Search found 195 matches

by Materianer
Tue May 01, 2018 10:31 am
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 135157

Lol in RA every balance map author is happy if 10% of his change makes it into the release, and here in TD people are outraged if their changes get adapted?? *facepalm* On true ... You better work together and test maps unbiased @ZxGanon Regarding the mcv why not decrease it a bit more to 3k or so....
by Materianer
Wed Apr 04, 2018 8:28 am
Forum: General Discussion
Topic: Smitty's Spring 2018 Playtest
Replies: 68
Views: 8475

I don't think that i misunderstood you but if then sorry :oops: Where did i write thats ok or approved by players? Also i didn't any demagogy or trolling here i just wanted to say that before people saying things like "setting the Hind for Soviets is infact not possible" they should first try the im...
by Materianer
Tue Apr 03, 2018 9:16 am
Forum: General Discussion
Topic: Smitty's Spring 2018 Playtest
Replies: 68
Views: 8475

ZxGanon wrote: The Hind thing is called common knowledge
Ah yes i forgott ...
netnazgul wrote: Current situation does not need proofs because it's already proven by practice.
Smitty and catgirls you can delete you playtest maps we know what a change will do without testing.

Sorry for this irony but thats just to laugh at.
by Materianer
Mon Apr 02, 2018 10:46 am
Forum: General Discussion
Topic: Smitty's Spring 2018 Playtest
Replies: 68
Views: 8475

The balances seem to be well overall even if i think the misslesub damage increase is too much, they are already really good since the accuracy has been improved. I'm a bit unsure about the shoktrooper change they are often a bad investment for players as you mentioned. If you play well with them th...
by Materianer
Sun Apr 01, 2018 12:21 am
Forum: Mapping and Modding
Topic: remove condition?
Replies: 12
Views: 1672

I dont know if that helps you with your problem but watch in this map. https://resource.openra.net/maps/25987/ You can set a negative healing on an actor here a church for example V25: SelfHealing: Step: -30 Delay: 25 HealIfBelow: 40000 WithDamageOverlay@LightBurn1: DamageType: Incendiary Image: bur...
by Materianer
Sat Mar 31, 2018 1:54 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 15114

@Smitty the sound is from this video https://www.youtube.com/watch?v=HWjQnxlvwa0 at 4:34 In the new maprevision i mixed this sound with the original hind sound ( done by just giving only 1 of the 2 hindweapons the new sound ) . Eurocopter (france) got this and the other 2 helis 2 new sounds mixed wi...
by Materianer
Sun Mar 25, 2018 2:54 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 15114

Small update: Improved the code and shooting sound a bit All the maps come now with the same code and units, means 3 different helis for allied factions. France got the Comanche England got the Cobra Germany got the Huey Soviets of course Hind https://i.imgur.com/xlxcuEv.png I added ore gardens and ...
by Materianer
Sat Mar 24, 2018 3:32 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 15114

Okay updated the maps to make the helipad buildable for both soviet factions. I added a new shootingsound recorded from this video https://www.youtube.com/watch?v=HWjQnxlvwa0 -- A Nuclear Winter https://resource.openra.net/maps/26360/ Comes with the Ah1-Cobra -- Borrowed Time https://resource.openra...
by Materianer
Thu Mar 22, 2018 10:25 am
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 15114

So far as a result of this thread there has been one playtest map made (which already invalidated itself by giving hinds to Russia only and removing tesla tech - no data or evidence to support or disprove anything). Can we have some actual playtests and data to work with before this kicks off again...
by Materianer
Wed Mar 14, 2018 9:11 pm
Forum: Mapping and Modding
Topic: BuildAtProductionType: How does it work?
Replies: 6
Views: 949

I made a Z the game remake map a while ago, if you click on a building there the units will only leave that building. for that i disabled Player: -ClassicProductionQueue@Vehicle: -ClassicProductionQueue@Infantry: this so the normal productionline and button wont work anymore Also this might be neede...
by Materianer
Fri Mar 09, 2018 3:49 pm
Forum: General Discussion
Topic: If Hinds were returned to Soviets poll
Replies: 17
Views: 2863

Would it not be best to test with Russia unchanged so you can gage if a Hind directly boosts Sovs? As nerfing Russia before hand is skewing any conclusions you can draw from it. After some matches i can say it of course boosts sovs a bit and to just add them to the exsisting factions would be too m...
by Materianer
Thu Mar 08, 2018 12:23 pm
Forum: General Discussion
Topic: If Hinds were returned to Soviets poll
Replies: 17
Views: 2863

Could you also put the changes on the RAGL maps please :) Okay done i chose 3 RAGL:S4 maps from resourcecenter. -- A Nuclear Winter https://resource.openra.net/maps/26021/ Comes with the Ah1-Cobra scaled down by 90% because it was designated by Gabesz as i found out that also makes it easier to dif...
by Materianer
Wed Mar 07, 2018 9:56 pm
Forum: General Discussion
Topic: If Hinds were returned to Soviets poll
Replies: 17
Views: 2863

Hello? why cant i vote for "no change all is fine" here? I voted "other" but that doesnt really fit. Why no change? There is no working solution for the known issues. i'd say 1st make the modmaps then start the poll. This way i need too much imagination on what could work. Btw Huey, Cobra or blackh...
by Materianer
Wed Mar 07, 2018 3:08 pm
Forum: General Discussion
Topic: If Hinds were returned to Soviets poll
Replies: 17
Views: 2863

Hello? why cant i vote for "no change all is fine" here? I voted "other" but that doesnt really fit. Why no change? There is no working solution for the known issues. i'd say 1st make the modmaps then start the poll. This way i need too much imagination on what could work. Btw Huey, Cobra or blackha...
by Materianer
Wed Feb 21, 2018 9:22 am
Forum: Mapping and Modding
Topic: GiveunitcrateAction?
Replies: 6
Views: 985

Re: GiveunitcrateAction?

Hi I tried to change the crate actions in misc.yaml GiveUnitCrateAction: Units: harv SelectionShares: 8 Whatever unit I choose, it is not given to the player who found the crate, it is just a white unit that does not belong to anyone. What am I doing wrong? I'm not sure but maybe you need to add: V...