Search found 194 matches

by Fortnight
Thu Feb 09, 2017 7:09 pm
Forum: General Discussion
Topic: Radar tied to AA vision?
Replies: 10
Views: 1835

there is no trait that gives extra vision if you have a certain upgrade and there is no other trait that gives or takes away that upgrade depending on if the building has power or not. Both of these things are supported on the bleed version / next release. Awesome! The new upgrade system seems exci...
by Fortnight
Thu Feb 09, 2017 1:32 pm
Forum: General Discussion
Topic: Radar tied to AA vision?
Replies: 10
Views: 1835

I wanted to have Radar Dome provide extra vision for all buildings in my overhaul but couldn't do it because there is no trait that gives extra vision if you have a certain upgrade and there is no other trait that gives or takes away that upgrade depending on if the building has power or not. The pl...
by Fortnight
Thu Feb 09, 2017 1:22 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Fixed death animations I noticed OpenRA uses some incorrect death animations, specifically for BulletDeath used by several small caliber weapons such as Tanya's Colt45, Rifle Infantry's M1Carbine and Spy's SilencedPPK. In vanilla OpenRA people will be gibbed upon being killed by BulletDeath instead...
by Fortnight
Wed Feb 08, 2017 6:24 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Duck and cover A couple of attacks have been made single target yet more of a cause to prone. Rocket Soldier attacks: Same AOE causing damage but soldiers a little further from impact will now lie down on the ground as well, there's after all an explosion nearby. Rifle Infantry attacks: In vanilla ...
by Fortnight
Wed Feb 08, 2017 6:21 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Selling structures When you sell buildings in OpenRA the refund amount depens on how much health the building has left. In vanilla the game also uses the building cost and/or refund amount (can be configured in the .yaml files) to determine what infantry units the building should spawn upon selling...
by Fortnight
Tue Feb 07, 2017 4:21 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Armed civilian In vanilla the armed civilian will always look the same however sometimes he is not armed. In overhaul he is always armed so you immediately know how many armed civilians you have simply by looking at your group of civilians. I've also buffed the Pea-Shooter Pistol. In vanilla it doe...
by Fortnight
Tue Feb 07, 2017 4:02 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Civilian people Civilians no longer gives experience points. In vanilla when you sell structures and gain civilians these will drop like flies to a single enemy Rifle Infantry. First of all it doesn't really make sense that he learns anything from basically just executing people. Second of all it m...
by Fortnight
Tue Feb 07, 2017 3:37 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Civilian houses In vanilla nothing happens when you destroy a house, in overhaul doing so will spawn civilians most of the time. Houses that are just 1 cell has 66% chance to spawn 1 civilian. Houses that are 2 or 4 cells can spawn 1, 2 or 3 civilians at variable chances (I don't feel like calculat...
by Fortnight
Tue Feb 07, 2017 3:21 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Thanks, I'm always interested in hearing more opinions! Church When destroyed the Church will always spawn a Priest (civilian) and an Alms Crate so you can steal money from the poor just like you could in the original Red Alert game (in OpenRA's vanilla Red Alert mod nothing spawns from destroying a...
by Fortnight
Mon Feb 06, 2017 7:28 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Uzbekistan My suggestion for the third Soviet faction has a focus on early expansion and hybrid technologies. [tab]Architect Replaces the Engineer and is exactly the same except that it also works as a base provider, meaning you can place buildings next to it. Cost is 500 credits if you have no Arc...
by Fortnight
Sun Feb 05, 2017 10:45 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Just a heads up that we noticed a dedicated server for this mod was sending invalid game advertisements to the master server. This was causing problems for our monitoring tasks, so we are now rejecting connections from that IP. If the server admin can fix the problem and let us know then we can unb...
by Fortnight
Sun Feb 05, 2017 2:35 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

I like that you did changes to zombies. Maybe you could add zombie infection logic too. Sounds like a fun idea, can't believe I didn't think about it. Instead I've changed other things about the zombies to make them more useful, they might become too strong if they also duplicate when killing infan...
by Fortnight
Sat Feb 04, 2017 3:08 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Glad you three agree! I've put up a dedicated server for Overhaul now. It's in Sweden but hopefully the connection is good enough for it to be used overseas as well. It's an old machine running Windows 2003 but I think it has enough juice in it to manage OpenRA. For anyone wondering how I got it run...
by Fortnight
Fri Feb 03, 2017 11:01 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Rocket Soldier vs Wood Armor Green (top) = Overhaul http://i.imgur.com/68PSZ2b.gif Orange (bottom) = Vanilla Tried to upload a ZIP here but I'm getting a bug on the forum: "General Error Tried to upload empty file". The archive is not empty... Also tried with a RAR archive, didn't work either. Also...
by Fortnight
Fri Feb 03, 2017 10:54 am
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 38291

Rocket Soldier vs Light Armor Green (top) = Overhaul http://i.imgur.com/rYnAGPg.gif Orange (bottom) = Vanilla In the initial attack you can see that the Rocket damage vs Light armor was buffed in overhaul. However due to the attack rate change the vanilla Dragon missiles quickly catches up and pass...