Search found 315 matches

by Blackened
Thu Mar 01, 2018 9:28 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 9871

A too-common theme I have seen across these are that people like OpenRA in general but feel let down by what they see as arbitrary and unnecessary changes in the RA mod. Then a greater effort needs to be made to explain why these changes are not arbitrary. And if they are arbitrary we need to ask o...
by Blackened
Thu Mar 01, 2018 7:18 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 9871

It's important to note that just adding the sea scorpion doesn't make the current balance problems go away. tier 1 would still allies dominated. tier 2 still strongly in their favor (hinds wouldn't be uncontested anymore). Tier 3 would be a bit closer as missile subs would be safer. Sea Scorpion act...
by Blackened
Tue Feb 27, 2018 8:02 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 9871

^ That was actually one of the things I was looking into when I contacted you on discord the other day. This is certainly an avenue we can explore. did a little research. In the original gunboats/destroyers only used depth charges on subs. Destroyers got 2 while gun boats had 1. Subs fired torpedoes...
by Blackened
Mon Feb 26, 2018 9:55 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 9871

Migs definitely can deal with destroyers but the micro and the chance of something going wrong is very high. Hence why that was also a disadvantage. demo truck cannot be iron curtained. It will detonate just like chrono. Giving destroyers 3 sea mines that can't by refilled could be a fun idea too bu...
by Blackened
Mon Feb 26, 2018 7:49 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 9871

Soviets are at a distinct disadvantage from tier 1 and that snowballs up through tier 2 and tier 3. A sub pen costs 800 and has a build time of 20 seconds. Shipyards cost 1000 and have a build time of 24 seconds. Both have the same hp. However, Subs cost 950 and have a build time of 23 seconds while...
by Blackened
Sun Feb 25, 2018 10:05 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 9871

I like that idea actually. As for getting sonar pulse a higher get rate I added it into the tech centers for both factions upon infiltration when I ran the naval playtesting. I think that is a fair option as you wouldn't get it until your opponent goes t3 or you would need to find a naval yard near ...
by Blackened
Sun Feb 25, 2018 9:47 pm
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 24412

mrj is mobile radar jammer for the record. Anyways splitting naval discussion to this topic. I looked into mines a little bit. Upping their spread to that of an arty/v2 and making them immune to their own damage (they already damage other mines in adjacent cells upping the spread tended to detonate ...
by Blackened
Sun Feb 25, 2018 9:42 pm
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 9871

2018 naval RA balance

Splitting this off from smitty's main topic so it doesn't get flooded (no pun intended) :P Things to discuss: fixing the soviet t1-t2 disadvantage. priority fixing t3 for both factions priority adding sub detection to base defenses/cloak detection to radar/naval yards and letting base defenses targe...
by Blackened
Sun Feb 25, 2018 9:16 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 180844

Tib growing without blossom trees is currently disabled.
by Blackened
Sun Feb 25, 2018 9:15 pm
Forum: Mapping and Modding
Topic: Make mobile repair vehicle - is it possible? TD
Replies: 4
Views: 1436

The trait wiki https://github.com/OpenRA/OpenRA/wiki/Traits can help when trying to find what will work or what is wrong.

I think in this case though you need to add the new actor into acceptable places for vehicles to go to repairs.
by Blackened
Sat Feb 24, 2018 11:03 pm
Forum: Mapping and Modding
Topic: making Technical Center Buildable
Replies: 4
Views: 1279

the exception indicates you've got a bad indent somewhere when you changed the code in the ships yaml.
by Blackened
Thu Feb 22, 2018 12:45 am
Forum: General Discussion
Topic: 2018 RA Balance
Replies: 104
Views: 24412

Allied tier 3 needs to see more use, especially faction specific units. I still like your proposal to switch MGG and phase between France and Britain and give Britain the sniper drop. Failing that, convert MGG into mobile fog generator. It does the same thing except now there isn't a black circle t...
by Blackened
Fri Feb 16, 2018 10:19 pm
Forum: Competitions and Events
Topic: RAGL Season 4 Post Season Discussion
Replies: 4
Views: 2341

RAGL Season 4 Post Season Discussion

[align=center] http://i.imgur.com/SJHwtNx.png [/align] Hello everyone, RAGL season 4 officially came to an end a week ago. With season 5 just around the corner now is the perfect time to open up discussion and for people to review or ask for some changes. But first things first. What happened to the...
by Blackened
Thu Feb 15, 2018 11:00 pm
Forum: General Discussion
Topic: Playtest Discussion
Replies: 6
Views: 2044

transports can traverse shore tires (which includes the land muddy bridge looking tiles).

The other sounds like a possible bug tho.
by Blackened
Mon Feb 12, 2018 8:23 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 111022

First revision of Coldsnap is out. https://i.imgur.com/kMGcpB1.png Things of interest: 2v2 99x156 ~210000k Bottom most spawns start with the standard 3 ore mines and have 2 expansion mines. Uppermost spawns only start with 2 ore mines but have 3 expansion mines. Upper half of the map is split by a r...