money and set time to zero? Problem: After a unit gets a rank up it does...
- Thu Apr 21, 2011 9:14 am
- Forum: Mapping and Modding
- Topic: Tweak-List
- Replies: 11
- Views: 9941
Alright then, i tried adding Selfhealing: Step: 5 Ticks: 5 Healifbelow: 1 But i got an exception log: System.Reflection.TargetInvocationException: Ein Aufrufziel hat einen Ausnahmefehler verursacht. ---> System.InvalidOperationException: Cannot locate type: SelfhealingInfo bei OpenRA.ObjectCreator.<...
- Mon Apr 18, 2011 4:35 pm
- Forum: Mapping and Modding
- Topic: Tweak-List
- Replies: 11
- Views: 9941