Unfortunately the missions can't be installed from the CD.
They've to be redone with lua (scripts) to be playable with OpenRA.
Search found 642 matches
- Tue Jan 20, 2015 4:12 pm
- Forum: General Discussion
- Topic: orginal cd + expansion
- Replies: 1
- Views: 2130
- Tue Jan 20, 2015 4:09 pm
- Forum: General Discussion
- Topic: Open RA stopped working for me
- Replies: 6
- Views: 4908
Left click orders have been removed: https://github.com/OpenRA/OpenRA/pull/6949
The maps in the new playtest are automatically updated to mapformat 7 which is incompatible with the release.
The maps in the new playtest are automatically updated to mapformat 7 which is incompatible with the release.
- Sat Jan 03, 2015 1:10 pm
- Forum: Mapping and Modding
- Topic: CZ45 AI Additions
- Replies: 24
- Views: 21932
- Sun Nov 16, 2014 8:58 pm
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 194208
If I understood your problem correctly:
You could try e.g.
and let gdi and nod fact define this prereq.
You could try e.g.
Code: Select all
Prerequisites: ~structures.gdinod
- Sat Nov 15, 2014 7:01 pm
- Forum: Mapping and Modding
- Topic: Crossfire Mod for Red Alert
- Replies: 32
- Views: 26604
- Sun Oct 26, 2014 9:27 pm
- Forum: Mapping and Modding
- Topic: How To Drop Tanks from Aircraft?
- Replies: 2
- Views: 3693
But well, somehow, all the combat tanks and raiders do arrive, but immediately "Unit Lost" when they touched the ground (while the infantry still alive), all that I get is ordos combat tank husks... I think at first this is because they somehow touched those wind traps and factories, but then I put...
- Sun Oct 19, 2014 11:50 am
- Forum: General Discussion
- Topic: I'm planning a video remake - Request reinforcements!
- Replies: 13
- Views: 11075
Maybe https://github.com/OpenRA/OpenRA/pull/6552 could give you some good scenes.
- Mon Sep 29, 2014 1:11 pm
- Forum: General Discussion
- Topic: Playtest 20140927 -- Atom Bomb nerf? (RA)
- Replies: 1
- Views: 2600
It's a bug:
https://github.com/OpenRA/OpenRA/issues/6599
https://github.com/OpenRA/OpenRA/issues/6599
- Fri Sep 26, 2014 8:34 pm
- Forum: General Discussion
- Topic: Saving skirmish
- Replies: 4
- Views: 4609
Unfortunatly OpenRA has no option to save games yet.
You can have a look at https://github.com/OpenRA/OpenRA/pull/6287 .
You can have a look at https://github.com/OpenRA/OpenRA/pull/6287 .
- Tue Sep 23, 2014 11:37 am
- Forum: General Discussion
- Topic: A thread to Dev's
- Replies: 7
- Views: 6502
Re: A thread to Dev's
Thanks to everyone.Ripsn wrote: ↑ So Please, Everyone. leave a message for the development team and all of the active contributors to say thanks
I totally agree.
- Sun Aug 31, 2014 4:32 pm
- Forum: Mapping and Modding
- Topic: Lua problem
- Replies: 4
- Views: 11636
Strange, but then try with attackmoves.SethXXX wrote: ↑Sadly, this didn't work either, same problem still appears, the teams get built, but don't move anywhere... Maybe I should try using waypoints or Attack Move?
- Sat Aug 30, 2014 3:48 pm
- Forum: Mapping and Modding
- Topic: Lua problem
- Replies: 4
- Views: 11636
I think you missed something in line 22, 31, and 40.
This
has to be replaced with
This
Code: Select all
Actor.OnIdle(actor, Actor.Hunt)
Code: Select all
Actor.OnIdle(actor, function() Actor.Hunt(actor) end)