Search found 641 matches
- Sun Sep 02, 2018 5:05 am
- Forum: General Discussion
- Topic: Linux (Xubuntu) installation - can't find the game after install
- Replies: 5
- Views: 2986
Re: Linux (Xubuntu) installation - can't find the game after install
Iirc the game files are within the AppImage, so there is no installation folder created. Was that your question?
- Tue Aug 21, 2018 3:08 am
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 24012
Re: What to do about racism in OpenRA - Red Alert?
givepeasachance already edited his post and removed said remark (after explaining what he meant). I don't think there is anything else to do with said comment. On that note: I don't think there is anything else to do with this thread other than closing it. Sorry givepeasachance, the discussion is no...
- Thu Aug 16, 2018 4:16 am
- Forum: General Discussion
- Topic: Shellmap performance-problems @ RedAlert ?
- Replies: 9
- Views: 9350
Re: Shellmap performance-problems @ RedAlert ?
FWIW, I just updated the map for release-20180307: https://resource.openra.net/maps/28396/
- Thu Aug 16, 2018 2:45 am
- Forum: General Discussion
- Topic: How to uninstall OpenRA
- Replies: 3
- Views: 7101
- Thu Aug 16, 2018 2:35 am
- Forum: General Discussion
- Topic: What to do about racism in OpenRA - Red Alert?
- Replies: 34
- Views: 24012
Re: What to do about racism in OpenRA - Red Alert?
The latest playtest adds support for ingame authentication and 'registered players only' servers. We hope that will improve the situation.givepeasachance wrote: ↑Tue Aug 14, 2018 9:06 pmMaybe theres an option to report registered persons for racist language or nicknames?
- Thu Aug 16, 2018 2:25 am
- Forum: General Discussion
- Topic: TD balance thread
- Replies: 615
- Views: 904050
Re: TD balance thread
You are probably experiencing a bug with voices there. (We fortunately fixed it for the next playtest: OpenRA/OpenRA#15417)
Thanks for the report anyway.
- Sun Aug 12, 2018 3:16 pm
- Forum: General Discussion
- Topic: Openra Red Alert missing maps?
- Replies: 3
- Views: 2678
Re: Openra Red Alert missing maps?
A rough overview can be found at OpenRA/OpenRA#4989.
- Mon Jul 30, 2018 5:17 pm
- Forum: General Discussion
- Topic: Where do all the old maps go?
- Replies: 6
- Views: 3587
Re: Where do all the old maps go?
Kind of weird the map isn't on the resource center, though.
- Mon Jul 30, 2018 7:59 am
- Forum: General Discussion
- Topic: THE NEW PLAYTEST RELEASE: INITIAL THOUGHTS
- Replies: 31
- Views: 35341
- Thu Jul 26, 2018 11:03 am
- Forum: Mapping and Modding
- Topic: Transform units
- Replies: 10
- Views: 6523
Re: Transform units
Try adding "Interactable:" to "transformedunit1" and "transformedunit2" (like Mustapha suggested, probably a misunderstanding here).
- Mon Jul 23, 2018 4:38 pm
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7239
Re: Make tank shoot at inf with mg
EDIT: Cannon only on structures and vehicles works, but at inf it still shoots with both. Hm. I'm using ValidTargets and InvalidTargets.. the latter doesn't seem to work? Do you mind sharing your yaml here as well? Maybe those examples are helpful: The 120mm cannons of mammoth tanks don't shoot inf...
- Mon Jul 23, 2018 1:48 pm
- Forum: Mapping and Modding
- Topic: Make tank shoot at inf with mg
- Replies: 11
- Views: 7239
Re: Make tank shoot at inf with mg
"Vehicles: vehicles.yaml" won't work, the game doesn't expect a "Vehicles" category. Try putting those changes in the "Rules" section,
i.e. "Rules: vehicles.yaml" (in case you haven't defined other rules yet).
i.e. "Rules: vehicles.yaml" (in case you haven't defined other rules yet).
- Sun Jul 08, 2018 8:05 pm
- Forum: General Discussion
- Topic: Let's talk about AA Guns
- Replies: 16
- Views: 26681
Re: Let's talk about AA Guns
I removed comments derailing the topic and replies to it (which wouldn't make sense alone). Please keep the discussion civil and on-topic.
- Wed Jun 20, 2018 6:00 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 119908
Re: 2018 RA Balance
Removing the hijacker now does not ban the unit's assets forever from the game. If this motivates people to work on new concepts (there are already some nice new ideas in this thread) and the necessary code to reintroduce the unit (or fix the broken behaviour), then it's totally worth it IMO. Sorry...
- Mon Jun 18, 2018 12:19 pm
- Forum: General Discussion
- Topic: 2018 RA Balance
- Replies: 104
- Views: 119908