Search found 92 matches

by Scott_NZ
Wed Mar 04, 2015 1:09 pm
Forum: General Discussion
Topic: Soviet tactic -- Flamethrower infantry
Replies: 58
Views: 33844

I'm willing to put in a pillbox buff. We'll need to agree on how much to buff the pillbox. Buff the damage considerably, enough to one-shot infantry like a hind? Or slightly, enough to two-shot rifle infantry? Something else?
by Scott_NZ
Fri Feb 27, 2015 10:57 am
Forum: General Discussion
Topic: News over Faction on Playtest 2015
Replies: 37
Views: 23306

The problem with that is the AI doesn't know how to use a bunch of the unique units/advantages that a particular country gives. I'm keen on setting up some stats tracking so we can get some numbers from the players, though that might be a bit tricky.
by Scott_NZ
Wed Feb 18, 2015 1:37 am
Forum: General Discussion
Topic: News over Faction on Playtest 2015
Replies: 37
Views: 23306

It's good that there's feedback on these changes, but they were never intended to achieve a perfect balance. They are experimental changes (hence why this is a playtest instead of a full-blown release) and were purposefully kept reasonably simple to keep our options open. If you'd like to see some t...
by Scott_NZ
Tue Dec 30, 2014 2:24 am
Forum: General Discussion
Topic: New version thoughts?
Replies: 7
Views: 5719

I implemented countries to solve a couple of polish and gameplay issues. Until now, there has been a bit of an overlap of unit roles, e.g. MAD Tank and Demo Truck both roughly do the same thing. This solves that by separating them into Russia and Ukraine respectively. It will also open up new strate...
by Scott_NZ
Thu Dec 25, 2014 1:34 am
Forum: General Discussion
Topic: The point of MAD Tanks
Replies: 3
Views: 3375

They deal damage to a particular unit or structure as a percentage of its total health. 3 MAD Tanks will destroy anything in game (except infantry and other MAD Tanks). You can also use them with an Iron Curtain or Chronosphere.
by Scott_NZ
Tue Dec 09, 2014 9:23 am
Forum: General Discussion
Topic: Unit(s) You Rarely Bother With in OpenRA (RA-MP)
Replies: 16
Views: 12298

Radar jammers also jam missiles, which can make them pretty useful.
MAD tanks are also compatible with the iron curtain and the chronosphere, unlike demo trucks, making them very effective at killing bases.
by Scott_NZ
Sat Nov 01, 2014 2:17 am
Forum: General Discussion
Topic: Changes to helicopters
Replies: 5
Views: 4737

They now take less damage before being destroyed.
by Scott_NZ
Mon Sep 29, 2014 5:02 am
Forum: General Discussion
Topic: playtests new ra ui
Replies: 8
Views: 6131

The grouping of helicopters with planes and ships with subs into shared tabs on the build palette is because they share production queues. The rule of thumb is one tab per queue. This isn't really any different to how vehicle, infantry and structure production already work. Both Soviet and Allied ba...
by Scott_NZ
Thu Aug 14, 2014 12:47 am
Forum: Competitions and Events
Topic: OpenRA 1 v 1 RA mod Tournament August 29th
Replies: 22
Views: 20223

I'm in
by Scott_NZ
Sun Jul 13, 2014 6:54 am
Forum: General Discussion
Topic: Repaired Buildings are showed broken
Replies: 3
Views: 2759

Feel free to report bugs and issues on the issue tracker: https://github.com/OpenRA/OpenRA/issues
by Scott_NZ
Sat Jul 12, 2014 4:53 am
Forum: General Discussion
Topic: Repaired Buildings are showed broken
Replies: 3
Views: 2759

This has already been fixed, and the fix should be present in the latest playtest.
https://github.com/OpenRA/OpenRA/releas ... t-20140711
by Scott_NZ
Thu Jun 19, 2014 3:03 pm
Forum: General Discussion
Topic: creating new maps
Replies: 7
Views: 5224

You place spawn point actors where you want the spawn points to be. https://camo.githubusercontent.com/da40a340dd266420c37c36b584b80d73b88df7ff/687474703a2f2f7777772e6574746572736b7564642e6e65742f6f70656e72612f7374617274322e706e67 has an example of what the spawn point actors look like. After that y...
by Scott_NZ
Fri May 09, 2014 5:34 am
Forum: Mapping and Modding
Topic: "Hold the Line" Game mode/map.
Replies: 7
Views: 6096

This idea interests me. I might make such a map.
by Scott_NZ
Mon Apr 21, 2014 2:27 pm
Forum: Mapping and Modding
Topic: Custom prerequisite "infantryproduction"
Replies: 2
Views: 2775

The custom prerequisite for barracks is named "barracks".
It looks like the bit of yaml responsible for providing this prerequisite is missing.
You'll need to add this to each barracks structure:

Code: Select all

ProvidesCustomPrerequisite:
	Prerequisite: barracks
by Scott_NZ
Mon Apr 07, 2014 2:17 am
Forum: General Discussion
Topic: Infantry Death Sound Bug
Replies: 7
Views: 4918

We have a ticket for this at https://github.com/OpenRA/OpenRA/issues/4680. It has not been fixed yet. I might look at fixing it for the next release.