Nice, well then happy modding!
I didn't design it. Yaml is a standard data format like json or xml but requires you to use 4 spaces to indent. The OpenRA devs then allowed to use tab's instead of spaces, too.
Cheers,
SirCake
Search found 387 matches
- Mon Aug 03, 2020 6:27 am
- Forum: Mapping and Modding
- Topic: Cant Play My Modded Map
- Replies: 17
- Views: 1862
- Sun Aug 02, 2020 5:37 pm
- Forum: Mapping and Modding
- Topic: Cant Play My Modded Map
- Replies: 17
- Views: 1862
Re: Cant Play My Modded Map
Wow what a terrible design, never seen this in other games I modded. I have already noticed, you are not the most polite guy. I was using Sublime Text as editor, I switched to Notepad++ now, which one are you using? I'm using notepad++, mostly for the powerful search functions and functional design...
- Sat Aug 01, 2020 4:46 pm
- Forum: Mapping and Modding
- Topic: Cant Play My Modded Map
- Replies: 17
- Views: 1862
Re: Cant Play My Modded Map
^^ You are making like every mistake possible... ^^ 1st mistake:The editor you are using is replacing tabs with spaces automatically. 2nd mistake: The editor insers 2 spaces, not 4. In OpenRA you can use either, indentation with tabs OR indentation wih 4 spaces. You did neither ^^ Using tabs is the ...
- Fri Jul 31, 2020 12:24 pm
- Forum: Mapping and Modding
- Topic: Invisible unit. Is it possible?
- Replies: 4
- Views: 597
Re: Invisible unit. Is it possible?
In general, you can't have a single unit have different rules of the other units of the same type. So all HARV harvesters must behave exactly the same (all cloaked). What you can do is create a new unit type HARV1, which is similar to HARV except for cloak. You can do this easily by using inheritanc...
- Fri Jul 31, 2020 11:51 am
- Forum: Mapping and Modding
- Topic: Cant Play My Modded Map
- Replies: 17
- Views: 1862
Re: Cant Play My Modded Map
you need to indent properly!
V2RL:
<TAB>Health:
<TAB><TAB>HP: 765476
also shame on me its actually V2RL!
V2RL:
<TAB>Health:
<TAB><TAB>HP: 765476
also shame on me its actually V2RL!
- Wed Jul 29, 2020 3:53 pm
- Forum: Mapping and Modding
- Topic: Invisible unit. Is it possible?
- Replies: 4
- Views: 597
Re: Invisible unit. Is it possible?
Yes you can. You can create a custom map with custom rules in it. Then if you play that map in singleplayer skirmish you will have the invisible harvester. If you want to play that map with others online you have to upload it to resource.openra.net (resource center) first, then you can play online. ...
- Wed Jul 29, 2020 8:23 am
- Forum: Mapping and Modding
- Topic: Cant Play My Modded Map
- Replies: 17
- Views: 1862
Re: Cant Play My Modded Map
Hey, finally found some time to look at your map. however I noticed that you copied the ENTIRE file for vehicles.yaml, infantry.yaml etc... Fist off, you don't need to do that. For example it is enough for changing V2 health to add these lines: V2RL: Health: HP: 5656789 You don't need to copy everyt...
- Tue Jul 28, 2020 1:24 pm
- Forum: General Discussion
- Topic: game is discolored
- Replies: 2
- Views: 437
Re: game is discolored
Hey wow, that's something I haven't seen in a long time. I know this issue with old PC games (openra isn't old) like Dark Reign, where windows explorer replaced the color palette in use while the program was running. Back then the solution was to kill the explorer before starting the game. 1. Did yo...
- Sun Jul 26, 2020 3:13 pm
- Forum: General Discussion
- Topic: Less micro more strategy
- Replies: 21
- Views: 2917
Re: Less micro more strategy
@Demigan another tipp: CnC remastered Tiberian Dawn GDI campaign is fairly strategic. Most missions definitely not winnable with standard buildorders and unitspam.
- Fri Jul 24, 2020 9:57 am
- Forum: Mapping and Modding
- Topic: Cant Play My Modded Map
- Replies: 17
- Views: 1862
Re: Cant Play My Modded Map
Can you please post a link to your defect map on resource center or upload a .oramap zip of your map here pls so we have some context to help you?
Also, which version of OpenRA did you use last time your mod worked?
I recently updated a few of my older maps, and it can be non-trivial to get it done.
Also, which version of OpenRA did you use last time your mod worked?
I recently updated a few of my older maps, and it can be non-trivial to get it done.
- Thu Jul 23, 2020 1:28 pm
- Forum: General Discussion
- Topic: Less micro more strategy
- Replies: 21
- Views: 2917
Re: Less micro more strategy
And if you are enjoying strategy more than micro under pressure you can also go to turn based strategy like " into the breach" (which is very hard at first but good).
- Thu Jul 23, 2020 1:25 pm
- Forum: General Discussion
- Topic: Less micro more strategy
- Replies: 21
- Views: 2917
Re: Less micro more strategy
Hi Demigan, while those features sound interesting they also raise a lot of what-if questions that would have to be answered before implementation. There are some RTS which focus on macro over micro like planetary annihilation and grey goo. However RA and TD and even D2K come from a background where...
- Sun Jul 19, 2020 7:50 am
- Forum: General Discussion
- Topic: OpenRa lying about missions being easy!
- Replies: 5
- Views: 941
Re: OpenRa lying about missions being easy!
You can't expect to beat classic c&c / RA missions in one go. They are much like arcade space shooters, where you try, fail, then memorize the correct pattern and try again 
Like solving a puzzle

Like solving a puzzle
- Sun Jul 19, 2020 7:40 am
- Forum: Mapping and Modding
- Topic: Convert Dune2000 .map to .oramap possible?
- Replies: 1
- Views: 404
Re: Convert Dune2000 .map to .oramap possible?
I have been making some maps with the OpenRA editor, it's ok and easy enough to use. Use the copy paste feature to copy parts of bigger tiles. But if you insist on using other editors, you can do so. You'll have to convert the map using the command line OpenRA utility executable (in your OpenRA inst...
- Sun Jul 12, 2020 9:38 pm
- Forum: General Discussion
- Topic: Recovering Husks
- Replies: 3
- Views: 547
Re: Recovering Husks
If you only want to to try it on singleplayer or with a good friend, you can edit the mod files directly. In your install direcory/mods/ra/rules probably vehicle.yaml or defaults.yaml. Note that there is inheritance, for example a tank inherits all features of a tracked vehicle. Note that this break...