Search found 401 matches

by abcdefg30
Tue Jan 20, 2015 4:09 pm
Forum: General Discussion
Topic: Open RA stopped working for me
Replies: 6
Views: 1890

Left click orders have been removed: https://github.com/OpenRA/OpenRA/pull/6949

The maps in the new playtest are automatically updated to mapformat 7 which is incompatible with the release.
by abcdefg30
Sat Jan 03, 2015 1:10 pm
Forum: Mapping and Modding
Topic: CZ45 AI Additions
Replies: 24
Views: 12313

The AIs look very good. I'll test your new version later this day.

"AI builds subpens/naval yards (even on maps without water) and cancels it later" seems like a bug in OpenRA.
(Naval AI does that as well.)
I don't think you can fix that by changing the AI rules.
by abcdefg30
Sun Nov 16, 2014 8:58 pm
Forum: Mapping and Modding
Topic: Red Alert: Tiberium Origins MOD
Replies: 194
Views: 109439

If I understood your problem correctly:
You could try e.g.

Code: Select all

Prerequisites: ~structures.gdinod
and let gdi and nod fact define this prereq.
by abcdefg30
Sat Nov 15, 2014 7:01 pm
Forum: Mapping and Modding
Topic: Crossfire Mod for Red Alert
Replies: 32
Views: 15057

Nice new mission. ;)
But it crashed as I destroyed all pakistan helipads.
by abcdefg30
Sun Oct 26, 2014 9:27 pm
Forum: Mapping and Modding
Topic: How To Drop Tanks from Aircraft?
Replies: 2
Views: 2056

But well, somehow, all the combat tanks and raiders do arrive, but immediately "Unit Lost" when they touched the ground (while the infantry still alive), all that I get is ordos combat tank husks... I think at first this is because they somehow touched those wind traps and factories, but then I put...
by abcdefg30
Sun Oct 19, 2014 11:50 am
Forum: General Discussion
Topic: I'm planning a video remake - Request reinforcements!
Replies: 13
Views: 6026

Maybe https://github.com/OpenRA/OpenRA/pull/6552 could give you some good scenes.
by abcdefg30
Fri Sep 26, 2014 8:34 pm
Forum: General Discussion
Topic: Saving skirmish
Replies: 4
Views: 2229

Unfortunatly OpenRA has no option to save games yet.
You can have a look at https://github.com/OpenRA/OpenRA/pull/6287 .
by abcdefg30
Tue Sep 23, 2014 11:37 am
Forum: General Discussion
Topic: A thread to Dev's
Replies: 7
Views: 2899

Re: A thread to Dev's

Ripsn wrote: So Please, Everyone. leave a message for the development team and all of the active contributors to say thanks
Thanks to everyone. ;)

I totally agree.
by abcdefg30
Sun Aug 31, 2014 4:32 pm
Forum: Mapping and Modding
Topic: Lua problem
Replies: 4
Views: 8901

SethXXX wrote: Sadly, this didn't work either, same problem still appears, the teams get built, but don't move anywhere... Maybe I should try using waypoints or Attack Move?
Strange, but then try with attackmoves.
by abcdefg30
Sat Aug 30, 2014 3:48 pm
Forum: Mapping and Modding
Topic: Lua problem
Replies: 4
Views: 8901

I think you missed something in line 22, 31, and 40.
This

Code: Select all

Actor.OnIdle(actor, Actor.Hunt)
has to be replaced with

Code: Select all

Actor.OnIdle(actor, function() Actor.Hunt(actor) end)