Search found 1135 matches
- Sun Jul 01, 2012 2:59 pm
- Forum: Mapping and Modding
- Topic: Warhammer 40,000
- Replies: 5
- Views: 4728
- Sun Jul 01, 2012 2:16 pm
- Forum: General Discussion
- Topic: RA "snow" map tileset for CNC
- Replies: 13
- Views: 15482
I pushed the SHP fixes where I could see a difference to OpenRA at https://github.com/OpenRA/OpenRA/pull/2264 https://github.com/Mailaender/OpenRA/commit/3200be6641599583b4c6742b89bcd2670c32a64c Some also seemed to only fix C&C hardcoded sequence specific bugs we don't have in OpenRA. I also uploade...
- Thu Jun 28, 2012 7:15 pm
- Forum: General Discussion
- Topic: Graphics Wonky on Ubuntu
- Replies: 7
- Views: 5844
It's saved in the https://github.com/OpenRA/OpenRA/wiki/Settings and we will have a GUI widget for it in the next release because it is the #1 newbie question.
- Tue Jun 26, 2012 5:34 am
- Forum: General Discussion
- Topic: Graphics Wonky on Ubuntu
- Replies: 7
- Views: 5844
Maybe you should link the https://github.com/OpenRA/OpenRA/wiki/FAQ prominently at the website or if Intel stuff is detected use Cg by default.
- Mon Jun 25, 2012 10:10 am
- Forum: General Discussion
- Topic: OpenRA...Portable?
- Replies: 6
- Views: 7337
http://portableapps.com/development/beginner_packaging uses NSIS which is also used by https://github.com/OpenRA/OpenRA/tree/m ... ng/windows
- Mon Jun 25, 2012 12:30 am
- Forum: General Discussion
- Topic: Are there any plans for a Dune 2000 Mod?
- Replies: 46
- Views: 46354
I recently fixed the infantry and ornithocopter frame ordering with help from chris. He also fixed the shroud and is working on the sandworm. I also added the sounds, voices and nearly all notifications. Nothing you can see at a screenshot, but still we are polishing for a release. If you are not in...
- Sun Jun 24, 2012 8:56 pm
- Forum: General Discussion
- Topic: what happen to most important game feature !?
- Replies: 8
- Views: 7317
See https://github.com/OpenRA/OpenRA/pull/9 for the code.
I think there should at least be an option so if someone decides to make a classic mods which does not have independent build queues but uses the speedup option.
I think there should at least be an option so if someone decides to make a classic mods which does not have independent build queues but uses the speedup option.
- Thu Jun 21, 2012 10:56 am
- Forum: General Discussion
- Topic: I need help. (Textures)
- Replies: 3
- Views: 3283
- Wed Jun 20, 2012 5:04 pm
- Forum: General Discussion
- Topic: I need help. (Textures)
- Replies: 3
- Views: 3283
Starting the game with
should solve this
Code: Select all
openra Graphics.Renderer=Cg
- Mon Jun 18, 2012 7:01 pm
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 142431
Have you thought about replacing all the graphics like http://dev.openttdcoop.org/projects/opengfx
- Mon Jun 18, 2012 6:56 pm
- Forum: Mapping and Modding
- Topic: Faction-specific Starting Units
- Replies: 8
- Views: 6332
- Mon Jun 18, 2012 1:02 am
- Forum: General Discussion
- Topic: Answer for crashing pixels (cursor and icons)
- Replies: 1
- Views: 2178
I made this available as an in-game option as many people (including myself) had problems finding the solution. https://github.com/OpenRA/OpenRA/pull/2226
- Sun Jun 17, 2012 11:02 am
- Forum: Mapping and Modding
- Topic: Tileset Builder 2
- Replies: 16
- Views: 19652
- Sun Jun 17, 2012 10:52 am
- Forum: General Discussion
- Topic: RA "snow" map tileset for CNC
- Replies: 13
- Views: 15482
Re: RA "snow" map tileset for CNC
So apparently in CNC95 someone has already has done a mod and converted the snow theater from RA into one for CNC! Can we apply it to OpenRA? That would be really sweet. Ultimately would we be able to make an automatic map converter that translates maps between RA <--> CNC, using this art work that...
- Sun Jun 17, 2012 10:40 am
- Forum: Mapping and Modding
- Topic: Terrain Expansion [RA][D2K]
- Replies: 149
- Views: 142431
Desert Theater
Nice work, but no one really uses the silo in multiplayer.
I found a RA desert theater at http://ra.nv17.com/html/downloads/misc.html
I found a RA desert theater at http://ra.nv17.com/html/downloads/misc.html
Desert Theater wrote:A proper desert theater converted from original C&C. Includes: missle silo, tree, cactus, some rocks, obstacles and other things...