Search found 189 matches

by Materianer
Sun Jul 17, 2016 11:38 pm
Forum: General Discussion
Topic: When a unit can target less things it becomes stronger
Replies: 17
Views: 3392

Would be nice if there was an attack mode for specevic unit types.
push B and attack for attacking buildings
I infantry etc.

A artys (- ̮̮̃-̃)
by Materianer
Wed Jul 13, 2016 7:51 pm
Forum: General Discussion
Topic: Engineer's behaviour - Resetting production
Replies: 37
Views: 10596

I would prefer the original RA engie behaviour, The engies damaged the buildings and in red zone they captured. But i'm also fine as it is now some years ago the engies instantly captured the building that was a bit annoying sometimes hehe The reset of the building is fair for me, if someone rushes ...
by Materianer
Wed Jul 13, 2016 7:26 pm
Forum: General Discussion
Topic: Removing/changing artilleries will create whole new gameplay
Replies: 19
Views: 3097

(òÓ,)_\,,℠: If you want to play openra with such changes feel free to change the yaml of a map and change whatever you want to, is not so hard to make this.
You can upload the ma to resourcecenter and play it online, maybe players will like your changes.
by Materianer
Fri Jul 08, 2016 9:20 pm
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 6489

I found 7 fails here 3 on the left island
by Materianer
Thu Jul 07, 2016 11:15 pm
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 6489

I think the original doubles was one of the most balanced naturally looking map in openra. There are not so many really good maps like this. Now it looks just mirrored. But i dont think the new version should be replaced by old. Both can be played if you want just make a server with your favorite ma...
by Materianer
Thu Jul 07, 2016 10:39 am
Forum: General Discussion
Topic: Your most enjoyable moments in OpenRa
Replies: 22
Views: 7032

How do you guys make this videos?
want to make the same ...
by Materianer
Mon Jul 04, 2016 9:32 pm
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 6489

Yes please double the range hehe. But you must consider that each cell you give them more range will make them much stronger on island maps. You can already jump on Bombardement islands on serval points. 2 cells more and it will be possible at all of the middle coast i think. Heres an example on the...
by Materianer
Mon Jul 04, 2016 9:23 am
Forum: General Discussion
Topic: [RA Balance] MAD Tank
Replies: 20
Views: 4668

The Mad tank is a really nice weapon in big teamgames ( if you got a mate playing as allies) on most of the watermaps and can also be good in ffa. Same as chronotank it sux on small maps and if your under period attack. And the same problem is that players are just playing theyr style and choose the...
by Materianer
Mon Jul 04, 2016 8:58 am
Forum: General Discussion
Topic: [RA Balance] Chronotanks
Replies: 23
Views: 6489

Hi, i think the chronotank is balanced, the problem is that most of the players just want to win the game and choose an easyier way to win. Im like the only player who build them when i'm playing as germany. To chrono just a mass of artys and mediums is often better or just a mediumrush or so. Also ...