Search found 116 matches

by Mo
Wed Mar 14, 2018 11:08 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 630
Views: 152274

2v2 replay would be fitting for a 2v2 tournament announcement. This was quite a tough battle between what seems to be evenly matched teams. Lot of back and fore action that gets high tech. Game finishes between 35-40 mins in which isn't bad for a 2v2 on this map. Enjoy: https://www.gamereplays.org/o...
by Mo
Wed Mar 14, 2018 10:42 am
Forum: Competitions and Events
Topic: RAGL Season 5 Registrations
Replies: 3
Views: 1715

Re: RAGL Season 5 Registrations

Blackened wrote: Registrations open until March 24th.

full details here
ragl website server isn’t responding? Can’t read the details.
by Mo
Tue Feb 13, 2018 2:48 pm
Forum: General Discussion
Topic: Anything being done to buff France?
Replies: 21
Views: 2813

Interesting idea, although they can already be one of the most annoying parts of the game without cloaking thrown in! haha yea i agree.. what is the best way to deal with spies currently as an allied player? In team games, spies are ridiculous to handle without having a soviet teammate send dogs ev...
by Mo
Mon Jan 29, 2018 8:14 pm
Forum: Mapping and Modding
Topic: Resizing a map using the OpenRA utility exe
Replies: 11
Views: 2051

I tried running these commands on Windows 10 and it tells me access is denied.
by Mo
Thu Jan 25, 2018 12:25 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 630
Views: 152274

Great game between myself and Unano here!

(Please note not to distribute this map as it's an outdated revision now)

https://www.gamereplays.org/openra/repl ... &id=327485
by Mo
Sun Jan 14, 2018 3:41 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 630
Views: 152274

*map removed as mandatory pick for the UOE finals* Can affort each game taking this long... close to a MILLION spent resources? About 4000 deaths per side? seriousely?... :D tbh, if one player refuses to use navy, then OF COURSE there will be bad trades and less opportunities for that player on a m...
by Mo
Sun Jan 14, 2018 4:43 am
Forum: General Discussion
Topic: Player Skills (Just for Fun)
Replies: 7
Views: 1269

Would like to take your critical analyses on board too. I think for me: ++ Macro economy + Turtle defence; hard to break through + Late game attrition + Unit retreats ----- Doesn't gg until clearly lost all cheese potential --- Fears attacking expansions -- Lack of aggression - Fragile openers - Lac...
by Mo
Sat Jan 13, 2018 6:47 pm
Forum: Mapping and Modding
Topic: Team maps Mapmaking Workshop (2v2, 3v3)
Replies: 139
Views: 92000

Working on a new 3v3 map. Just documenting my process in this post: The idea I have here is that if the spawns are A B C top and D E F bottom, then a number of configurations can be had: 1) ABC vs DEF 2) ABD vs CEF 3) ADE vs BCF Hopefully making the map versatile https://i.imgur.com/fJY0QxPl.png Ini...
by Mo
Sat Jan 13, 2018 1:47 am
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 630
Views: 152274

In many ways a very disgusting, but also very interesting game between ADMIRAL mo and myself on one of SirCake's edits. https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=327210 I vouch for this game. As boring as certain aspects the map seems at times, it’s interesting that i...
by Mo
Mon Jan 08, 2018 10:12 pm
Forum: General Discussion
Topic: Medic and mechanic suggestion
Replies: 5
Views: 758

The issue is not just for buildings, even for attacking units they will just run up to them if I'm not mistaken.
by Mo
Sun Jan 07, 2018 8:13 pm
Forum: General Discussion
Topic: Option to disable the "Auto-exclude" MCV & Eng
Replies: 27
Views: 2829

netnazgul wrote: Just don't have a lone rifleman in your ore, problem solved :P
I usually set a lone rifleman to guard a harvester by automation to ward off potential harv snipes.
by Mo
Sun Jan 07, 2018 8:11 pm
Forum: General Discussion
Topic: Medic and mechanic suggestion
Replies: 5
Views: 758

Medic and mechanic suggestion

I've thought about the issue with medics and mechanics running into the front lines, and the neatest solution I can think of would be to implement the guard command, where when selecting and moving a blob, medics are automatically set to guard the nearest infantry (unless individually selected), and...
by Mo
Sun Jan 07, 2018 8:08 pm
Forum: General Discussion
Topic: Option to disable the "Auto-exclude" MCV & Eng
Replies: 27
Views: 2829

Perhaps not for eng, but can see why for mcv and harvs.
by Mo
Mon Jan 01, 2018 11:52 pm
Forum: General Discussion
Topic: Send me your replays and I'll cast them!
Replies: 630
Views: 152274

I've got 2 games for you: 1) Happy vs myself: https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=326814 2) Barf vs myself in a bit of a tango: https://www.gamereplays.org/openra/replays.php?game=92&show=details&id=326816 Both good games. Take your pick whichever would resonate :)
by Mo
Sat Nov 25, 2017 9:13 pm
Forum: General Discussion
Topic: Release Discussion
Replies: 28
Views: 9680

For the next release it would be very good to have a automatic surrender on disconnection. It's a scourge in team games when the gg's fly in and they all disconnect - it's the equivalent of the kid taking his ball home when he gets upset. This is probably the best way to deal with it but some peopl...