Search found 190 matches

by Smitty
Mon Oct 30, 2017 11:11 pm
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 8875

Replaced Pitfight with the RAGL S4 version and added Ysmir and Shadowfiend II.

https://resource.openra.net/maps/23610/
https://resource.openra.net/maps/23611/
https://resource.openra.net/maps/23612/
by Smitty
Mon Oct 30, 2017 2:19 am
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 8875

Smitty's Fall 2017 Playtest

Howdy folks, it's time for another round of playtesting. The goals are the same as always: Make as many tools available as possible. Keep balance between Allies and Sovs. Make Allies vs Allies less boring. This release is going to to show us a much different game as the rules of combat itself have c...
by Smitty
Thu Oct 26, 2017 1:51 pm
Forum: General Discussion
Topic: There is a bug with the dog
Replies: 8
Views: 1808

Of course there's a bug. I want to train good doggos, not man eating ones. Bad doggo!
by Smitty
Mon Oct 23, 2017 5:30 pm
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 16216

I've had some pretty crazy games with new release and the official playtests so I'd say it's definitely not boring. I'm also hearing the exact opposite complaints which is always a good thing. Will get this season's SMT playtest out soon so we can get to work on some solutions. Just need to fiddle w...
by Smitty
Sun Oct 15, 2017 12:19 am
Forum: General Discussion
Topic: Pitfight unbalanced in release 20171014
Replies: 5
Views: 1204

Blackened and .1 know about it as far RAGL is concerned.
by Smitty
Fri Oct 13, 2017 4:03 pm
Forum: General Discussion
Topic: Balancing medic
Replies: 37
Views: 9622

-snip- Building a barracks doesn't make it war factory first. That makes it barracks first. OK, I see what's causing confusion here. What I was saying is that PP-RAX-REF-WF is viable vs. PP-RAX-REF-REF. You seem to be lamenting the idea that PP-REF-WF isn't viable in a situation in which you get at...
by Smitty
Fri Oct 13, 2017 1:17 pm
Forum: General Discussion
Topic: Balancing medic
Replies: 37
Views: 9622

I was talking to smitty about this and th viability of other strats. The impression I got was 2refSD is the build with the most success in an equal matchup, though not without its flaws (being behind in the bigger picture if not taken advantage of). I spent that entire conversation trying to explai...
by Smitty
Thu Oct 12, 2017 3:38 pm
Forum: General Discussion
Topic: Balancing medic
Replies: 37
Views: 9622

What I dont see at all in pro games is navy, spies, flamers, chinooks, chronotanks, gap genrators, migs, jammers, dogs, hijackers. Thats about 25% of all units! These are "obsolete choices" because they are not worth building in any situation. I can only afford to build those if I know beforehand t...
by Smitty
Thu Oct 12, 2017 1:26 pm
Forum: General Discussion
Topic: Balancing medic
Replies: 37
Views: 9622

Concerning the voice of reason: In my oppinion the current (pro)meta is not worth keeping. It is too predictabe and stagnant. Basically there is one winning strategy and you dont even need to scout if you execute your thing well enough. Just curious, what do you think that one strategy is? I see se...
by Smitty
Tue Oct 10, 2017 6:02 pm
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 10076

Let me elaborate on why and where GPS is causing problems. The problem isn’t just GPS being too powerful. The problem is, when GPS is up fluid gameplay becomes impossible. You simply cannot make the moves to get behind your opponent that you could before. This is bad for not just players, but also...
by Smitty
Fri Oct 06, 2017 1:38 pm
Forum: General Discussion
Topic: Balance Openra
Replies: 40
Views: 7898

so i ask again, might a reduction of AA range be a step in the right direction? I tested reducing AA gun range by two cells. The feedback I got and my own play experience showed that Allies really do need a strong AA defense as they are lacking in mobile AA. (And yes, this is considering the longbo...
by Smitty
Thu Oct 05, 2017 1:00 am
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 10076

Agreed to remove the auto targeting. But instead the player should be able so focus fire the icons, force fire seem a bit odd when you "see" the target, can the "target" cursor appears when your mous is over an icon as it would be on a visible unit ? There's a ticket for this one as well. https://g...
by Smitty
Thu Oct 05, 2017 12:06 am
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 10076

as well as remove the ability of units to auto-target gps-dots under the fog of war. This would be very welcome from a code maintenance and quality perspective. The current behavior relies on a nasty low-level hack in the core engine code that I would love to be able to delete. That would be amazin...
by Smitty
Wed Oct 04, 2017 7:27 pm
Forum: General Discussion
Topic: New unit to help soviets?
Replies: 9
Views: 3143

He's right. Being nice to Elton John hasn't done this world a lick of good.
by Smitty
Wed Oct 04, 2017 6:54 pm
Forum: General Discussion
Topic: Allies GPS usage change
Replies: 47
Views: 10076

I was just about to start a thread on this. I'll just cut paste what I had written and then elaborate. ___ Howdy folks, With the next release looming it’s time to think about after release balance playtesting. One of the key issues I’m going to be looking at this time around is GPS. Due to the n...