Search found 27 matches
- Wed Jan 15, 2014 7:54 am
- Forum: Competitions and Events
- Topic: Big Team Tournament
- Replies: 9
- Views: 8451
- Wed Jan 15, 2014 6:14 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 52043
Nice, I like it as is. Just please make sure this mod will not die out like many other mods when the devs get busy IRL. (I miss Starwars mod) In addition, this mod will contain a full campaign, and 4 'precursor' missions that you can play on Red Alert that explains some aspects of the storyline in ...
- Tue Jan 14, 2014 4:56 pm
- Forum: General Discussion
- Topic: FUMING!!!
- Replies: 26
- Views: 17889
I do not think it's either connection or lack of computer power. We are a group of 4-5 guys who play ra on regular intervals, sometimes all together and sometimes 1 vs 1. We all experiance lag no matter who we play with, or how close to us they are. What's interesting is another rts - warzone - wor...
- Tue Jan 14, 2014 1:07 am
- Forum: General Discussion
- Topic: FUMING!!!
- Replies: 26
- Views: 17889
Re: FUMING!!!
I guess. I always thought base walking is a valid technique, but I've never had a problem with campers and such either. It takes away quite a bit from the game and allows for disproportionate amount of map control, which with OpenRA balance is annoying. It's also simply an annoying rush tactic that...
- Thu Dec 26, 2013 5:59 am
- Forum: Mapping and Modding
- Topic: getting an error for my mod. What did I do wrong?
- Replies: 3
- Views: 3605
- Mon Dec 23, 2013 5:52 am
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 52043
- Tue Dec 17, 2013 11:49 pm
- Forum: Mapping and Modding
- Topic: [coma] Command and Conquer: The Forgotten Chapter
- Replies: 39
- Views: 52043
Looks great so far, been enjoying my play-throughs. Some basic tips for anyone playing this regarding forgotten strategy: -Technicals are great for using in small packs to take out artillery/MLRS -Militia are very powerful for their cost in anti-infantry capabilities, but unlike mini-gunners have mo...
- Thu Oct 24, 2013 9:15 am
- Forum: Competitions and Events
- Topic: C&C Tournament (2 v 2 ) NOW 26th October-27th october
- Replies: 11
- Views: 15436
- Tue Oct 22, 2013 6:36 pm
- Forum: General Discussion
- Topic: Pathfinding issues
- Replies: 2
- Views: 2365
when it stops me from being able to make a direct order - it's a bit of an issue. The annoying inability for the AI to wait to use a bridge, or fight me if I decide to make it stop chasing the artillery into a trap, or simply think I'm asking it to go half the distance I actually am - that's somethi...
- Tue Oct 22, 2013 3:31 pm
- Forum: General Discussion
- Topic: Pathfinding issues
- Replies: 2
- Views: 2365
Pathfinding issues
While doing a normal match on CNC, I ended up attempting to harass an opponent's tiberium refinery with some rocket infantry. Seeing a nearby guard tower, I attempted to send them through the tiberium and just take a couple points of damage for them rather than watch them get diced. Knowing the AI w...
- Sat Oct 19, 2013 10:17 am
- Forum: General Discussion
- Topic: TS actually happening, balance changes?
- Replies: 22
- Views: 19329
@Xondak personally, I think it'd be a little too much of a change from regular TS As far as my thoughts on balance: -Either buff rocket infantry or a different unit so that titans have a proper counter in the NOD arsenal -Do something to make the disk throwers a little stronger. They're rather below...
- Sat Oct 19, 2013 9:20 am
- Forum: Competitions and Events
- Topic: C&C Tournament (2 v 2 ) NOW 26th October-27th october
- Replies: 11
- Views: 15436