Search found 52 matches
- Tue Nov 08, 2016 4:05 pm
- Forum: Mapping and Modding
- Topic: OpenRA: Reloaded Origins mod
- Replies: 13
- Views: 15117
OpenRA: Reloaded Origins mod
Hi to all! Lets Reload And Mix Lovely Games! For a long time I beat many modifications of original classic RTS games. Many modders add a bunch of new units to the game, many different structures. modifications often are too oversaturated innovations, lost balance, the usual gameplay ... I personally...
- Thu Sep 10, 2015 6:17 am
- Forum: Mapping and Modding
- Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
- Replies: 14
- Views: 15124
Hello, Evgeniy! I think both options are possible. But in my opinion it would be correct to get the MOD to use the original resources. (as in other mods) We need to know the developers exactly where settings are stored read graphics (particularly ZOOM) And the rights of the universe does not have Du...
- Fri Apr 17, 2015 3:06 am
- Forum: Mapping and Modding
- Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
- Replies: 14
- Views: 15124
- Thu Apr 09, 2015 6:53 am
- Forum: Mapping and Modding
- Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
- Replies: 14
- Views: 15124
- Mon Apr 06, 2015 7:29 pm
- Forum: Mapping and Modding
- Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
- Replies: 14
- Views: 15124
Tnanks for te answer!
I know github, and in https://github.com/OpenRA/OpenRA/issues/3274 it says about another version of Dune (not Mega Drive version) wich have another graphics...
Thanks for the links too, they will need to me)
How can I use my own MCV to start with it harkonnen faction?
I know github, and in https://github.com/OpenRA/OpenRA/issues/3274 it says about another version of Dune (not Mega Drive version) wich have another graphics...
Thanks for the links too, they will need to me)
How can I use my own MCV to start with it harkonnen faction?
- Mon Apr 06, 2015 10:25 am
- Forum: Mapping and Modding
- Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
- Replies: 14
- Views: 15124
Dune 2: THE BATTLE FOR ARRAKIS mod
What about this mod?
There is the sourse ROM and extract instruments:
https://translate.google.ru/translate?s ... t=&act=url
There is the sourse ROM and extract instruments:
https://translate.google.ru/translate?s ... t=&act=url
- Mon Apr 06, 2015 9:40 am
- Forum: Mapping and Modding
- Topic: Starcraft - Brood War mod
- Replies: 22
- Views: 27006
Unit from scrach is work, but my Drone.shp use TS pallete and looks not wery good in test RA2 mod 1)How can i change palette to .shp files? Anyway this way is not wery good. I found startool.cpp in stargus source wich can extract any files from Starcraft CD, extract code in the taatchment. 2) Can we...
- Sat Dec 27, 2014 7:57 am
- Forum: Mapping and Modding
- Topic: Red Alert: Tiberium Origins MOD
- Replies: 194
- Views: 187549
- Sat May 31, 2014 11:28 am
- Forum: General Discussion
- Topic: What about Android support?
- Replies: 5
- Views: 4580
I have a tablet on android ARM and notebook on android x86.deniz1a wrote: ↑How are you going to play openra on a phone?
- Fri May 30, 2014 7:19 am
- Forum: General Discussion
- Topic: What about Android support?
- Replies: 5
- Views: 4580
- Thu May 29, 2014 9:29 am
- Forum: General Discussion
- Topic: What about Android support?
- Replies: 5
- Views: 4580
What about Android support?
Does it really?
- Thu May 29, 2014 9:23 am
- Forum: Mapping and Modding
- Topic: Starcraft - Brood War mod
- Replies: 22
- Views: 27006
That prevents take exactly the same position as in stargus? Something like:Sircrashalot wrote: ↑ You actually need an original cd to install wargus or stargus.
- Wed Mar 19, 2014 5:27 am
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45137
Can I look at your code you have added to the unit?scorp wrote: ↑ and my unit works fin
- Fri Mar 14, 2014 7:38 am
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45137
- Fri Mar 14, 2014 7:35 am
- Forum: Mapping and Modding
- Topic: New to Modding OpenRA - Crash becuase of new unit
- Replies: 50
- Views: 45137
You can't mix two incompatible render traits like RenderBuilding (inherited from ^CONYARD) and RenderUnit which is for mobile things. They need sprites for every direction (facings). If RenderBuilding inherited from ^ CONYARD then why every House has a different view of the construction yard? are y...