Search found 165 matches

by ZxGanon
Sat Oct 13, 2018 9:57 am
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

Yeah Beans is right a stronger player will always take advantage of every little victory he can find. But the Airstrip of Nod is the biggest issue. Your units + 12 or 14 seconds extra is a very heavy disadvantage. In the very beginning GDI get´s a headstart in eco. There is no way that Nod vehicles ...
by ZxGanon
Sat Oct 13, 2018 9:44 am
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 133
Views: 39404

Re: A Special Announcement from EA

EA is on a very difficult task and I´m not gonna lie I wouldn´t wanna switch with them. If they remaster the game by changing graphics and content than the "old" coomunity part hat wants to have the nostalgic feeling will outrage about any slight change that has been made. On the other hand the "com...
by ZxGanon
Thu Oct 11, 2018 6:29 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

I guess two ZxGanons have to fight each other.
by ZxGanon
Thu Oct 11, 2018 6:06 pm
Forum: General Discussion
Topic: A Special Announcement from EA
Replies: 133
Views: 39404

Re: A Special Announcement from EA

Red Alert 2 sounds like a good idea. I mean it had the best single player of all Command and Conquers and a revolutionary multiplayer (well for that time now it is heavily outdated and blend gameplay) so it would be the most lucrative step to choose this cnc. Yuris Revenge was a nice add but overall...
by ZxGanon
Wed Oct 10, 2018 7:35 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

lol yes its redesigning and Balancing TD. We dont need it. Because the game is nearly balanced. Its just some simple changes what AoA never wanted or fear. Hmm fear unit changes like giving stank heavy Armor and a bit less HP. Why no one said it is just a Modmap? Fun for yourself. If you consider b...
by ZxGanon
Tue Oct 09, 2018 2:03 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

There are good ammount of teamgames recorded, But on 1.3 and not with 1.4 so we gotta gather some till than.

I havent modded enough teamgame maps since the small TD community now downgraded completely to a teamgame only lobby.
by ZxGanon
Mon Oct 08, 2018 2:36 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

AoA spent the last couple of years arguing for the engineer change, but agreed to defer it until the engine code was fixed (it will be for the next release), and there was some kind of consensus in the community for adopting it (which won't be possible until at least the next playtest + test maps +...
by ZxGanon
Fri Oct 05, 2018 4:04 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

Updated my mod to 1.4. Changes have been marked as green that refers to Patch 1.2 , red for Patch 1.3 and blue for Patch 1.4 changes. Conyard: - Cost from 4000$ to 3000$ - BaseProvider: Cooldown: 75 --> 0 With the removals of the BasePRovider cooldown you will no longer have a penalty upon placing a...
by ZxGanon
Fri Oct 05, 2018 3:42 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

Well to also say something about "keeping" TD as it is: TD might be an underated game but why is that the case? Well there are multiple reasons why people choose RA over TD because of influencers and content creators like FiveAces or SoScared promoting RA over the past years (while they both love TD...
by ZxGanon
Thu Oct 04, 2018 7:54 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

Yeah you are right that is my only custom buld time but it is necessary to kinda fight the early mega advantage GDI has by not having to wait 12 seconds for every vehicle you produce.

Also I just found a Bug in Patch 1.3 where the Temple of Nod costs too much energy.

I gotta fix all of that in 1.4.
by ZxGanon
Thu Oct 04, 2018 5:52 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

Who told you that I created custom buildtimes? That was AoA to lock all defences and some units to begin with behind such exceptional buildtimes (that are horrible). I removed all custom buildtimes to finally end this nightmare.
by ZxGanon
Thu Oct 04, 2018 2:35 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

Extra post: I thought about removing the speed buff on harvesters. Also changing the movement speed buff on the Rocket Soldier (so it is more than the old version but less than Rifleman). I wanna see: The usage of Flamethrower Infantry and Commandos, also maybe paired with Chinooks. I would also lik...
by ZxGanon
Thu Oct 04, 2018 2:29 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

Like I said the rocket soldier one is nothing major and Im fine with changing that one. Apaches killing infantry and light vehicles only. Trying to kill buildings or heavy armored vehicles with that unit ist just ineffective (also that´s where the orca shines). Obelisk spamm hasn´t been seen yet. AG...
by ZxGanon
Wed Oct 03, 2018 8:33 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

So many things can be done in the name of balance. Yet we must always be mindful that 'the spirit' of the game should never be changed, and I worry that TD 'charm' is slowly eroded with every new release. Lets sit back, play a lot, think a lot and talk a lot. We have a piece of gaming history in ou...
by ZxGanon
Wed Oct 03, 2018 2:17 pm
Forum: General Discussion
Topic: Redesigning and Balancing TD
Replies: 74
Views: 12126

Re: Redesigning and Balancing TD

Guard Tower was changed back to require Barracks/Hand of Nod since Version 1.2. Rocket Soldier speed change is debateble yes and I have no problems with changing that value (still though I want them to be faster than in current release since that is just wayyyyyyyyyyy too slow). Flamehtrower Infantr...