Search found 347 matches
- Tue Feb 14, 2017 12:03 am
- Forum: General Discussion
- Topic: WhoCares
- Replies: 10
- Views: 7343
Hello and welcome! here is an old thread that discussed a bit of strategy, build orders, ways to play the game more competitive, etc. http://www.sleipnirstuff.com/forum/viewtopic.php?t=19845&highlight=strategy+guide As to RAGL you don't have to participate if you don't want to, however the league is...
- Mon Feb 13, 2017 6:58 pm
- Forum: Competitions and Events
- Topic: Map Design Contest 2017 - Entries (closed)
- Replies: 35
- Views: 31462
- Sun Feb 12, 2017 8:45 pm
- Forum: Competitions and Events
- Topic: RAGL Season 2 - Discussion, Feedback, Development
- Replies: 31
- Views: 21984
I've been meaning to post this for awhile but I gathered some statistics that I think are interesting. Firstly, there was a total of (including games already played by those who forfeited) 289 RAGL games played during the season! 86 games in Master 73 games in Minions 61 games in Recruit A 67 games ...
- Sat Feb 11, 2017 6:56 pm
- Forum: General Discussion
- Topic: Sub Ping
- Replies: 1
- Views: 1659
- Sun Feb 05, 2017 6:55 am
- Forum: General Discussion
- Topic: Raishiwi's Beer Cave
- Replies: 42
- Views: 34277
- Mon Jan 23, 2017 10:50 pm
- Forum: General Discussion
- Topic: SoScared's Twitch.tv - RAGL and Ladder!
- Replies: 104
- Views: 497584
- Wed Jan 18, 2017 2:58 am
- Forum: Mapping and Modding
- Topic: [SHP] New Tiberium trees
- Replies: 2
- Views: 3182
- Tue Jan 17, 2017 11:43 pm
- Forum: General Discussion
- Topic: [RA] Experimental v2.2
- Replies: 24
- Views: 15788
- Tue Jan 10, 2017 11:17 am
- Forum: General Discussion
- Topic: OpenRA Strategy Thread and Guides
- Replies: 17
- Views: 14630
- Tue Jan 10, 2017 1:05 am
- Forum: General Discussion
- Topic: On game balance through map design
- Replies: 7
- Views: 5258
There is too much to be said on maps. But what it boils down to is we need a diverse and robust map pool. We need a few more open maps and or a few more bigger maps but that doesn't mean we should get rid of every small or chokey map. Every map eliminates certain play styles and highlights others. E...
- Fri Jan 06, 2017 6:21 am
- Forum: General Discussion
- Topic: logo
- Replies: 61
- Views: 55130
- Thu Dec 29, 2016 2:55 am
- Forum: General Discussion
- Topic: Bots vs Human Speedrun Competition #1
- Replies: 41
- Views: 25786
I agree naval AI was cheap I've resubmitted RA-Barren Lands-1:40 RA-Sunstroke-2:07 RA-Crossfire-2:42 RA-Haos Ridges-5:49 I think 1v4 is about the limit for total speed runs. On Haos I had to change the strategy up quite a bit. I also tried very hard on null peter but the layout makes it too tough :(
- Wed Dec 28, 2016 6:21 am
- Forum: General Discussion
- Topic: Bots vs Human Speedrun Competition #1
- Replies: 41
- Views: 25786
- Thu Dec 22, 2016 6:07 am
- Forum: General Discussion
- Topic: Veteran pilots after spy infiltrating the barracks.
- Replies: 3
- Views: 3014
- Thu Dec 22, 2016 12:05 am
- Forum: General Discussion
- Topic: Paradrop
- Replies: 5
- Views: 3611
The test build with vetted infantry and a cooldown of 5 minutes is a good spot for paratroopers. I agree with this statement. I also want to point out paradrops gives $900 worth of free units. I would say paradrops are quite good for attacking unprotected eco. vetted drop gives a bonus $200 dollars...