Search found 277 matches

by Graion Dilach
Tue Jun 26, 2018 11:32 pm
Forum: General Discussion
Topic: Thoughts from a player playing Red Alert for a couple of months
Replies: 45
Views: 42485

Re: Thoughts from a player playing Red Alert for a couple of months

Regarding the Advanced Chronosphere - how helpful of a nerf would it be if we would change it's range from the current 5 cell wide circle to a 3x3 rectangle? One shoulda really ask Smitty & co. about it, but I guess https://github.com/OpenRA/OpenRA/pull/15014 will be merged into next +1, opening the...
by Graion Dilach
Mon Apr 02, 2018 12:54 pm
Forum: Mapping and Modding
Topic: remove condition?
Replies: 12
Views: 7011

What if you tie taht logic to the husk of the suicide car?

Asin, give the suicide car a "husk" actor which has the image of a fire, and damage everything around it through a proximity condition which grants affected units around a negative selfhealing.
by Graion Dilach
Sun Apr 01, 2018 2:43 pm
Forum: Mapping and Modding
Topic: Random Volkov VO
Replies: 0
Views: 8746

Random Volkov VO

Made a custom voiceover just for funsies, not my best, but I think it does the job for any mapmods out there. As a nod to OpenRA using RA2 Romanov VO for it's Volkov at a point, it's mostly using that lineset.
by Graion Dilach
Sun Apr 01, 2018 2:38 pm
Forum: Mapping and Modding
Topic: remove condition?
Replies: 12
Views: 7011

You can't autoattack yourself without using custom engine variants - I do have traits for this though, but they aren't committed to upstream yet.
by Graion Dilach
Wed Feb 28, 2018 11:46 pm
Forum: Mapping and Modding
Topic: Make mobile repair vehicle - is it possible? TD
Replies: 4
Views: 3685

You need to update the autotarget stances in order for the weapon-based repair to function (also, turreted repair vehicles won't work).

You can look at the TS Repair Vehicle's code for it.
by Graion Dilach
Fri Feb 16, 2018 11:23 pm
Forum: Mapping and Modding
Topic: new mod idea = Real Time Wargame
Replies: 6
Views: 6097

@Mike_: the engine has evolved a lot since your impression, most of the stuff what OP listed is possible to do these days without requiring to do any engine changes- this even includes what you would have listed (and tbh, you weren't really trying to find a middle ground, what you had was a demand l...
by Graion Dilach
Sat Dec 23, 2017 5:20 am
Forum: Mapping and Modding
Topic: Looking for LUA scripter
Replies: 14
Views: 8169

Re: Looking for LUA scripter

To OP: I might be the gruff one, but I don't really see what are you expecting here. For all we can tell, you could as well be a con artist. If you would have atleast a draft to catch the people's attention, feedback wouldn't be such lackluster. I'm an active member of the C&C modding community sinc...
by Graion Dilach
Tue Dec 12, 2017 4:54 pm
Forum: General Discussion
Topic: Removing kill bounties from RA
Replies: 108
Views: 143358

Haven't looked at the replay myself, but you can gain a lot of score just by repairing your ally's buildings - quite stupid, if you ask me.
by Graion Dilach
Mon Nov 06, 2017 3:10 pm
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 49891

Smitty, should I provide an example testmap for a proof-of-concept IFV Ranger setup incase you end up stuck? Sure! If you're willing to provide the setup I'd love to test the IFV ranger. https://resource.openra.net/maps/23761 Catch me on that Discord if there are questions. EDIT: Oh lol, OpenRA ate...
by Graion Dilach
Fri Nov 03, 2017 3:45 pm
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 49891

That's not the IFV.
by Graion Dilach
Wed Nov 01, 2017 10:26 am
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 49891

I am just explaining how you're wrong in my post above yours regarding garrisons, 5A. :D

Smitty, should I provide an example testmap for a proof-of-concept IFV Ranger setup incase you end up stuck?
by Graion Dilach
Tue Oct 31, 2017 10:00 pm
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 69805

What's the problem with the new UI? I don't think it can be hidden at this stage, keyboards commands are also channeled through that one now instead of on the global screen (a bug in this caused the click-sound-on-keyboard-action playtest bug). Also, do note that the OpenRA-RA community isn't equal ...
by Graion Dilach
Tue Oct 31, 2017 9:35 pm
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 49891

Ranger could function like an IFV from RA2 and allow the passenger to fire from it? Allies have no mobile AA counterpart so this would allow a rocket troop inside IFV to be an option... Now wait. At IFV, passenger was never able to fire out - it just granted a condition which allowed the IFV to swi...
by Graion Dilach
Mon Oct 30, 2017 3:05 pm
Forum: General Discussion
Topic: How do you rate the new RA release?
Replies: 73
Views: 69805

@Graion: I did not meant that Red Alert itself attracts developers, but that a sound and large competitive scene is good for overall OpenRA growth. It's a catalyst for many aspects of OpenRA, one of them being the casts on youtube and Twitch, and this leads to more exposure and eventually more play...
by Graion Dilach
Mon Oct 30, 2017 2:52 pm
Forum: General Discussion
Topic: Smitty's Fall 2017 Playtest
Replies: 51
Views: 49891

While I have no idea what is the general issue on the MAD Tank, I would suggest that you could try adding a secondary plain damagewarhead to deliver some constant damage (make it sharing Spread with the HealthPercentageDamageWarhead and set Falloff to 100, 0 so it'll be a constant even at the outer ...