Search found 39 matches

by katzsmile
Fri Feb 21, 2014 1:30 pm
Forum: Mapping and Modding
Topic: New Flak Truck icon
Replies: 8
Views: 113207

New Flak Truck icon

New icons for Flak Truck
by katzsmile
Sat Jul 27, 2013 10:01 pm
Forum: Mapping and Modding
Topic: Missile Truck
Replies: 6
Views: 5847

Cmd. Matt wrote: Upload it to http://content.open-ra.org/?p=units please.

Do we want this for allied mobile AA to counter the soviet flak truck?
lolwut? To counter sov flaktruk? which is done to counter jeep? i think devs just must redo whole game and balance =)
by katzsmile
Wed Mar 06, 2013 3:04 am
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 71441

RA2 was made by Westwood Pacific, which became EA Pacific and finally EALA. that was not true Westwood Studios. Just one affilated office with same name and logo, but team was different.
by katzsmile
Sat Feb 23, 2013 4:31 pm
Forum: Mapping and Modding
Topic: TS/RA2 Voxel Support
Replies: 63
Views: 71441

One step closer to RA2 engine)
by katzsmile
Thu May 31, 2012 10:50 am
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 19719

My tools - SHPViewer and TileSetBuilder 2 is not designed for Linux and Mono. Never ever try using it underr Mono. Or grab the sources and fix the bugs yourself
by katzsmile
Fri May 18, 2012 11:02 am
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46642

this panels you can get from dune2000
by katzsmile
Fri May 18, 2012 6:09 am
Forum: General Discussion
Topic: Are there any plans for a Dune 2000 Mod?
Replies: 46
Views: 46642

Dune loadscreen
by katzsmile
Thu May 17, 2012 5:22 pm
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51121

Nothing happen because i'm lazy
by katzsmile
Thu May 17, 2012 5:13 am
Forum: Mapping and Modding
Topic: Raw D2K Art
Replies: 53
Views: 51121

Offsets for infantry frames is OffsetX = frameWidth/2 - Width/2 OffsetY = frameHeight/2 - Height/2 Offset for vehicles and projectile frames is OffsetX = frameWidth/2 - frameOffsetX OffsetY = frameHeight/2 - frameOffsetY Offset for buildings frames is if (frameOffsetX < 0) { frameOffsetX = 0 - frame...
by katzsmile
Fri May 11, 2012 12:33 pm
Forum: Mapping and Modding
Topic: SHPViewer.exe
Replies: 3
Views: 4017

don try to run SHPViewer on linux. That tool is not designed for it
by katzsmile
Sat Apr 28, 2012 8:31 pm
Forum: Mapping and Modding
Topic: Software OpenRA !!!!!!!!!!!!
Replies: 1
Views: 2117

This game was entirely written in C# using Visual Studio or Eclips Mono
by katzsmile
Wed Apr 18, 2012 6:23 pm
Forum: Mapping and Modding
Topic: RA enhanced mod
Replies: 76
Views: 121647

Try to use sharpen tool on icons and draw text pixel-by-pixel

they will look more accurate
by katzsmile
Sat Feb 11, 2012 9:48 pm
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 19719

.pal must go to bits folder
tileset yaml must be listed in mod.yaml
by katzsmile
Wed Jan 25, 2012 9:00 am
Forum: Mapping and Modding
Topic: Tileset Builder 2
Replies: 16
Views: 19719

Tileset Builder 2

New Tileset builder

Features:
- You can specify palette for image
- You can create new tileset in any moment
- Preloading terrain type defaults
- Editable tileset properties
- Fixed XCC Mixer compatibility (only for 24x24px tiles)
- Fixed magic typo

Sources included
by katzsmile
Wed Jan 25, 2012 3:23 am
Forum: Mapping and Modding
Topic: Art Requests
Replies: 14
Views: 11387

Yes it big a little. but i do this because new fans size is much bigger than older