Search found 28 matches

by Phrohdoh
Mon May 26, 2014 10:54 pm
Forum: General Discussion
Topic: Proposed balance changes for Tiberian Sun. (WiP)
Replies: 9
Views: 6749

Sorry I would have but it was a super quick post. I don't really have suggestions at the moment (I'd rather we support it first then make changes). But I don't like the ExternalCapture for engineers (especially not in TS/RA2). They also should not have C4 (or maybe the C4 targeting you describe is O...
by Phrohdoh
Mon May 26, 2014 5:02 pm
Forum: General Discussion
Topic: What the hell are the AI difficulty levels?
Replies: 10
Views: 10661

This is the exact reason I was against these name changes but the majority was for them.
I can't quite answer as I don't think they are 'easy', 'medium', 'hard'.
I believe they're just different styles (see TD's bots also).
by Phrohdoh
Sun May 25, 2014 7:02 pm
Forum: General Discussion
Topic: Proposed balance changes for Tiberian Sun. (WiP)
Replies: 9
Views: 6749

Being obsessed and in love with Tiberian Sun I hope to get the chance to discuss this with you on IRC because I plan on doing a lot of work for TS.

But I am against practically everything you've posted here.
This sounds a completely different TS in my opinion.
by Phrohdoh
Tue May 20, 2014 9:56 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 46044

We will need your "exception.log" (preferably at a site like pastebin.com) to help with this.
To find the file I'll refer you to the wiki: https://github.com/OpenRA/OpenRA/wiki/F ... st-crashed
by Phrohdoh
Wed Apr 16, 2014 4:27 pm
Forum: Mapping and Modding
Topic: Right-Click Scrolling
Replies: 2
Views: 2840

Currently no. I do not think that will ever be supported as right click is used to give units commands.
by Phrohdoh
Tue Apr 15, 2014 1:30 pm
Forum: General Discussion
Topic: patrol
Replies: 1
Views: 1916

Not currently. The closest thing we have is queuing orders with shift-rightclick.
by Phrohdoh
Mon Apr 14, 2014 6:55 pm
Forum: Mapping and Modding
Topic: Dune Land of Sand
Replies: 29
Views: 24418

We already discussed this on IRC but I'll restate it here just in case someone else comes across this with the same error.

We moved (in December of '13) from floats to WRange which use the format XcY.

Where X is whole cells and Y is partial ( Y / 1024), so 8c512 would 8.5 cells.
by Phrohdoh
Mon Apr 14, 2014 6:37 pm
Forum: Mapping and Modding
Topic: Dune Land of Sand
Replies: 29
Views: 24418

You should really learn to read the stacktrace (especially these simple ones).

Code: Select all

Cannot parse `8.5` into `Range.OpenRA.WRange`
by Phrohdoh
Fri Apr 11, 2014 10:03 pm
Forum: General Discussion
Topic: Red Alert installation on Apple
Replies: 2
Views: 2231

You can just copy the .mix files to ~/Library/Application Support/OpenRA/Content/ra/ but you won't need the ini files at all. Those are bundled in <openra root>/mods/ra/rules/ in our custom format.

Let me know if this works out for you.
by Phrohdoh
Fri Apr 11, 2014 11:54 am
Forum: Mapping and Modding
Topic: Dune Land of Sand
Replies: 29
Views: 24418

Code: Select all

Exception of type `System.IO.InvalidDataException`&#58; No valid shellmaps available 
You're doing one (or both) of these:
  • Missing a shellmap
  • Not using SupportsMapsFrom: in mod.yaml
by Phrohdoh
Wed Apr 09, 2014 6:45 pm
Forum: Mapping and Modding
Topic: [coma] Command and Conquer: The Forgotten Chapter
Replies: 39
Views: 52021

I'm glad to see this is still being worked on. Good job so far!
by Phrohdoh
Wed Apr 09, 2014 6:44 pm
Forum: Mapping and Modding
Topic: New to Modding OpenRA - Crash becuase of new unit
Replies: 50
Views: 46044

The only InitialActivity I know of off-hand is FindResources which can only be given to the resource harvester (whatever that may be for the mod in question) or the engine will crash.

There are probably others but I do now know of them.
by Phrohdoh
Wed Apr 09, 2014 6:40 pm
Forum: Mapping and Modding
Topic: Blender SHP setup.
Replies: 2
Views: 4166

What issue have you run into?