Search found 208 matches

by klaas
Mon Apr 03, 2017 5:44 pm
Forum: Competitions and Events
Topic: Map Design Contest 2017 - The Results!
Replies: 36
Views: 12354

Congrats to the winners!

As only suggestion I'd love a map contest with just a single category, for example 3vs3, with the goal of putting the best in the official map pool.

This way we can actively contribute to the game itself.
by klaas
Tue Mar 14, 2017 11:01 am
Forum: General Discussion
Topic: Parabombs and crates
Replies: 8
Views: 2460

They were in crates for a short while, like maybe 1 or 2 release cycles. They were actually pretty powerful in the beginning, because you could take out a powerplant and put the enemy in low power. In don't see any reason against including them again in crates in late game, might be too powerful at ...
by klaas
Thu Mar 09, 2017 12:39 pm
Forum: General Discussion
Topic: Shocktroopers and Teslatanks zapping over walls ?
Replies: 16
Views: 7942

well the missiles "are" guided in the openra-rules ... and theres a strong similarity to todays missile-infrared guidance You still need to see the target before you can guide a missile anywhere. Also todays infrared guided RPGs are not fired over walls, but rather with direct vision of the target.
by klaas
Thu Mar 09, 2017 10:24 am
Forum: General Discussion
Topic: Shocktroopers and Teslatanks zapping over walls ?
Replies: 16
Views: 7942

If we apply this logic, also rocket soldiers should not be able to shoot over walls.

Walls are pretty strong as they are, I don't think we need to make them any stronger by blocking more weapon types.
by klaas
Tue Mar 07, 2017 8:41 am
Forum: General Discussion
Topic: What should happen to migs?
Replies: 7
Views: 2465

I think MIGs need much more ammo. One of the reasons TD air is so much fun to play with, is the in-air reloading. Last time I build MIGs in a game (admittedly months ago), I noticed how quickly MIGs run out of ammo. Using MIGs is mostly keeping them alive and reloading them, and the occasional snipe...
by klaas
Sun Mar 05, 2017 8:57 pm
Forum: General Discussion
Topic: OpenRa Tutorial
Replies: 30
Views: 12029

There used to be a way to generate this with the OpenRA utility, using --generate-dps-table. Unfortunately I couldn't get it to work, so I guess it was changed/ removed at some point?

The pull request: https://github.com/OpenRA/OpenRA/pull/6534
by klaas
Thu Mar 02, 2017 2:27 pm
Forum: Competitions and Events
Topic: Red Alert Global League - The Rulebook
Replies: 48
Views: 21385

I'm all for changing the map-pool once in a while.

That being said, i think "Pitfight" makes for horrible games, "Northwest Passage" is fugly and boring and already rarely played last season, and I miss a close quarters low ore map, like "Keep of the Grass".
by klaas
Sat Feb 25, 2017 1:36 pm
Forum: General Discussion
Topic: Iroquois Gunship SHP
Replies: 9
Views: 3132

I have to say the new unit does look nice. This would close this discussion once and for all. The name Iroquois doesn't tell me anything though, I'd stick to Huey, or Black Hawk or Cobra just for staying on the iconic side of things. This would open the way for a third soviet faction that utilizes t...
by klaas
Thu Feb 23, 2017 7:36 pm
Forum: General Discussion
Topic: The Huey is now complete
Replies: 29
Views: 20466

What I don't like is that it looks like the Longbow. For me it's hard to tell them apart.

Could you make it a 2 bladed helicopter maybe?
by klaas
Thu Feb 23, 2017 7:33 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 52140

I think a lot of your changes are really good, and worth considering for OpenRA balance itself. I can't say I'm a big fan of some of the newly added units, for example the architect. The may be interesting, but kinda throw the balance overboard. Not bad per se, but it makes it impossible toevaluate ...
by klaas
Wed Feb 22, 2017 7:16 am
Forum: General Discussion
Topic: Should we give Soviets their Hind back ?
Replies: 63
Views: 27641

Didn't the sniper get removed for not being original artwork? If the choice was made not to include custom artwork by default, does it make sense to push for custom artwork on a helicopter, where original artwork is already available? Not that I'm against making new artwork, just seems like it could...
by klaas
Mon Feb 13, 2017 8:53 am
Forum: Competitions and Events
Topic: RAGL Season 2 - Discussion, Feedback, Development
Replies: 31
Views: 10856

I don't have much time to play, however, I managed to schedule all my RAGL matches in the past two seasons. Sometimes it took a few weeks, and some effort, but it can work. I also think playing with the nerfed Allied base defence is a must, either on the new release or on a set of modefied maps. I t...
by klaas
Thu Jan 26, 2017 7:51 pm
Forum: General Discussion
Topic: Red Alert Overhaul (third Soviet faction, Uzbekistan)
Replies: 157
Views: 52140

So this thing is basically its own mod? I'll guve it a try... :-P
by klaas
Sun Jan 22, 2017 2:03 pm
Forum: General Discussion
Topic: TD Map Pool.
Replies: 11
Views: 3424

After playing a few TD games, probs to all the mapmakers. TD has so many good 2vs2, 3vs3 and even 8+ player maps. Replacing some of the current maps in the mappool seems like a very good idea.
by klaas
Thu Jan 19, 2017 12:42 pm
Forum: Competitions and Events
Topic: OpenRA King of the Hill Tournament. January 28th-12pm CST
Replies: 19
Views: 6624

Sounds like fun! Unfortunately it is unlikely I'll have time to join, but if I do I'll check the stream.