Search found 73 matches

by Adrian
Tue Nov 22, 2022 5:56 pm
Forum: Mapping and Modding
Topic: to change the PICTURE of unit or building
Replies: 4
Views: 4549

Re: to change the PICTURE of unit or building

Thank you for your quick reply. Suddenly I extremly busy and cannot even test code above :-( (have some problems) But thank you very much ones more! But... Another question. I never modify before the pictures from Dune 2000. I thought the pictures are set of BMP-files here (or something like this). ...
by Adrian
Mon Nov 21, 2022 10:14 pm
Forum: Mapping and Modding
Topic: to change the PICTURE of unit or building
Replies: 4
Views: 4549

to change the PICTURE of unit or building

Couple years ago I tried to make new units (or maybe more precisely “changed units”) for Dune 2000. I was advised to inherit the units. It works. In this topic: https://forum.openra.net/viewtopic.php?f=83&t=21229&p=311987#p311987 And new question. Is it possible to change the picture of unit or buil...
by Adrian
Mon Nov 21, 2022 9:19 pm
Forum: General Discussion
Topic: 2022 devtest builds
Replies: 30
Views: 43609

Re: 2022 devtest builds

Any plans to add old missions (Atreides and Ordos) to Dune 2000 ?
by Adrian
Tue Dec 07, 2021 11:17 am
Forum: General Discussion
Topic: Any plans to add new missions to Dune 2000?
Replies: 2
Views: 9384

Any plans to add new missions to Dune 2000?

Are there any plans to add new missions to Dune 2000? Actually I mean old native missions, for Atreides first of all, from 6 mission.

I like version of Dune 2000 from OpenRa. All these new features like "Attack Move", "Attack Anything Stance"...
by Adrian
Wed Oct 20, 2021 12:49 pm
Forum: Mapping and Modding
Topic: To add own font to the game
Replies: 2
Views: 3437

Re: To add own font to the game

Thank you very much!
It works. I want to do it more than a year :-)

Now I am still trying to understand about color of font.
by Adrian
Tue Oct 19, 2021 6:26 pm
Forum: Mapping and Modding
Topic: To add own font to the game
Replies: 2
Views: 3437

To add own font to the game

Is it possible to add own font to the game?

I would like to make font more narrow and bigger. In Mission description.
Nearly as in old Dune, like this:

Image
by Adrian
Fri Oct 01, 2021 4:20 pm
Forum: Mapping and Modding
Topic: Mod program for Dune 2000
Replies: 3
Views: 3706

Re: Mod program for Dune 2000

Three languages used here: Yaml, Lua and C#. You can change Yaml and Lua files in text editor. Just save, and no need to compile. C# files need to compile. Basically Yaml and Lua are enough for mod. But you must read a lot of docs for OpenRa, for example: https://docs.openra.net/en/latest/playtest/t...
by Adrian
Fri Oct 01, 2021 3:34 pm
Forum: Mapping and Modding
Topic: Mod program for Dune 2000
Replies: 3
Views: 3706

Re: Mod program for Dune 2000

I would like to change some little things like unit characteristics or make some units ... I am not developer, I just tried to make some mods of Dune 2000 (OpenRa) last year. So I am rather new person here too. So I am not experienced as much as developers of the game. There is no program like Tibe...
by Adrian
Wed Dec 30, 2020 8:02 pm
Forum: General Discussion
Topic: "Cannot build here". Distance from base.
Replies: 3
Views: 2387

Re: "Cannot build here". Distance from base.

Thank you! And happy new year!
by Adrian
Tue Dec 29, 2020 6:06 pm
Forum: General Discussion
Topic: "Cannot build here". Distance from base.
Replies: 3
Views: 2387

"Cannot build here". Distance from base.

What is exact distance, where is still possible to build new structure? In Dune 2000. I try to understand the rule. Maybe even to read source code... if it is not difficult. Sometimes it is possible to build "concrete", but it is not possible to build new structure at the same place. I understand th...
by Adrian
Thu Dec 17, 2020 4:42 pm
Forum: General Discussion
Topic: Playtest 20201213
Replies: 1
Views: 6231

Playtest 20201213

First of all, thank you for new playtest 2020 12 13 ! I see, it was added "crates" in "Map Editor". I like it :-) And ... a problem . In Dune 2000, I found that Sardaukars do "Attack Move" in strange way. When enemy unit is situated forward, then Sardaukars can stay. "Light infantry" do "Attack Move...
by Adrian
Tue Nov 24, 2020 9:44 pm
Forum: Mapping and Modding
Topic: Function from Lua: os.date()
Replies: 5
Views: 3699

Re: Function from Lua: os.date()

I don't think the 'table' function is blocked by our sandbox, so I'd just try if that works in OpenRA. I tried. OpenRA returns nearly the same error (as os.date) for table.concat too. [string "harkonnen09b.lua"]:547: attempt to call field 'concat' (a nil value) So I thought, may be I must include s...
by Adrian
Mon Nov 23, 2020 3:41 pm
Forum: Mapping and Modding
Topic: Function from Lua: os.date()
Replies: 5
Views: 3699

Re: Function from Lua: os.date()

Thank you. I read about tables now. About table.concat() . http://lua-users.org/wiki/TableLibraryTutorial This is example for command line. And it work in my command line, Lua 5.1.5. > = table.concat({ 1, 2, "three", 4, "five" }) 12three4five It returns one string from all table values. Can it work ...
by Adrian
Sun Nov 22, 2020 7:02 pm
Forum: Mapping and Modding
Topic: Function from Lua: os.date()
Replies: 5
Views: 3699

Function from Lua: os.date()

I read about Lua in general now. About the Standard Libraries. Here is a chapter "Date and Time" : https://www.lua.org/pil/22.1.html I try to use function os.date() . It must return string or table with date and/or time data. Can I use this function in any game lua files? I try to write like this: v...
by Adrian
Thu Nov 19, 2020 3:55 pm
Forum: Mapping and Modding
Topic: Tags. Add a tag to the actor.
Replies: 6
Views: 3805

Re: Tags. Add a tag to the actor.

Thank you very much! It works.