Search found 157 matches

by PersianImmortal
Fri Oct 18, 2013 2:36 pm
Forum: General Discussion
Topic: Multiple build ques
Replies: 2
Views: 1086

Multiple build ques

I'm sure this has been suggested before but here it is again. Multiple build ques should be implemented in the RA mod at least for war factories and the barracks. This will allow for a more dynamic array of strategies and help to make OpenRA more modern. So ITT general multiple build que discussion.
by PersianImmortal
Sun Oct 13, 2013 4:11 pm
Forum: General Discussion
Topic: [OpenRA] Limit base-walking by reducing freedom of building
Replies: 24
Views: 8095

Basewalking isn't hard to counter at all. I see no issue with it. The question is not only whether one can stop a coordinated/sophisticated base walking attack, but also if it is this type of gameplay what defines the OpenRA gaming experience. It is far from easy to defend against basewalking attac...
by PersianImmortal
Fri Oct 11, 2013 2:33 pm
Forum: General Discussion
Topic: Wall Nerf
Replies: 1
Views: 1004

Wall Nerf

So, why were walls nerfed into oblivion?
by PersianImmortal
Fri Oct 11, 2013 2:32 pm
Forum: General Discussion
Topic: [OpenRA] Limit base-walking by reducing freedom of building
Replies: 24
Views: 8095

Basewalking isn't hard to counter at all. I see no issue with it.
by PersianImmortal
Wed Aug 28, 2013 1:56 am
Forum: General Discussion
Topic: TS actually happening, balance changes?
Replies: 22
Views: 8454

Re: TS actually happening, balance changes?

epicelite wrote:
PersianImmortal wrote: MLRS doesnt need an infantry buff. It's the GDI's anti air vehicle.
HOW DARE SOMETHING HAVE MORE THEN ONE PURPOSE!
Why buff something that doesn't need a buff? What would the point of wolverines be after that?
by PersianImmortal
Sun Aug 25, 2013 5:40 pm
Forum: General Discussion
Topic: TS actually happening, balance changes?
Replies: 22
Views: 8454

Re: TS actually happening, balance changes?

So now that Tiberian Sun looks like its actually happening. Shall we discuss what, if any, balance changes should be implemented? Things that are bugs but should they be fixed or kept? (rail guns and flames colliding with slopes) GDI being able to build a component tower with turret on it already. ...
by PersianImmortal
Wed Aug 21, 2013 4:40 pm
Forum: Mapping and Modding
Topic: Conquest (CTF) Mode for RA
Replies: 3
Views: 2514

An airstrike option would be nice too. Summons a badger to carpet bomb an area.
by PersianImmortal
Mon Jun 17, 2013 10:07 pm
Forum: General Discussion
Topic: How to tell the defensive units to not move?
Replies: 1
Views: 1203

Re: How to tell the defensive units to not move?

I'm playing the AI. I have some tanks in a line and behind them APCs guarding the entry points to my base. As soon as some offensive units start firing my units start maneuvering. In my opinion, they are wasting a lot of time because while they are moving they're not firing. This behaviour is diffe...
by PersianImmortal
Thu May 30, 2013 12:13 am
Forum: Competitions and Events
Topic: OpenRA 2 v 2 Tournament (1st june 2013) Registration
Replies: 39
Views: 16208

Since you changed the lay out, I work 7am-3:30pm EST during the week, so I'd need to play after that time and would need a 24 hour notice of when my game is to be played so I can email my team mate and have him get on.

Thanks.
by PersianImmortal
Fri May 17, 2013 8:56 pm
Forum: Competitions and Events
Topic: OpenRA RA Tournament
Replies: 5
Views: 2708

Re: OpenRA RA Tournament

Following the Latest Stable Release, there has been alot of interest regarding another Tournament. [align=center] So here it is [/align] 2 possible dates/times (Please Vote) Date / Time 1: Saturday 1st June 2013 at 9:00AM (GMT) OR Date / Time 2: Saturday 1st June 2013 at 9:00PM (GMT) The dates are ...
by PersianImmortal
Wed May 15, 2013 1:31 am
Forum: General Discussion
Topic: Ore mines should not be destructable.
Replies: 6
Views: 2867

klaas wrote: I do not think this is a problem, if anything, the Soviets are too weak in the endgame.
Yep sovs are pretty much a joke late game. atleast this gives a soviet player some what of a chance. Besides defending against the new slow as fuck demo truck shouldn't be a problem
by PersianImmortal
Mon Apr 29, 2013 12:43 am
Forum: Mapping and Modding
Topic: Changing Soundeffects for OpenRA (Tutorial)
Replies: 6
Views: 4867

wonderful. i can finally make my Tesla yell WHAT ARE YOU DOING IN MY SWAMP as seen in around 2:45 of this video
http://www.youtube.com/watch?v=2Bzls73WH7w
by PersianImmortal
Sat Apr 27, 2013 3:16 pm
Forum: General Discussion
Topic: No way for Soviets to break a stalemate against allies
Replies: 5
Views: 2682

No way for Soviets to break a stalemate against allies

In an equal ore situation on a map like Seaside or a longer game on convergence that has led to a stale mate there is literally nothing the soviets can do to turn the game in their favor. A good allies player will shut down your migs rather quickly with AA and longbows, will be able to use their art...
by PersianImmortal
Fri Apr 05, 2013 5:14 pm
Forum: General Discussion
Topic: Account Kill
Replies: 5
Views: 1851

Delete system 32. Not only will it clear all information on the web servers about that account it will also help make your computer faster.
Image
by PersianImmortal
Fri Mar 22, 2013 3:22 am
Forum: General Discussion
Topic: Fixing Allied AA Weaknesses
Replies: 22
Views: 6359

I'm not sure what you're talking about. The Soviets are only ever at real disadvantage in terms of information asymmetry late game, where Gap Generators + the GPS Satellite gives the Allies an edge. Besides, even if it _were_ true that the Soviet faction is weaker overall, that doesn't mean mobile ...