Search found 275 matches

by Graion Dilach
Wed May 06, 2020 11:16 am
Forum: General Discussion
Topic: Settlers
Replies: 1
Views: 1049

Re: Settlers

Considering that Settlers is more of a tycoon game with RTS elements than actual RTS, I don't expect this happening. There's https://github.com/freeserf/freeserf however, which only needs AI and combat logic though, the sandbox gameplay already works. Another option is https://github.com/Pyrdacor/fr...
by Graion Dilach
Sat Mar 07, 2020 2:37 pm
Forum: Mapping and Modding
Topic: advice on (un/)balancing proposed game mod
Replies: 14
Views: 3886

Re: advice on (un/)balancing proposed game mod

My suggestion would be to just go and do your things first then look at balance later. Balancing is just bikeshedding on stats and the design matters more.
by Graion Dilach
Sat Mar 07, 2020 2:30 pm
Forum: Mapping and Modding
Topic: Map Editor. Some questions.
Replies: 6
Views: 2069

Re: Map Editor. Some questions.

Actor names are handled in lowercase within the game, to prevent issues from capitalization. That's not a bug.
by Graion Dilach
Sun Jan 12, 2020 11:23 am
Forum: General Discussion
Topic: Questions from a newbie
Replies: 8
Views: 2406

Re: Questions from a newbie

Since noone was able to answer the question properly - yes, OpenRA's TS build includes Firestorm into the game.
by Graion Dilach
Tue Jan 07, 2020 9:18 pm
Forum: General Discussion
Topic: Naval Revamp - A Red Alert map mod
Replies: 28
Views: 5176

Re: Naval Revamp - A Red Alert map mod

At a point I did a plate bib for a guy on the ORA Discord for buildings on water. Should be there somewhere.
by Graion Dilach
Sat Jan 04, 2020 11:16 am
Forum: Mapping and Modding
Topic: How many frames does a new shp unit need?
Replies: 3
Views: 1010

Re: How many frames does a new shp unit need?

Technically one. Practically - the modder can set up how many facings the unit should have. OpenRA supports the copout method Age of Empires had as well (with every unit having 5 facings in artwork being N, NW, W, SW, S and the engine mirroring the W frames for the E counterparts). The resulting amo...
by Graion Dilach
Fri Dec 27, 2019 10:10 pm
Forum: Mapping and Modding
Topic: Traits "Health" & "Harvester" changeable by condition?
Replies: 2
Views: 787

Re: Traits "Health" & "Harvester" changeable by condition?

You should be able to mimic Health pool changes with DamageMultiplier though.
by Graion Dilach
Tue Dec 17, 2019 5:38 am
Forum: General Discussion
Topic: Bug Report: Fatal Error when restarting failed campaign mission
Replies: 4
Views: 939

Re: Bug Report: Fatal Error when restarting failed campaign mission

I believe that dragunoff mixed it up and his report in the comments is not a new regression. I mean, I don't (know of) have access to a machine which would trigger https://github.com/OpenRA/OpenRA/issues/8596 which also stems from a driver implementation, considering the amount of reports received a...
by Graion Dilach
Mon Dec 16, 2019 6:38 pm
Forum: General Discussion
Topic: Mouse cursor slowdown when running OBS at same time
Replies: 5
Views: 888

Re: Mouse cursor slowdown when running OBS at same time

Blackened wrote:
Mon Dec 16, 2019 5:07 pm
i thought fullscreen was borderless? and full screen legacy was the old full screen?
This is correct.
by Graion Dilach
Sat Dec 14, 2019 6:46 pm
Forum: General Discussion
Topic: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed
Replies: 7
Views: 1849

Re: Map BagderHills (RAGL:S5) - Skirmish mode - Drop in game-speed

TBH the perf graph shouldn't be advised to be opened by players. The perf text is straightforward and provides more than enough info to point out if the game's affected by CPU or GPU bottleneck.
by Graion Dilach
Sat Dec 14, 2019 6:42 pm
Forum: General Discussion
Topic: Issues with visualisation
Replies: 3
Views: 993

Re: Issues with visualisation

This GPU only supports OpenGL 2.0, not even 2.1. It falls below the minimum, I think.
by Graion Dilach
Sat Dec 14, 2019 10:29 am
Forum: General Discussion
Topic: PLEASE HELP ME
Replies: 5
Views: 900

Re: PLEASE HELP ME

CD immediately integrated OpenRA.Mods.AS from the first moment of me started working on that. A plain OpenRA engine version will never work for it.

There are explicit installation instructions on the GH readme: https://github.com/DoGyAUT/cd. Use those.
by Graion Dilach
Fri Nov 22, 2019 10:51 pm
Forum: Mapping and Modding
Topic: How do add custom traits?
Replies: 5
Views: 2424

Re: How do add custom traits?

Custom traits need to be written in the C# programming language. You can't just write stuff there and assume them working. Based on the PMs we had a few days ago... while I am impressed you care about what --check-yaml outputs and you put effort into fixing those, I'm not sure if you're able to comp...
by Graion Dilach
Wed Nov 20, 2019 7:54 pm
Forum: Mapping and Modding
Topic: Mission Tutorial Guide
Replies: 8
Views: 1750

Re: Mission Tutorial Guide

In your own settings.yaml within My Documents/OpenRA (varies on OS though, your home/OpenRA folder on Linux).