Search found 1135 matches

by Matt
Sun Jul 01, 2012 2:59 pm
Forum: Mapping and Modding
Topic: Warhammer 40,000
Replies: 5
Views: 4728

There is actually a RA mod http://ra.nv17.com:8000/mods/ra40k.zip
by Matt
Sun Jul 01, 2012 2:16 pm
Forum: General Discussion
Topic: RA "snow" map tileset for CNC
Replies: 13
Views: 15482

I pushed the SHP fixes where I could see a difference to OpenRA at https://github.com/OpenRA/OpenRA/pull/2264 https://github.com/Mailaender/OpenRA/commit/3200be6641599583b4c6742b89bcd2670c32a64c Some also seemed to only fix C&C hardcoded sequence specific bugs we don't have in OpenRA. I also uploade...
by Matt
Thu Jun 28, 2012 7:15 pm
Forum: General Discussion
Topic: Graphics Wonky on Ubuntu
Replies: 7
Views: 5844

It's saved in the https://github.com/OpenRA/OpenRA/wiki/Settings and we will have a GUI widget for it in the next release because it is the #1 newbie question.
by Matt
Tue Jun 26, 2012 5:34 am
Forum: General Discussion
Topic: Graphics Wonky on Ubuntu
Replies: 7
Views: 5844

Maybe you should link the https://github.com/OpenRA/OpenRA/wiki/FAQ prominently at the website or if Intel stuff is detected use Cg by default.
by Matt
Mon Jun 25, 2012 12:30 am
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46354

I recently fixed the infantry and ornithocopter frame ordering with help from chris. He also fixed the shroud and is working on the sandworm. I also added the sounds, voices and nearly all notifications. Nothing you can see at a screenshot, but still we are polishing for a release. If you are not in...
by Matt
Sun Jun 24, 2012 8:56 pm
Forum: General Discussion
Topic: what happen to most important game feature !?
Replies: 8
Views: 7317

See https://github.com/OpenRA/OpenRA/pull/9 for the code.

I think there should at least be an option so if someone decides to make a classic mods which does not have independent build queues but uses the speedup option.
by Matt
Thu Jun 21, 2012 10:56 am
Forum: General Discussion
Topic: I need help. (Textures)
Replies: 3
Views: 3283

by Matt
Wed Jun 20, 2012 5:04 pm
Forum: General Discussion
Topic: I need help. (Textures)
Replies: 3
Views: 3283

Starting the game with

Code: Select all

openra Graphics.Renderer=Cg
should solve this
by Matt
Mon Jun 18, 2012 7:01 pm
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142431

Have you thought about replacing all the graphics like http://dev.openttdcoop.org/projects/opengfx
by Matt
Mon Jun 18, 2012 6:56 pm
Forum: Mapping and Modding
Topic: Faction-specific Starting Units
Replies: 8
Views: 6332

InitialUnit (singular) is just a string (not an array) so I guess there can only be one unit atm. You can make a map with not just the player spawn but also additional starting units (for scouting?) however.
by Matt
Mon Jun 18, 2012 1:02 am
Forum: General Discussion
Topic: Answer for crashing pixels (cursor and icons)
Replies: 1
Views: 2178

I made this available as an in-game option as many people (including myself) had problems finding the solution. https://github.com/OpenRA/OpenRA/pull/2226
by Matt
Sun Jun 17, 2012 11:02 am
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 19652

Everything is fixed now (except MIX file writing) and merged into OpenRA.
by Matt
Sun Jun 17, 2012 10:52 am
Forum: General Discussion
Topic: RA "snow" map tileset for CNC
Replies: 13
Views: 15482

Re: RA "snow" map tileset for CNC

So apparently in CNC95 someone has already has done a mod and converted the snow theater from RA into one for CNC! Can we apply it to OpenRA? That would be really sweet. Ultimately would we be able to make an automatic map converter that translates maps between RA <--> CNC, using this art work that...
by Matt
Sun Jun 17, 2012 10:40 am
Forum: Mapping and Modding
Topic: Terrain Expansion [RA][D2K]
Replies: 149
Views: 142431

Desert Theater

Nice work, but no one really uses the silo in multiplayer.

I found a RA desert theater at http://ra.nv17.com/html/downloads/misc.html
Desert Theater wrote:A proper desert theater converted from original C&C. Includes: missle silo, tree, cactus, some rocks, obstacles and other things...