Search found 87 matches

by wusche1
Tue Feb 07, 2012 5:02 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66263

Heyho. A third faction? Explain =) Hey, I did not think in terms of sub-factions - although they do sound interesting, too, but in form of the development and testing of an third faction that might maybe make it one day into the RA mod. I thought something along the lines of a China/Japan faction, ...
by wusche1
Tue Feb 07, 2012 1:34 pm
Forum: Mapping and Modding
Topic: [RA - Mod] Red Alert - Entrenched
Replies: 93
Views: 66263

Hello Petrenko,

i like the modifications and assets You have produced. Also, quite some neat ideas in there.

I wonder: Would You be interested to make a 3rd faction for the game? You seem to have some skills in RA related graphics and yaml modding.
by wusche1
Mon Feb 06, 2012 2:35 pm
Forum: Mapping and Modding
Topic: [Mod] Your-Freedom - Works with 20121019 !
Replies: 28
Views: 27479

I have not tried the mod yet, but here are two questions: -- Does this have a chance to go into the main version? -- How high are the chances of abuse e.g. security loopholes etc. All in all I think that scripting support would open up a lot of possibilities -- even if that would be just a very stan...
by wusche1
Fri Feb 03, 2012 11:16 pm
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17258

twarpie wrote: May I suggest a 'fix open areas' on Ares?
Done. Thanks for the hint.
by wusche1
Fri Feb 03, 2012 12:42 am
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17258

Fixed a bunch of bugs with release 2.
by wusche1
Thu Feb 02, 2012 7:18 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Zeus & Apollo [6-10+ players]
Replies: 2
Views: 3622

Cosmetic changes with the Apollo map for new playtest.
by wusche1
Thu Feb 02, 2012 7:16 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Poseidon [2-4 players]
Replies: 7
Views: 6249

Cosmetic changes for new playtest release.
by wusche1
Thu Feb 02, 2012 7:14 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Ares [2-4 players]
Replies: 5
Views: 4983

Cleaned up for playtest release.
by wusche1
Thu Feb 02, 2012 4:14 pm
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17258

Great stuff! :) Thank You very much for Your help!!!

Any chance I could get one more :) Are You in chat? I could use some help with some of the features I plan to implement into the mini-mod.
by wusche1
Thu Feb 02, 2012 1:51 pm
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17258

Here is a zip archive with PNG camoes that I hope someone can convert to SHP format. I had a lot of troubles to do so due to the awkward configuration of XCC mixer and some incompatibilities when using SHP Builder.
by wusche1
Wed Feb 01, 2012 6:28 pm
Forum: Mapping and Modding
Topic: Crash on Playtest 2011-1223
Replies: 0
Views: 3483

Crash on Playtest 2011-1223

Version: 1223 playtest 4 Player game Crash. exception.log ================================= System.InvalidOperationException: Out of sync in frame 960: Blame Tick. at OpenRA.Network.OrderManager.OutOfSync(Int32 frame, String blame) at OpenRA.Network.OrderManager.CheckSync(Byte[] packet&...
by wusche1
Tue Jan 31, 2012 8:44 pm
Forum: Mapping and Modding
Topic: [MAP] [RA] Ares [2-4 players]
Replies: 5
Views: 4983

hey , ive also played this map ... and i like it :) i love the tiny villages on the map and the big distance to the opponent the gameplay with the 3-4 techcenter was very complex for the first try ... imho Thank You. I agree that the gameplay is different from the standard size Openra maps -- but t...
by wusche1
Tue Jan 31, 2012 8:25 pm
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17258

Been quite busy in the last days, so there is no news on CC. No problem. I've also got some other cameos for stuff like the A-10 (white text, focused on one plane) and some other units/structures, and can easily create more. Are you going to add any other new units? I've got some SHP's that I could ...
by wusche1
Fri Jan 27, 2012 1:29 pm
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17258

There is also some stuff I want to fix/change in the future releases: Funky to do list: [/u] -- To do +- partly done ++ done :) Here we go: ++ Special Forces Mission does not work if one builds air field before "Covert Ops Chrono", as it is called now. Probably need to remove the normal paradrop...
by wusche1
Fri Jan 27, 2012 10:58 am
Forum: Mapping and Modding
Topic: [gamemode] [RA] Combined Conquest
Replies: 16
Views: 17258

Re: [gamemode] [RA] Combined Conquest

Some time ago Harisson posted an archive with a bunch of textless cameos, see this thread . Using XCC Mixer you could easily extract any cameo you want. Use any of the available tools to add the text at the bottom (SHP Builder can do it, but there are probably other tools). Hello twarpie, this shou...