Search found 1135 matches
- Thu Jul 11, 2013 4:26 pm
- Forum: General Discussion
- Topic: Weather effects/night time?
- Replies: 4
- Views: 3868
- Wed Jul 10, 2013 5:18 pm
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 27070
- Fri Jul 05, 2013 2:34 pm
- Forum: Mapping and Modding
- Topic: Voxels
- Replies: 28
- Views: 27070
https://github.com/pchote/OpenRA/compar ... .voxeldemo
and
https://github.com/Mailaender/OpenRA/co ... berian-sun which will soon have Voxel vehicles once I finished infantry and building sequences.
and
https://github.com/Mailaender/OpenRA/co ... berian-sun which will soon have Voxel vehicles once I finished infantry and building sequences.
- Sun Jun 30, 2013 10:20 pm
- Forum: Mapping and Modding
- Topic: Urban Terrain Expansion
- Replies: 70
- Views: 165112
I added the utility poles and other nice decorations via https://github.com/OpenRA/OpenRA/pull/3512
Your half-timbered city and cobble stone pavement is next.
PS: See https://github.com/OpenRA/OpenRA/pull/3549
Your half-timbered city and cobble stone pavement is next.
PS: See https://github.com/OpenRA/OpenRA/pull/3549
- Sun Jun 30, 2013 10:17 pm
- Forum: Mapping and Modding
- Topic: Aircraft Carrier
- Replies: 31
- Views: 41970
- Sun Jun 30, 2013 9:58 pm
- Forum: Mapping and Modding
- Topic: MicroGraphics
- Replies: 46
- Views: 52386
- Sun Jun 30, 2013 7:15 am
- Forum: General Discussion
- Topic: Fort LoneStar HighScore Table
- Replies: 13
- Views: 9004
http://content.open-ra.org/?p=detail&ta ... lays&id=78 till Wave 6 with Tirili, Clemb, SquarerootR and myself. This seems to be the average. We played with few turrets and many infantry.
- Sat Jun 29, 2013 2:16 pm
- Forum: Mapping and Modding
- Topic: Balance Testing - Doughnut
- Replies: 3
- Views: 3541
Played the test map and merged the uncritical parts of them into the current playtest https://github.com/OpenRA/OpenRA/pull/3489 I think the changes are all fine except 2000 credits for GAP is far too much. It is already seldomly built.
- Sat Jun 29, 2013 10:32 am
- Forum: Competitions and Events
- Topic: OpenRA 2 v 2 Tournament (1st june 2013) Registration
- Replies: 39
- Views: 34484
- Thu Jun 27, 2013 5:28 am
- Forum: General Discussion
- Topic: Allies02 Mission
- Replies: 2
- Views: 2816
- Tue Jun 25, 2013 3:43 pm
- Forum: Mapping and Modding
- Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
- Replies: 32
- Views: 29591
Yes, I am Mailaender at FreeNode and GitHub. It is just me who is treasure hunting community forums for useful pixelart. Often people e-Mail me their WIP folder so I can not promise everything will land in the final product as it also goes through QA via pull requests, but I saw JOo crafting some ni...
- Mon Jun 24, 2013 5:27 pm
- Forum: Mapping and Modding
- Topic: [MOD] [RA] TORA -- the Empire of Japan comes to RA
- Replies: 32
- Views: 29591
If those pixelart is own work and/or released under a permissive open content license we can integrate this. However it looks like some WIP screenshots with nothing published: I currently only see pictures, some random .shp files, no mod.zip or uploads at http://content.open-ra.org/ The Generals cam...
- Wed Jun 19, 2013 4:42 pm
- Forum: General Discussion
- Topic: Mapping competition?
- Replies: 1
- Views: 2293
Have a look how http://www.ppmsite.com/forum/viewtopic.php?t=35314 does it.
- Wed Jun 19, 2013 4:37 pm
- Forum: General Discussion
- Topic: OpenRA Lobby
- Replies: 4
- Views: 4273
You could combine something like http://openra.mailaender.name/games/ with http://webchat.freenode.net/?channels=openra in a web interface if you don't want to contribute to the OpenRA project directly and get some results fast with minimal effort. Alternatively you could set up a site similar to ht...
- Tue Jun 18, 2013 5:26 pm
- Forum: General Discussion
- Topic: Wow, I had no idea. Thank you!
- Replies: 1
- Views: 2275
You can vote for us at http://www.desura.com/games/openra/reviews =)