Search found 1039 matches

by Matt
Sun Apr 22, 2018 11:53 am
Forum: Mapping and Modding
Topic: Ideas for mod-maps
Replies: 7
Views: 2524

Re: Ideas for mod-maps

Minotaur wrote: 9. Buildable Gates for Concrete walls
We had them for years. They got removed in https://github.com/OpenRA/OpenRA/pull/1 ... 0b44e52522 but you can still grab it from the source code management system.
by Matt
Sat Apr 07, 2018 11:00 am
Forum: General Discussion
Topic: Old OpenRA development screenshots
Replies: 4
Views: 1511

https://forum.dune2k.com/topic/24184-op ... dune-2000/ is a similar thread only for Dune 2000 including my early attempts.
by Matt
Fri Mar 30, 2018 9:29 am
Forum: General Discussion
Topic: Opening Pandora's Box (Macro Usage Discussion)
Replies: 20
Views: 3403

Re: Opening Pandora's Box (Macro Usage Discussion)

basically 1 button presses that activate multiple presses in a sequence. You can delay the button presses as well. For a relevant example, I can queue up 3 rifleman, 1 rocket, 3 rifleman, 1 rocket, 3 rifleman, 1 rocket, with 1 click on my mouse. That doesn't sound too useful or that much of an adva...
by Matt
Mon Mar 05, 2018 6:50 pm
Forum: General Discussion
Topic: If hinds were returned to soviet...
Replies: 103
Views: 17771

barf_openra wrote: If it ain't broke, don't fix it.
I agree.

For everyone else there is https://github.com/OpenRA/raclassic now.
by Matt
Sun Mar 04, 2018 10:40 am
Forum: General Discussion
Topic: 2018 naval RA balance
Replies: 50
Views: 7329

Re: 2018 naval RA balance

making sonar pulse useful ... and accessible, seriously, first you have to use a spy and second you have to pray for that subpen/shipyard over a beach tile and more than that; glued to it. Only time i had pulse was in a single player mission out of a being bored and it was totally useless i had fir...
by Matt
Sun Feb 25, 2018 11:27 am
Forum: Mapping and Modding
Topic: Dune 2: THE BATTLE FOR ARRAKIS mod
Replies: 14
Views: 9603

https://github.com/OpenRA/d2 might be interesting for you. For the SEGA version graphics I assume you need to write some more file format converters in C#.
by Matt
Sun Feb 25, 2018 11:19 am
Forum: General Discussion
Topic: Original mission French version
Replies: 6
Views: 1345

Re: Original mission French version

Moon_LS wrote: It seems to look only the English content.

Is it normal ? How can I fix it?
You need to add definitions for the French CDs at https://github.com/OpenRA/OpenRA/tree/b ... /installer

Code: Select all

OpenRA.Utility.exe ra --list-mix
will give you the offsets.
by Matt
Thu Jan 18, 2018 10:50 am
Forum: Mapping and Modding
Topic: Westwood PAL to photoshop ACT converter
Replies: 1
Views: 1007

Looks similar to the PaintShop and GIMP palette file formats. I tried to add support for them in: https://github.com/OpenRA/OpenRA/pull/13913
by Matt
Mon Jan 01, 2018 9:17 am
Forum: Mapping and Modding
Topic: Access debug menu
Replies: 3
Views: 975

See also https://strategywiki.org/wiki/OpenRA/Cheats as these work across all mods.
by Matt
Fri Dec 29, 2017 1:07 pm
Forum: General Discussion
Topic: Another OpenRA cast by the Generals Gentlemen!
Replies: 8
Views: 1890

That's awesome. Great work!
by Matt
Wed Dec 27, 2017 7:53 am
Forum: Mapping and Modding
Topic: [MOD] RA Classic - a Red Alert 1 inspired mod
Replies: 98
Views: 51420

See https://github.com/OpenRA/raclassic for an effort to continue this.
by Matt
Wed Dec 27, 2017 7:52 am
Forum: Mapping and Modding
Topic: OpenRA Classic
Replies: 6
Views: 5064

by Matt
Fri Dec 22, 2017 7:29 am
Forum: General Discussion
Topic: OpenRA with Eve V and Pen
Replies: 2
Views: 878

Awesome. Have a look at https://github.com/OpenRA/OpenRA/issues/7154 for a stale discussion on how to improve the UI for touch input.