Search found 92 matches
- Wed Mar 04, 2015 1:09 pm
- Forum: General Discussion
- Topic: Soviet tactic -- Flamethrower infantry
- Replies: 58
- Views: 33844
- Fri Feb 27, 2015 10:57 am
- Forum: General Discussion
- Topic: News over Faction on Playtest 2015
- Replies: 37
- Views: 23306
- Wed Feb 18, 2015 1:37 am
- Forum: General Discussion
- Topic: News over Faction on Playtest 2015
- Replies: 37
- Views: 23306
It's good that there's feedback on these changes, but they were never intended to achieve a perfect balance. They are experimental changes (hence why this is a playtest instead of a full-blown release) and were purposefully kept reasonably simple to keep our options open. If you'd like to see some t...
- Tue Dec 30, 2014 2:24 am
- Forum: General Discussion
- Topic: New version thoughts?
- Replies: 7
- Views: 5719
I implemented countries to solve a couple of polish and gameplay issues. Until now, there has been a bit of an overlap of unit roles, e.g. MAD Tank and Demo Truck both roughly do the same thing. This solves that by separating them into Russia and Ukraine respectively. It will also open up new strate...
- Thu Dec 25, 2014 1:34 am
- Forum: General Discussion
- Topic: The point of MAD Tanks
- Replies: 3
- Views: 3375
- Tue Dec 09, 2014 9:23 am
- Forum: General Discussion
- Topic: Unit(s) You Rarely Bother With in OpenRA (RA-MP)
- Replies: 16
- Views: 12298
- Sat Nov 01, 2014 2:17 am
- Forum: General Discussion
- Topic: Changes to helicopters
- Replies: 5
- Views: 4737
- Mon Sep 29, 2014 5:02 am
- Forum: General Discussion
- Topic: playtests new ra ui
- Replies: 8
- Views: 6131
The grouping of helicopters with planes and ships with subs into shared tabs on the build palette is because they share production queues. The rule of thumb is one tab per queue. This isn't really any different to how vehicle, infantry and structure production already work. Both Soviet and Allied ba...
- Thu Aug 14, 2014 12:47 am
- Forum: Competitions and Events
- Topic: OpenRA 1 v 1 RA mod Tournament August 29th
- Replies: 22
- Views: 20223
- Sun Jul 13, 2014 6:54 am
- Forum: General Discussion
- Topic: Repaired Buildings are showed broken
- Replies: 3
- Views: 2759
Feel free to report bugs and issues on the issue tracker: https://github.com/OpenRA/OpenRA/issues
- Sat Jul 12, 2014 4:53 am
- Forum: General Discussion
- Topic: Repaired Buildings are showed broken
- Replies: 3
- Views: 2759
This has already been fixed, and the fix should be present in the latest playtest.
https://github.com/OpenRA/OpenRA/releas ... t-20140711
https://github.com/OpenRA/OpenRA/releas ... t-20140711
- Thu Jun 19, 2014 3:03 pm
- Forum: General Discussion
- Topic: creating new maps
- Replies: 7
- Views: 5224
You place spawn point actors where you want the spawn points to be. https://camo.githubusercontent.com/da40a340dd266420c37c36b584b80d73b88df7ff/687474703a2f2f7777772e6574746572736b7564642e6e65742f6f70656e72612f7374617274322e706e67 has an example of what the spawn point actors look like. After that y...
- Fri May 09, 2014 5:34 am
- Forum: Mapping and Modding
- Topic: "Hold the Line" Game mode/map.
- Replies: 7
- Views: 6096
- Mon Apr 21, 2014 2:27 pm
- Forum: Mapping and Modding
- Topic: Custom prerequisite "infantryproduction"
- Replies: 2
- Views: 2775
The custom prerequisite for barracks is named "barracks".
It looks like the bit of yaml responsible for providing this prerequisite is missing.
You'll need to add this to each barracks structure:
It looks like the bit of yaml responsible for providing this prerequisite is missing.
You'll need to add this to each barracks structure:
Code: Select all
ProvidesCustomPrerequisite:
Prerequisite: barracks
- Mon Apr 07, 2014 2:17 am
- Forum: General Discussion
- Topic: Infantry Death Sound Bug
- Replies: 7
- Views: 4918
We have a ticket for this at https://github.com/OpenRA/OpenRA/issues/4680. It has not been fixed yet. I might look at fixing it for the next release.