Problem.
Mission objective. Very little text. Almost not readable (at least for me).
I mean the menu ("Singleplayer" -> ) "Missions" before start chosen mission.
But this is important text. It needed to understand the aim of the mission.
I would like to make the text bigger. If it is possible.
Search found 73 matches
- Tue Aug 04, 2020 9:56 am
- Forum: Mapping and Modding
- Topic: Is it possible to make bigger text in Mission objectives?
- Replies: 3
- Views: 2634
- Fri Jul 31, 2020 5:45 pm
- Forum: Mapping and Modding
- Topic: Invisible unit. Is it possible?
- Replies: 4
- Views: 3943
Re: Invisible unit. Is it possible?
Thank you once more! It works too. But it takes some (slightly long) time to understand how to write it in Dune 2000 . Not HARV, but harvester, for example. The correct code is below. (And it really does not work without RenderSprites) Rules: d2k|rules/campaign-rules.yaml, d2k|rules/campaign-tooltip...
- Wed Jul 29, 2020 8:48 pm
- Forum: Mapping and Modding
- Topic: Invisible unit. Is it possible?
- Replies: 4
- Views: 3943
Re: Invisible unit. Is it possible?
Thank you very much! It works (with some corrections). Another question. Now it works for all harvesters . Can I on/off visibility for chosen harvester? Something like this (the example below does not work): Actor61: harvester Owner: Atreides Facing: 96 Location: 7,21 -Cloak: Error: Exception of typ...
- Wed Jul 29, 2020 3:36 pm
- Forum: Mapping and Modding
- Topic: Invisible unit. Is it possible?
- Replies: 4
- Views: 3943
Invisible unit. Is it possible?
Can I make a unit invisible? Without compiling the game.
I remember, there was the code for original (vanilla) Dune 2000, somewhere in internet. And I made invisible harvester.
I remember, there was the code for original (vanilla) Dune 2000, somewhere in internet. And I made invisible harvester.
- Fri Apr 24, 2020 11:01 am
- Forum: Mapping and Modding
- Topic: Move() and ScriptedMove() function. Difference?
- Replies: 3
- Views: 4074
Re: Move() and ScriptedMove() function. Difference?
Thank you for your reply. But, excuse me, I am afraid, there is the same text, that I read in Lua-API : https://github.com/OpenRA/OpenRA/wiki/Lua-API Actually, I was interested in the next. What does it mean? "ignoring lane biases" This is text about ScriptedMove . "Moves within the cell grid, ignor...
- Thu Apr 02, 2020 6:02 pm
- Forum: General Discussion
- Topic: Some modest wishes/requests about Dune 2000.
- Replies: 7
- Views: 4724
Re: Some modest wishes/requests about Dune 2000.
I try an option "Lock Mouse to Window".
Now "Alt" works.
Here:
Settings -> Input
Now "Alt" works.
Here:
Settings -> Input
- Thu Apr 02, 2020 11:24 am
- Forum: General Discussion
- Topic: Some modest wishes/requests about Dune 2000.
- Replies: 7
- Views: 4724
Re: Some modest wishes/requests about Dune 2000.
Thank you. The trick with refinery tray really works, if to use "force move".
But...
funny, "Alt" does not work in my Linux (Kubuntu 19.10). I mean, in "Dune 2000".
"Force move" works, when I choose the button "Force Move" at the bottom of screen.
But...
funny, "Alt" does not work in my Linux (Kubuntu 19.10). I mean, in "Dune 2000".
"Force move" works, when I choose the button "Force Move" at the bottom of screen.
- Wed Apr 01, 2020 3:38 pm
- Forum: General Discussion
- Topic: Some modest wishes/requests about Dune 2000.
- Replies: 7
- Views: 4724
Re: Some modest wishes/requests about Dune 2000.
