Search found 87 matches
- Tue Feb 07, 2012 5:02 pm
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66263
Heyho. A third faction? Explain =) Hey, I did not think in terms of sub-factions - although they do sound interesting, too, but in form of the development and testing of an third faction that might maybe make it one day into the RA mod. I thought something along the lines of a China/Japan faction, ...
- Tue Feb 07, 2012 1:34 pm
- Forum: Mapping and Modding
- Topic: [RA - Mod] Red Alert - Entrenched
- Replies: 93
- Views: 66263
- Mon Feb 06, 2012 2:35 pm
- Forum: Mapping and Modding
- Topic: [Mod] Your-Freedom - Works with 20121019 !
- Replies: 28
- Views: 27479
I have not tried the mod yet, but here are two questions: -- Does this have a chance to go into the main version? -- How high are the chances of abuse e.g. security loopholes etc. All in all I think that scripting support would open up a lot of possibilities -- even if that would be just a very stan...
- Fri Feb 03, 2012 11:16 pm
- Forum: Mapping and Modding
- Topic: [gamemode] [RA] Combined Conquest
- Replies: 16
- Views: 17258
Done. Thanks for the hint.twarpie wrote: ↑May I suggest a 'fix open areas' on Ares?
- Fri Feb 03, 2012 12:42 am
- Forum: Mapping and Modding
- Topic: [gamemode] [RA] Combined Conquest
- Replies: 16
- Views: 17258
- Thu Feb 02, 2012 7:18 pm
- Forum: Mapping and Modding
- Topic: [MAP] [RA] Zeus & Apollo [6-10+ players]
- Replies: 2
- Views: 3622
- Thu Feb 02, 2012 7:16 pm
- Forum: Mapping and Modding
- Topic: [MAP] [RA] Poseidon [2-4 players]
- Replies: 7
- Views: 6249
- Thu Feb 02, 2012 7:14 pm
- Forum: Mapping and Modding
- Topic: [MAP] [RA] Ares [2-4 players]
- Replies: 5
- Views: 4983
- Thu Feb 02, 2012 4:14 pm
- Forum: Mapping and Modding
- Topic: [gamemode] [RA] Combined Conquest
- Replies: 16
- Views: 17258
- Thu Feb 02, 2012 1:51 pm
- Forum: Mapping and Modding
- Topic: [gamemode] [RA] Combined Conquest
- Replies: 16
- Views: 17258
- Wed Feb 01, 2012 6:28 pm
- Forum: Mapping and Modding
- Topic: Crash on Playtest 2011-1223
- Replies: 0
- Views: 3483
Crash on Playtest 2011-1223
Version: 1223 playtest 4 Player game Crash. exception.log ================================= System.InvalidOperationException: Out of sync in frame 960: Blame Tick. at OpenRA.Network.OrderManager.OutOfSync(Int32 frame, String blame) at OpenRA.Network.OrderManager.CheckSync(Byte[] packet&...
- Tue Jan 31, 2012 8:44 pm
- Forum: Mapping and Modding
- Topic: [MAP] [RA] Ares [2-4 players]
- Replies: 5
- Views: 4983
hey , ive also played this map ... and i like it :) i love the tiny villages on the map and the big distance to the opponent the gameplay with the 3-4 techcenter was very complex for the first try ... imho Thank You. I agree that the gameplay is different from the standard size Openra maps -- but t...
- Tue Jan 31, 2012 8:25 pm
- Forum: Mapping and Modding
- Topic: [gamemode] [RA] Combined Conquest
- Replies: 16
- Views: 17258
Been quite busy in the last days, so there is no news on CC. No problem. I've also got some other cameos for stuff like the A-10 (white text, focused on one plane) and some other units/structures, and can easily create more. Are you going to add any other new units? I've got some SHP's that I could ...
- Fri Jan 27, 2012 1:29 pm
- Forum: Mapping and Modding
- Topic: [gamemode] [RA] Combined Conquest
- Replies: 16
- Views: 17258
- Fri Jan 27, 2012 10:58 am
- Forum: Mapping and Modding
- Topic: [gamemode] [RA] Combined Conquest
- Replies: 16
- Views: 17258
Re: [gamemode] [RA] Combined Conquest
Some time ago Harisson posted an archive with a bunch of textless cameos, see this thread . Using XCC Mixer you could easily extract any cameo you want. Use any of the available tools to add the text at the bottom (SHP Builder can do it, but there are probably other tools). Hello twarpie, this shou...