Search found 118 matches

by Mo
Fri Apr 06, 2018 11:05 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 685
Views: 233365

by Mo
Thu Mar 22, 2018 9:56 pm
Forum: General Discussion
Topic: Hi, first post and MAP POLL
Replies: 9
Views: 2044

Currently i think we have enough maps atm unless something truly unique or different comes along. The problem with the truly unique map, they need to be tested in order to reveal their unicity and their potential and from what i have seen right now, if you are a bit different of the "classic maps" ...
by Mo
Wed Mar 14, 2018 11:08 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 685
Views: 233365

2v2 replay would be fitting for a 2v2 tournament announcement. This was quite a tough battle between what seems to be evenly matched teams. Lot of back and fore action that gets high tech. Game finishes between 35-40 mins in which isn't bad for a 2v2 on this map. Enjoy: https://www.gamereplays.org/o...
by Mo
Wed Mar 14, 2018 10:42 am
Forum: Competitions and Events
Topic: RAGL Season 5 Registrations
Replies: 3
Views: 2357

Re: RAGL Season 5 Registrations

Blackened wrote: Registrations open until March 24th.

full details here
ragl website server isn’t responding? Can’t read the details.
by Mo
Tue Feb 13, 2018 2:48 pm
Forum: General Discussion
Topic: Anything being done to buff France?
Replies: 21
Views: 4231

Interesting idea, although they can already be one of the most annoying parts of the game without cloaking thrown in! haha yea i agree.. what is the best way to deal with spies currently as an allied player? In team games, spies are ridiculous to handle without having a soviet teammate send dogs ev...
by Mo
Mon Jan 29, 2018 8:14 pm
Forum: Mapping and Modding
Topic: Resizing a map using the OpenRA utility exe
Replies: 11
Views: 3061

I tried running these commands on Windows 10 and it tells me access is denied.
by Mo
Thu Jan 25, 2018 12:25 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 685
Views: 233365

Great game between myself and Unano here!

(Please note not to distribute this map as it's an outdated revision now)

https://www.gamereplays.org/openra/repl ... &id=327485
by Mo
Sun Jan 14, 2018 3:41 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 685
Views: 233365

*map removed as mandatory pick for the UOE finals* Can affort each game taking this long... close to a MILLION spent resources? About 4000 deaths per side? seriousely?... :D tbh, if one player refuses to use navy, then OF COURSE there will be bad trades and less opportunities for that player on a m...
by Mo
Sun Jan 14, 2018 4:43 am
Forum: General Discussion
Topic: Player Skills (Just for Fun)
Replies: 7
Views: 1868

Would like to take your critical analyses on board too. I think for me: ++ Macro economy + Turtle defence; hard to break through + Late game attrition + Unit retreats ----- Doesn't gg until clearly lost all cheese potential --- Fears attacking expansions -- Lack of aggression - Fragile openers - Lac...
by Mo
Sat Jan 13, 2018 6:47 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 103847

Working on a new 3v3 map. Just documenting my process in this post: The idea I have here is that if the spawns are A B C top and D E F bottom, then a number of configurations can be had: 1) ABC vs DEF 2) ABD vs CEF 3) ADE vs BCF Hopefully making the map versatile https://i.imgur.com/fJY0QxPl.png Ini...
by Mo
Sat Jan 13, 2018 1:47 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 685
Views: 233365

In many ways a very disgusting, but also very interesting game between ADMIRAL mo and myself on one of SirCake's edits. https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=327210 I vouch for this game. As boring as certain aspects the map seems at times, it’s interesting that i...
by Mo
Mon Jan 08, 2018 10:12 pm
Forum: General Discussion
Topic: Medic and mechanic suggestion
Replies: 5
Views: 1218

The issue is not just for buildings, even for attacking units they will just run up to them if I'm not mistaken.
by Mo
Sun Jan 07, 2018 8:13 pm
Forum: General Discussion
Topic: Option to disable the "Auto-exclude" MCV & Eng
Replies: 27
Views: 4856

netnazgul wrote: Just don't have a lone rifleman in your ore, problem solved :P
I usually set a lone rifleman to guard a harvester by automation to ward off potential harv snipes.
by Mo
Sun Jan 07, 2018 8:11 pm
Forum: General Discussion
Topic: Medic and mechanic suggestion
Replies: 5
Views: 1218

Medic and mechanic suggestion

I've thought about the issue with medics and mechanics running into the front lines, and the neatest solution I can think of would be to implement the guard command, where when selecting and moving a blob, medics are automatically set to guard the nearest infantry (unless individually selected), and...
by Mo
Sun Jan 07, 2018 8:08 pm
Forum: General Discussion
Topic: Option to disable the "Auto-exclude" MCV & Eng
Replies: 27
Views: 4856

Perhaps not for eng, but can see why for mcv and harvs.