Search found 315 matches

by Blackened
Sat Jun 04, 2016 4:36 pm
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 9812

I have to add that to every vehicle/aircraft? It seems none of them have that trait.
by Blackened
Sat Jun 04, 2016 4:28 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 9812

Alright all but 1 thing is working now. I tried looking through all the traits to see if there was a specific one I was missing but I can't seem to find it. The modified repair facility won't allow units on to be repaired. Do you know how I would go about doing that?
by Blackened
Fri Jun 03, 2016 6:58 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 9812

Ok I think I got almost everything out, but now I'm getting this: Tiberian Dawn Mod at Version release-20160508 Operating System: Windows (Microsoft Windows NT 6.1.7601 Service Pack 1) Runtime Version: .NET CLR 4.0.30319.42000 Exception of type `System.AggregateException`: One or more errors occurre...
by Blackened
Thu Jun 02, 2016 12:58 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 9812

I meant into the correct .yaml file.
by Blackened
Wed Jun 01, 2016 10:04 pm
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 9812

Still crashing. Where exactly should this code be inserted?

Also thanks for the help thus far. :)
by Blackened
Wed Jun 01, 2016 10:25 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 9812

fix2: Inherits: ^BaseBuilding Valued: Cost: 500 Tooltip: Name: Repair Facility Description: Repairs vehicles Footprint: _x_ xxx _x_ Dimensions: 3,3 Selectable: Bounds: 64,34,0,3 SelectionDecorations: VisualBounds: 72,48 Health: HP: 600 RevealsShroud: Range: 5c0 Bib: HasMinibib: Yes Reservable: Repa...
by Blackened
Wed Jun 01, 2016 5:15 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 9812

Ok al I did was copy everything from "fix" and changed this to fix2, then replaced the actor with fix2. But when I try to view the map the game crashes what have I missed? FIX2: Inherits: ^BaseBuilding Valued: Cost: 500 Tooltip: Name: Repair Facility Description: Repairs vehicles Footprint: _x_ xxx ...
by Blackened
Mon May 30, 2016 6:33 am
Forum: General Discussion
Topic: Red Alert Balance Discussion [Release-20160508]
Replies: 50
Views: 25016

Could be the newb in me but it seems soviets seriously lack effective AA late game.
by Blackened
Sat May 28, 2016 11:17 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 9812

Ok I stayed up all night trying to figure this out. I made some progress. Baby steps. Baby steps.

90% of what you just said went straight over my head :P but I'm going to assume that is the sleep deprivation and not my complete lack of understanding what the hell I'm doing. :)
by Blackened
Sat May 28, 2016 10:50 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 9812

Wouldn't that set any soviet barracks to 0 power drain?
by Blackened
Sat May 28, 2016 5:31 am
Forum: Mapping and Modding
Topic: Decreasing power requirements
Replies: 21
Views: 9812

Decreasing power requirements

I'm not much of a modder, and by that I mean none. Is it possible to decrease the power consumption for 3 neutral buildings so that when captured they don't eat up power?

And if it is, could someone kindly point me in the right direction to do that? Thanks. :)
by Blackened
Thu May 26, 2016 10:59 pm
Forum: General Discussion
Topic: Are there more players around?
Replies: 8
Views: 3556

I'm new I'm around. But I seem to have trouble finding 1v1's. Seems everyone wants to play team games. :(
by Blackened
Wed May 25, 2016 4:28 am
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 180849

I think technically what I'm suggesting for the orcas would hinder orcas. Instead of 2 missiles every 4 seconds it would be the full 6 every 12 seconds. The math works out the same if you don't let orcas attack during that time. Just with the full 6 every 12 seconds the orca is empty the whole time ...
by Blackened
Tue May 24, 2016 5:43 pm
Forum: General Discussion
Topic: TD balance thread
Replies: 615
Views: 180849

I think I saw in Ra if you place a unit on hold the next type in the queue will start building, could this be changed so that is is like RA? Would it be possible to make shift+right clicking cancel all queued units instead of the 5? And lastly could the apache/orca refill all at once rather than the...
by Blackened
Tue May 24, 2016 6:36 am
Forum: General Discussion
Topic: Tiberian Sun future gameplay
Replies: 7
Views: 3662

You'll forgive me because I'm new to these forums and it may take a bit for me to figure out how to do things. Consider how most RTS's play out currently. You have to divide your time across a bunch of game elements, from managing scouting to keeping up-to-date with all parts of the area you control...