Search found 387 matches

by SirCake
Sat Jul 11, 2020 5:23 pm
Forum: General Discussion
Topic: Recovering Husks
Replies: 3
Views: 547

Re: Recovering Husks

Yes, you can mod that into a map with custom rules.
The reason the husks go away that quickly was that you can block a refinery or war factory with a husk this way. This was seen as a balance problem, that's why they expire this fast, currently.
Cheers
by SirCake
Tue Jul 07, 2020 11:19 am
Forum: General Discussion
Topic: Looking to play against mediocre group of people
Replies: 3
Views: 542

Re: Looking to play against mediocre group of people

Hey, nice to see a new group of players here. :) At European times it is usually very easy to find matches, especially evening & late night and weekends. The game lobbies fill so fast there is often barely time to chat before the admin starts the game. ^^ A great advantage of the RA mod. You will ha...
by SirCake
Fri Jul 03, 2020 2:29 pm
Forum: General Discussion
Topic: Can host a game: Mac OS
Replies: 3
Views: 543

Re: Can host a game: Mac OS

by SirCake
Sat Jun 27, 2020 5:00 pm
Forum: General Discussion
Topic: OpenRa with CnC Remastered graphics
Replies: 10
Views: 2631

Re: OpenRa with CnC Remastered graphics

Whhaaaat? :eek: Amazing!
by SirCake
Fri Jun 26, 2020 6:47 pm
Forum: Mapping and Modding
Topic: SirCake's Mod/map Haven
Replies: 48
Views: 16993

Re: SirCake's Mod/map Haven

Phew, part two of my map update was much more work than the UOE maps! Didn't expect that! Anyway, it's done :) Dive into a short visit to Dune with those vsMission maps, which are all non-standard to play. You play vs another player, but everyone has their own, asymmetric objectives. By far the best...
by SirCake
Fri Jun 26, 2020 5:52 pm
Forum: Mapping and Modding
Topic: RA+ Mod thread
Replies: 15
Views: 6076

Re: RA+ Mod thread

Hey, just happened to notice your use of my assets! I looked at your Code, MlemandPurrs, and the mentions are insufficient. The license instructs you to put an explicit "XY.shp made by SirCake" in your credits AND to mention "made by SirCake" in your code, where you reference the shp's you used. You...
by SirCake
Fri Jun 26, 2020 2:24 pm
Forum: General Discussion
Topic: OpenRa with CnC Remastered graphics
Replies: 10
Views: 2631

Re: OpenRa with CnC Remastered graphics

remastered graphics would be really awesome. the powerful, up to date engine, pathfinding, MP balancing of OpenRA with the awesome graphics of the remaster Haha, do you think OpenRA is prepared for HD/4K sprites? I highly doubt it ;) It would probably stutter like hell. And using their graphics is ...
by SirCake
Fri Jun 26, 2020 11:40 am
Forum: Mapping and Modding
Topic: Is it possible to make a transport aircraft which paradrops the transported troops?
Replies: 6
Views: 1075

Re: Is it possible to make a transport aircraft which paradrops the transported troops?

Well, thanks for using UOE Code, I guess. I hope you did mention the shp author somewhere, like the license suggests? Edit: I looked at it, and the mentions are insufficient. The license instructs you to put an explicit "XY.shp made by SirCake" in your credits AND to mention "made by SirCake" in you...
by SirCake
Thu Jun 25, 2020 6:24 pm
Forum: Mapping and Modding
Topic: Mod Game Server and Pipleline
Replies: 2
Views: 479

Re: Mod Game Server and Pipleline

Thanks for the info, I'll look into it. That's another way to do it.^^
by SirCake
Wed Jun 24, 2020 7:49 pm
Forum: Mapping and Modding
Topic: Mod Game Server and Pipleline
Replies: 2
Views: 479

Mod Game Server and Pipleline

Hello Guys, another request, this time for help! I was wondering if it is difficult to set up an OpenRA server (how long did it take you?), and which kind of computer model would be minimally required or which one you would think is optimal (to have running all the time). The reason behind that is t...
by SirCake
Mon Jun 22, 2020 3:34 pm
Forum: General Discussion
Topic: An unclaimed community position at OpenRA
Replies: 1
Views: 503

An unclaimed community position at OpenRA

Hello Guys, yesterday I looked at the OpenRA resource center, where all the maps are stored and found a map "3pl-Extraction ", a variant for the allied Extraction coop mission and wondered how good it is. It is a shame that many maps go unseen... I wondered if there is someone who reviews maps, and ...
by SirCake
Wed Jun 17, 2020 5:13 pm
Forum: Mapping and Modding
Topic: SirCake's Mod/map Haven
Replies: 48
Views: 16993

Re: Bold Balance Playtest Maps

Greetings Commanders, I have finally returned! My one-year-hiberation has ended. To be honest I was looking forward to get modding again :) First thing first, I wanted to update my old modmaps so they will continue to work in the future. I was pleasently surprised how easy the update process was, I ...
by SirCake
Sat Jun 08, 2019 9:14 am
Forum: Mapping and Modding
Topic: SirCake's Mod/map Haven
Replies: 48
Views: 16993

Re: Bold Balance Playtest Maps

Hello, I will be taking a hiatus from openra, for at least a year. But I found one final unfinished map I wanted to share with you. The Idea was to create a map which tells you what you are doing wrong (from the perspective of optimal competitive play) in a 1v1 situation. For example not deploying y...
by SirCake
Tue May 21, 2019 6:17 am
Forum: Mapping and Modding
Topic: Mapping tools / references
Replies: 4
Views: 2167

Re: Mapping tools / references

You can copy-paste / rename the actors in the map.yaml file. Trees, taks and starting positions.