Yes, you can mod that into a map with custom rules.
The reason the husks go away that quickly was that you can block a refinery or war factory with a husk this way. This was seen as a balance problem, that's why they expire this fast, currently.
Cheers
Search found 387 matches
- Sat Jul 11, 2020 5:23 pm
- Forum: General Discussion
- Topic: Recovering Husks
- Replies: 3
- Views: 547
- Tue Jul 07, 2020 11:19 am
- Forum: General Discussion
- Topic: Looking to play against mediocre group of people
- Replies: 3
- Views: 542
Re: Looking to play against mediocre group of people
Hey, nice to see a new group of players here. :) At European times it is usually very easy to find matches, especially evening & late night and weekends. The game lobbies fill so fast there is often barely time to chat before the admin starts the game. ^^ A great advantage of the RA mod. You will ha...
- Fri Jul 03, 2020 2:29 pm
- Forum: General Discussion
- Topic: Can host a game: Mac OS
- Replies: 3
- Views: 543
- Sat Jun 27, 2020 5:00 pm
- Forum: General Discussion
- Topic: OpenRa with CnC Remastered graphics
- Replies: 10
- Views: 2631
Re: OpenRa with CnC Remastered graphics
Whhaaaat?
Amazing!

- Fri Jun 26, 2020 6:47 pm
- Forum: Mapping and Modding
- Topic: SirCake's Mod/map Haven
- Replies: 48
- Views: 16993
Re: SirCake's Mod/map Haven
Phew, part two of my map update was much more work than the UOE maps! Didn't expect that! Anyway, it's done :) Dive into a short visit to Dune with those vsMission maps, which are all non-standard to play. You play vs another player, but everyone has their own, asymmetric objectives. By far the best...
- Fri Jun 26, 2020 5:52 pm
- Forum: Mapping and Modding
- Topic: RA+ Mod thread
- Replies: 15
- Views: 6076
Re: RA+ Mod thread
Hey, just happened to notice your use of my assets! I looked at your Code, MlemandPurrs, and the mentions are insufficient. The license instructs you to put an explicit "XY.shp made by SirCake" in your credits AND to mention "made by SirCake" in your code, where you reference the shp's you used. You...
- Fri Jun 26, 2020 2:24 pm
- Forum: General Discussion
- Topic: OpenRa with CnC Remastered graphics
- Replies: 10
- Views: 2631
Re: OpenRa with CnC Remastered graphics
remastered graphics would be really awesome. the powerful, up to date engine, pathfinding, MP balancing of OpenRA with the awesome graphics of the remaster Haha, do you think OpenRA is prepared for HD/4K sprites? I highly doubt it ;) It would probably stutter like hell. And using their graphics is ...
- Fri Jun 26, 2020 1:10 pm
- Forum: Mapping and Modding
- Topic: Is it possible to make a transport aircraft which paradrops the transported troops?
- Replies: 6
- Views: 1075
Re: Is it possible to make a transport aircraft which paradrops the transported troops?
And @cloud_of_shame
you may want to try out these maps here:
https://resource.openra.net/maps/35888/
https://resource.openra.net/maps/35890/
you may want to try out these maps here:

https://resource.openra.net/maps/35888/
https://resource.openra.net/maps/35890/
- Fri Jun 26, 2020 11:40 am
- Forum: Mapping and Modding
- Topic: Is it possible to make a transport aircraft which paradrops the transported troops?
- Replies: 6
- Views: 1075
Re: Is it possible to make a transport aircraft which paradrops the transported troops?
Well, thanks for using UOE Code, I guess. I hope you did mention the shp author somewhere, like the license suggests? Edit: I looked at it, and the mentions are insufficient. The license instructs you to put an explicit "XY.shp made by SirCake" in your credits AND to mention "made by SirCake" in you...
- Thu Jun 25, 2020 6:24 pm
- Forum: Mapping and Modding
- Topic: Mod Game Server and Pipleline
- Replies: 2
- Views: 479
Re: Mod Game Server and Pipleline
Thanks for the info, I'll look into it. That's another way to do it.^^
- Wed Jun 24, 2020 7:49 pm
- Forum: Mapping and Modding
- Topic: Mod Game Server and Pipleline
- Replies: 2
- Views: 479
Mod Game Server and Pipleline
Hello Guys, another request, this time for help! I was wondering if it is difficult to set up an OpenRA server (how long did it take you?), and which kind of computer model would be minimally required or which one you would think is optimal (to have running all the time). The reason behind that is t...
- Mon Jun 22, 2020 3:34 pm
- Forum: General Discussion
- Topic: An unclaimed community position at OpenRA
- Replies: 1
- Views: 503
An unclaimed community position at OpenRA
Hello Guys, yesterday I looked at the OpenRA resource center, where all the maps are stored and found a map "3pl-Extraction ", a variant for the allied Extraction coop mission and wondered how good it is. It is a shame that many maps go unseen... I wondered if there is someone who reviews maps, and ...
- Wed Jun 17, 2020 5:13 pm
- Forum: Mapping and Modding
- Topic: SirCake's Mod/map Haven
- Replies: 48
- Views: 16993
Re: Bold Balance Playtest Maps
Greetings Commanders, I have finally returned! My one-year-hiberation has ended. To be honest I was looking forward to get modding again :) First thing first, I wanted to update my old modmaps so they will continue to work in the future. I was pleasently surprised how easy the update process was, I ...
- Sat Jun 08, 2019 9:14 am
- Forum: Mapping and Modding
- Topic: SirCake's Mod/map Haven
- Replies: 48
- Views: 16993
Re: Bold Balance Playtest Maps
Hello, I will be taking a hiatus from openra, for at least a year. But I found one final unfinished map I wanted to share with you. The Idea was to create a map which tells you what you are doing wrong (from the perspective of optimal competitive play) in a 1v1 situation. For example not deploying y...
- Tue May 21, 2019 6:17 am
- Forum: Mapping and Modding
- Topic: Mapping tools / references
- Replies: 4
- Views: 2167
Re: Mapping tools / references
You can copy-paste / rename the actors in the map.yaml file. Trees, taks and starting positions.