Search found 156 matches

by Petrenko
Wed Sep 28, 2011 6:13 pm
Forum: Mapping and Modding
Topic: Arctic triangle affair (3 player FFA)
Replies: 4
Views: 4649

Hi.

One of the few winter-themed-maps i like to play.
by Petrenko
Tue Sep 27, 2011 12:51 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Heyho.

Soviet defense now way more soviet-like.
by Petrenko
Mon Sep 26, 2011 4:39 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

I did that. But now i can't unpack my mcv.

Would fit well for a first-of-aprils-mod.

Btw:

I found this: http://www.moddb.com/games/zod-engine

I wish someone could start a port to openra. I really like the graphic-style of Z but the gameplay... well... it's not C&C.
by Petrenko
Sun Sep 25, 2011 10:59 am
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Heyho.

Got an Update for the Defense.
by Petrenko
Sat Sep 24, 2011 4:40 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Heyho, i try to port my mod to 920 but i got some problems. Here is the log: System.InvalidOperationException: Cannot locate type: PlayerCommands bei OpenRA.ObjectCreator.<MissingTypeAction>m__4E(String s) bei OpenRA.ObjectCreator.CreateObject[T](String className, Dictionary`2 args) ...
by Petrenko
Sat Sep 24, 2011 2:14 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Hello again,

i tried to make another barracks for the stealth-subfaction. Its now a custom shp and it got a normal size.
by Petrenko
Sat Sep 24, 2011 12:12 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Heyho,

i realised how shitty the teslapowerplant looked.

How about this?
by Petrenko
Tue Sep 20, 2011 2:41 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Heyho.

Another one ready.

The Teslapowerplant doesn't requiree much space in your base.
Plus its slightly more effective!
by Petrenko
Tue Sep 20, 2011 1:34 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Greetings.

I finaly got my first custom-made shp!

It replaces the tesla-drone.
by Petrenko
Mon Sep 19, 2011 7:42 pm
Forum: Mapping and Modding
Topic: [MAP - RA - Minigame]
Replies: 0
Views: 3185

[MAP - RA - Minigame]

Heyho.

I edited a minigame-like map by Gnx_s aka Ragequit.

You start in the middle of an island which got guarded oilderricks and a nukebase.
You cannot build nukes.
Nukes allow multiple-usage. So 4 Silos make 4 Nukes.
by Petrenko
Tue Sep 13, 2011 2:18 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Sorry to ask but,...

how?

(Can't find the page which already described it)

Thanks in advance,

Petrenko
by Petrenko
Sat Aug 13, 2011 12:39 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Heyho, i asked around on irc and it looks like you installed my mod on 511. please try again with the 727-playtest. Hope this helps. Edit: Stil got problem with dos-related programms like makeshp... i really wonder what i am doing wrong. (it doens't even start) i'd really like to add a stealth subfa...
by Petrenko
Fri Aug 12, 2011 12:56 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Heyho,

could you please add the exception-log?
by Petrenko
Sat Aug 06, 2011 10:58 am
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 65665

Heyho,

did an update and added a new subfaction.

I guess i have to switch to win7, because vista won't let me run any tool provided on the forums.
by Petrenko
Wed Aug 03, 2011 4:17 pm
Forum: Mapping and Modding
Topic: Open RA - Multiplayer Bots
Replies: 3
Views: 5430

Heyho, if you just want it harder you could add two new factions (one for each side) (raminator made a tutorial on how to do this) and make just one structure of them different. For example the Powerplant. Just add a cashtrickler with 1000000$ in a second and the ai will produce like hell. (Traitdoc...