Does somebody read it? :-) Does somebody need it? I hope so. An easy thing (I believe) first. M a p _ E d i t o r. Tab Actors . Aircraft Now there are units "Carryall.reinforce" first, and "Carryall" later. May be to change the order? "Carryall" first, and (rarely used!) "Carryall.reinforce" after t...
- Tue Mar 31, 2020 12:14 pm
- Forum: General Discussion
- Topic: Some modest wishes/requests about Dune 2000.
- Replies: 7
- Views: 4724
Re: Some modest wishes/requests about Dune 2000.
M a p _ E d i t o r. - - - Is it possible to calculate energy of Wind Traps in Map Editor? Sometimes it is not enough energy in new created/modified maps. So it needs to run game to test it, then Map Editor, then game again. - - - Is it possible to make menu slightly longer ? I mean menu where Tile...
- Tue Mar 31, 2020 12:03 pm
- Forum: General Discussion
- Topic: Some modest wishes/requests about Dune 2000.
- Replies: 7
- Views: 4724
Some modest wishes/requests about Dune 2000.
Some modest wishes/requests about Dune 2000. In my humble opinion, it will be not bad to do next things. But Dune2000 mod is very good ALREADY, in 2020. T e x t. Sometimes it is too little. Where . Mission objectives . Very little text. Almost not readable. But this is important text. Here: Singlepl...
- Sat Mar 28, 2020 6:43 pm
- Forum: Mapping and Modding
- Topic: Move() and ScriptedMove() function. Difference?
- Replies: 3
- Views: 4074
Move() and ScriptedMove() function. Difference?
I found 2 function in Lua API:
Move() and ScriptedMove().
What is difference? In Dune 2000. I cannot understand still.
Move() and ScriptedMove().
What is difference? In Dune 2000. I cannot understand still.
- Fri Mar 27, 2020 2:42 pm
- Forum: General Discussion
- Topic: Can the Troopers to kill Worm ?
- Replies: 1
- Views: 1988
Can the Troopers to kill Worm ?
Question:
Can the Troopers (or anyone) to kill Worm ?
In original "Dune 2000", 5 Troopers together have very powerful shot. Tank will be killed by (couple of) this shot.
And the Worm quickly disappear.
It seems to me, in OpenRa Dune, the Troopers are not so powerful against the Worm. Right?
Can the Troopers (or anyone) to kill Worm ?
In original "Dune 2000", 5 Troopers together have very powerful shot. Tank will be killed by (couple of) this shot.
And the Worm quickly disappear.
It seems to me, in OpenRa Dune, the Troopers are not so powerful against the Worm. Right?
- Thu Mar 26, 2020 2:53 pm
- Forum: Mapping and Modding
- Topic: Floating Text. Font size.
- Replies: 0
- Views: 10392
Floating Text. Font size.
Some thanks. You can omit this part :-) I try new Dune 2000 mod. And I like how it looks in 2020! I mean OpenRa mod. Thank you, developers! I take interest in Map Editor of Dune 2000. It is rather interesting to change original maps... Slightly later, I start read about Lua API here: https://github...
- Sat Mar 07, 2020 8:40 pm
- Forum: Mapping and Modding
- Topic: Map Editor. Some questions.
- Replies: 6
- Views: 6978
Re: Map Editor. Some questions.
Oh, the upper/lower case really works in the latest playtest (playtest-20200303) !
I was inattentive, sorry.
I tested it in the stable releases (release-20200202 and release-20191117).
I was inattentive, sorry.
I tested it in the stable releases (release-20200202 and release-20191117).
- Sat Mar 07, 2020 3:27 pm
- Forum: Mapping and Modding
- Topic: Map Editor. Some questions.
- Replies: 6
- Views: 6978
Re: Map Editor. Some questions.
Several weeks ago, I tried "Map Editor" first time. And I got error, when I change location of Construction Yard (of Atreides). I understand, that the game cannot find object ' AConyard '. From lua.log: Error message =============== .../.mount_OpenRAJwp46t/usr/lib/openra//lua/sandbox.lua:150: [strin...