Search found 106 matches
- Fri Jan 13, 2017 1:10 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141754
After this new phase of playtesting is over, the next edits coming up involve moving the MCV production to the defense tab, removing all prerequisites of T3 tech, and the "super" MCV/base pushing nerfs. Other players have actually tested out the latter, namely 100% increased build time for static d...
- Fri Jan 13, 2017 10:34 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141754
As a casual gamer, who has played both Red Alert on CNCnet as well as OpenRA, I enjoy OpenRA for the variety of games and builds it provides. Also, it is an active, friendly and motivated community. Investing in all this playtesting, provides a lot of data. Proper coordination and management makes u...
- Wed Jan 04, 2017 8:21 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141754
Considering the playtest maps: In general I like the variation of possibilities around the 5 minute mark. I still think the mappool, especially the more recently added 1v1 maps force players to go out and scout/expand at the 5 minute mark. Exception might be Dual Cold Front. Teching up and expanding...
- Thu Dec 29, 2016 10:00 am
- Forum: General Discussion
- Topic: Bots vs Human Speedrun Competition #1
- Replies: 41
- Views: 25826
- Wed Dec 28, 2016 8:13 pm
- Forum: General Discussion
- Topic: Bots vs Human Speedrun Competition #1
- Replies: 41
- Views: 25826
- Tue Dec 27, 2016 2:19 pm
- Forum: General Discussion
- Topic: Should Flame Throwers explode?
- Replies: 36
- Views: 25220
If there is only one unit in the entire game that explodes with damage when destroyed, then it should be the flamethrower infantry (minus demo truck). Let's think about this statement, without balancing taking in account. It makes sense that a flamethrower explodes 100% when he gets hit by an explo...
- Tue Dec 27, 2016 8:12 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141754
What if: 1) All defenses are built at 25% health and then have to be repaired to full health. The game auto-repairs upon placement and the construction cost is reduced to compensate for the repair cost. That way you can pop defenses but they would have to sit for a while before not being easily des...
- Tue Dec 27, 2016 8:05 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141754
-I think it's possible to make a deployed MCV, but what would be the goal of this? I think the strength of the base-push strategy lies in the fact that all of the production slots can be used, and can be used efficiently. Placing the deployed MCV in one of the building tabs, makes more time on the ...
- Wed Dec 21, 2016 10:39 am
- Forum: General Discussion
- Topic: Murto The Ray Stream
- Replies: 12
- Views: 8665
Same here..JuiceBox wrote: ↑Good stuff. Am quickly running out of RA content! a fresh batch of games is always appreciated, looking forward to it.
- Wed Dec 21, 2016 10:20 am
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141754
I've done a little bit of testing on Sidestep. First impressions: - I like the flow and got the feeling scouting has become more important. Some matches play out like a chess match, trying to predict what is your opponents next step, and then try to prevent this. - Building a tech building takes rou...
- Wed Dec 14, 2016 3:56 pm
- Forum: General Discussion
- Topic: MCV Balance Playtesting
- Replies: 162
- Views: 141754
I’ll play devil’s advocate here. The goal for me is to make all playstyles viable, but not overpowering. Tech, eco, timing attacks, early aggression, and even base crawling and cheese should all be parts of the game. They don’t have to show up in every match, but they do need to remain as an ...
- Wed Dec 14, 2016 3:47 pm
- Forum: General Discussion
- Topic: Yaks vs infantry blobs
- Replies: 4
- Views: 4148
Back in the day i tried using damage spread for the Yak's guns to recreate Yak effectiveness againts infantry groups but it didn't have the desired effect. Maybe someone has a better idea though I would recommend (without any coding-experience...) two attack-modes: Click on a target to attack it: D...
- Wed Dec 14, 2016 10:12 am
- Forum: General Discussion
- Topic: Yaks vs infantry blobs
- Replies: 4
- Views: 4148
Yaks vs infantry blobs
I was thinking about the mechanics of a Yak attack plane. A single yak plane can attack infantry blobs on various ways: Attacking single units (or with shift-click multiple targets) Attacking multiple targets with shift-click Attack move into infantry blobs Crashing into infantry blobs A Yak has 2 2...
- Sun Nov 27, 2016 12:27 pm
- Forum: General Discussion
- Topic: Send me your replays and I'll cast them!
- Replies: 875
- Views: 2036424
It's not a high skill match-up, but this game definetely shows more and more players are capable of doing damage in 1 vs 1 games. Interesting match on Dual Cold Front, with mistakes and nice plays on both ends, and it could go either way for a long time. http://www.gamereplays.org/openra/replays.php...
- Fri Jun 03, 2016 9:20 am
- Forum: Competitions and Events
- Topic: Hecthor Doomhammer's Red Alert Tourney Sign ups (closed)
- Replies: 49
- Views: 39482