Search found 157 matches

by PersianImmortal
Tue May 19, 2015 2:37 pm
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 79
Views: 15068

- Base defenses: increase price about 2x i like the concept and it would prevent base walking but perhaps have a rethink on the multiplier, more like 1.5x Until the first flamerush. APC + 5 flamers cost $2350. 10 riflemen + a medic cost $1200. You could still afford an expensive $800 pillbox on top...
by PersianImmortal
Tue May 19, 2015 12:38 am
Forum: General Discussion
Topic: OpenRA Red Alert Community Balancing
Replies: 15
Views: 4687

Re: OpenRA Red Alert Community Balancing

This topic reviews the balancing for Red Alert, anything that is disputed as being imbalanced, under powered or overpowered can be changed for a conceptual mod that can be found below: Complete mod: https://www.dropbox.com/s/rgzzeav510eeys1/cra.zip?dl=0 Update package (does not contain audio or bit...
by PersianImmortal
Fri May 15, 2015 3:48 pm
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 79
Views: 15068

Ive seen this done and done it myself a few times but it is quite easily countered by a tesla coil; however this depends on the opposing player not being able to reach your ore refinery 12 seconds after they make the light tank (time between light tank being finished and tesla coil being finished) ...
by PersianImmortal
Thu May 14, 2015 3:06 pm
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 79
Views: 15068

The light tank can cause trouble if sent out early in the game as a rush unit. This may be considered a cheap tactic but by sending it onto an opponents ore refinery you can stop them from gaining money for quite some time as the husk will block it. this is a questionable tactic ... im known to be ...
by PersianImmortal
Thu May 14, 2015 12:07 pm
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 79
Views: 15068

The light tank can cause trouble if sent out early in the game as a rush unit. This may be considered a cheap tactic but by sending it onto an opponents ore refinery you can stop them from gaining money for quite some time as the husk will block it. this is a questionable tactic ... im known to be ...
by PersianImmortal
Wed May 13, 2015 9:16 pm
Forum: General Discussion
Topic: Red Alert: Pacific Theater
Replies: 18
Views: 6619

It was called a 'Tommycooker' for a reason by Panzerwaffe crews. British crews referred to it as a Ronson; "first time, every time". In other words, the bastard almost invariably burst into flames when it was hit. The Sherman was a fine tank on paper, but in practice it simply was not entirely suit...
by PersianImmortal
Wed May 13, 2015 12:29 pm
Forum: General Discussion
Topic: Red Alert: Pacific Theater
Replies: 18
Views: 6619

if we look at how WW2 played... Instead of Tank Advantage, US should actually have LESS access to Medium Tank (need Tech Center), or even No Access to Medium Tank, remember that US used to have shittiest tank in WW2 (only build better tanks in mid 1944... not quite noticeable since Japanese tanks i...
by PersianImmortal
Wed May 13, 2015 12:06 pm
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 79
Views: 15068

raymundo wrote:
Don't make me have a flak attack! One of my favorite units!
I'm just saying I'd have no problem trading them for air to air migs. Maybe we can make a soviet faction that trades the flak truck for them. So you can keep your flak truck and flak attacks lol.
by PersianImmortal
Wed May 13, 2015 12:16 am
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 79
Views: 15068

everyone is aware of the fact that soviets cant defend against air-units on the sea ... but this doesnt mean particular that we have to fix the problem by adding AA-capabillity to Migs in the real ww2 the subs did have "AA" weapons mounted ... for example : http://i.imgur.com/h7MkExK.png so theres ...
by PersianImmortal
Tue May 12, 2015 12:51 pm
Forum: General Discussion
Topic: Ideas for better game balancing.
Replies: 79
Views: 15068

I agree that hijackers are trash. They do need a speed buff The super chrono should have a 3 minute timer. Not 4. At four I'll just go with another allied faction and I'm sure most others would to. I agree that shock troopers should be uncrushable. Air to Air migs are what I agree on the most. This ...
by PersianImmortal
Mon May 11, 2015 2:42 am
Forum: General Discussion
Topic: TD balance thread
Replies: 614
Views: 130849

Yeah like AoA said I think infantry is fine. If you micro them well enough they're an amazing addition to your army. I think airstrikes do need to be rebalanced though. You should be able to select the direction the planes come in.
by PersianImmortal
Mon May 11, 2015 2:40 am
Forum: General Discussion
Topic: How to make France more appealing for players
Replies: 63
Views: 22891

France is my allied faction of choice. I use the fake radar to fake out the enemy when they're scouting so they think i'm going with a different build order and use it to protect my real one when I arty push.
by PersianImmortal
Sat May 09, 2015 10:59 pm
Forum: General Discussion
Topic: New version better or worse ?
Replies: 17
Views: 8237

Re: New version better or worse ?

JOo wrote: how have people found it ????
The delay before you can build when you deploy the mcv in the beginning is really irritating and so is the mcv being stuck deployed bug
Other than that it seems good to me
by PersianImmortal
Tue May 05, 2015 12:24 am
Forum: General Discussion
Topic: Swap The Range AND Ownership of Artillery and V2?
Replies: 24
Views: 15252

Arty really is the hot topic at the moment... Why not just keep the ownership but swap the ranges? I was told V2 rushes used to break the game with their better range and alpha. It would be even more infuriating than arty at the moment. I'm in favor of bringing the v2 Rush strat back with a small i...
by PersianImmortal
Sat May 02, 2015 10:51 pm
Forum: General Discussion
Topic: What makes a map good?
Replies: 27
Views: 9739

Solid map bro just add some diamonds behind everyone's spawns with 100 gem mines and you're set. Might even be the best map ever made at that point.